Module fighting

Source

Structs§

ActiveDungeon
ActiveFight
ActivePetAbility
FightEntity
FightTemplate
PrepareFightEntityPower
PrepareFightSpawn
PrepareFightWaves
Typed, config-level mirror of overlord_event_system’s WaveFightData (the shape prepare_fight_script builds inline and passes to ctx.spawn_wave). Holds the wave data as typed config — pure data, no combat and no RNG. Field optionality mirrors WaveFightData exactly.

Enums§

EntityTeam
EntityType
FightType

Type Aliases§

FightTemplateId