Expand description
Balance knobs for the twin cores, their laws and the bridges between them (OVT-2517). Every number here is a design placeholder — the vertical shipped without a balance pass, on purpose.
Structs§
- Bridge
Charge Config - How a bridge turns delivered Resonance into Law Power (plan §3).
- Core
Currency Kill Drop - PLACEHOLDER ECONOMY (plan §4): the core-upgrade currency drops off mobs and nothing else. The real faucet is a separate design pass — when it lands, this whole struct is expected to be replaced by proper drop tables, not re-tuned.
- Core
Essence Chapter Band - One chapter band of the A3 all-free Core Essence faucet. Its source rates supersede BAL-010; the Core price ladder remains unchanged.
- Core
Level Cost - Cost of raising ONE core from
level - 1tolevel. Shared by both cores: the doc’s «общая валюта прокачки» is one currency and one ladder. - Cores
Settings - Everything tunable about cores, laws and bridges.
- LawUpgrade
Step - Cost of raising ONE law from
level - 1tolevel, paid in RAW COPIES of that same law. The level of a copy is irrelevant — copies are stock.
Constants§
- CORE_
FIRST_ PURCHASABLE_ LEVEL - The lowest core level a player can BUY.
Functions§
- core_
power_ multiplier - BAL-010: the signed combat multiplier for the product
Pof the two core levels — one symmetric continuous formula replacing the superseded bucket table.M_power = 1 + min(P/5, sqrt(P) − 0.2); theP/5arm rules the early products, thesqrtarm takes over fromP ≈ 5and keeps late levels worth buying without exploding.P ≤ 0(a character without cores) is exactly ×1.0, which is what keeps acceptance #14 (“no cores plays as before”) true by construction. - core_
stat_ multiplier - BAL-010: the PER-STAT multiplier,
M_stat = M_power^(1/2.75). - law_
power_ multiplier_ for 1 + delivered × cap / capacity, in permyriad, clamped at the cap.