overlord_event_system/
party.rs

1use essences::character_state::CharacterState;
2use essences::party::PartyMemberPreview;
3use essences::prelude::*;
4
5#[derive(Clone, PartialEq, Eq, Default, Debug, Tsify, Serialize, Deserialize, JsonSchema)]
6#[tsify(into_wasm_abi)]
7pub struct Party {
8    pub party_state: Option<CharacterState>,
9    pub party_adjusted_power: Option<i64>,
10    pub available_players: Vec<PartyMemberPreview>,
11}