Struct FlipSettings

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pub struct FlipSettings {
    pub unlock_chapter: i64,
    pub progress_threshold: f64,
    pub damage_gauge_coefficient: f64,
}
Expand description

Balance settings for the persistent global equipment flip gauge.

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§unlock_chapter: i64

Chapter level at which Real slots, progress, and flip presentation become active.

§progress_threshold: f64

Normalized progress required to toggle the global active side.

§damage_gauge_coefficient: f64

BAL-026 C: gauge for removing a victim’s FULL health bar (scaled by the victim’s wave share for outgoing, by the owner’s own bar for incoming). Symmetric for dealt and received.

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impl FlipSettings

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pub const fn is_unlocked(&self, chapter_level: i64) -> bool

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impl Clone for FlipSettings

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fn clone(&self) -> FlipSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FlipSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for FlipSettings

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for FlipSettings

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl Serialize for FlipSettings

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Tsify for FlipSettings

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const DECL: &'static str = "/**\n * Balance settings for the persistent global equipment flip gauge.\n */\nexport interface FlipSettings {\n /**\n * Chapter level at which Real slots, progress, and flip presentation become active.\n */\n unlock_chapter: number;\n /**\n * Normalized progress required to toggle the global active side.\n */\n progress_threshold: number;\n /**\n * BAL-026 `C`: gauge for removing a victim\\\'s FULL health bar (scaled by\n * the victim\\\'s wave share for outgoing, by the owner\\\'s own bar for\n * incoming). Symmetric for dealt and received.\n */\n damage_gauge_coefficient: number;\n}"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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