Module currency

Source

Structs§

Currency
CurrencyUnit
ESCurrencyUnit
A currency amount as produced by a reward/price behavior, before it is resolved against the character’s wallet. Kept separate from CurrencyUnit so behavior outputs cannot be mistaken for stored balances.

Enums§

CurrencyConsumer
CurrencySource

Functions§

check_can_decrease_currencies
decrease_currencies
force_decrease_currencies
from_es_currencies
increase_currencies

Type Aliases§

CurrencyId