Structs§
- Active
Dungeon - Active
Fight - Active
PetAbility - Fight
Entity - Fight
Template - Prepare
Fight Entity Power - Prepare
Fight Spawn - Prepare
Fight Waves - Typed, config-level mirror of
overlord_event_system’sWaveFightData(the shapeprepare_fight_scriptbuilds inline and passes toctx.spawn_wave). Holds the wave data as typed config — pure data, no combat and no RNG. Field optionality mirrorsWaveFightDataexactly.