pub fn core_stat_multiplier(product: i64) -> f64Expand description
BAL-010: the PER-STAT multiplier, M_stat = M_power^(1/2.75).
Displayed/combat power composes the multiplied stats back at roughly the
2.75th power, so applying M_stat to each of HP/Attack/Armor makes the
character’s POWER move by M_power — the doc’s fix for the superseded
model, which applied the whole power multiplier to every stat separately
and overshot the intended strength several times over.