Module class

Source

Structs§

CharacterClass
Class
Not Eq: the passive magnitudes are floats (BAL-033).
ClassAbilityLevel
ClassAbilityPowerQ
Approximate Power contribution of one class ability while it is EQUIPPED (BAL-030’s q). The ability’s damage or heal payload is already priced inside P_static; this is the utility half — a damage window, a cooldown cut, a team buff — that no closed-form stat can express.
ClassLevels
ClassTierIter
An iterator over the variants of ClassTier

Enums§

ClassAttribute
ClassPassive
The always-on rule a class plays with (BAL-033). One per class: it is the half of class identity that is not a stat, so it must be readable from the class alone rather than inferred from what the character happens to wear.
ClassTier

Type Aliases§

ClassId