overlord_event_system/
party.rs1use essences::character_state::CharacterState;
2use essences::flip::FlipState;
3use essences::party::PartyMemberPreview;
4use essences::prelude::*;
5
6#[derive(Clone, PartialEq, Eq, Default, Debug, Tsify, Serialize, Deserialize, JsonSchema)]
7#[tsify(into_wasm_abi)]
8pub struct Party {
9 pub party_state: Option<CharacterState>,
10 #[serde(default)]
13 pub party_flip_state: Option<FlipState>,
14 pub party_adjusted_power: Option<i64>,
15 pub available_players: Vec<PartyMemberPreview>,
16}