pub struct LocalNotificationText {
pub title: I18nString,
pub body: I18nString,
}Expand description
Title and body the OS renders for one local notification. Both are translated server-side before the config reaches the client — the Unity client has no runtime translation and reads the value verbatim.
Fields§
§title: I18nString§body: I18nStringTrait Implementations§
Source§impl Clone for LocalNotificationText
impl Clone for LocalNotificationText
Source§fn clone(&self) -> LocalNotificationText
fn clone(&self) -> LocalNotificationText
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LocalNotificationText
impl Debug for LocalNotificationText
Source§impl<'de> Deserialize<'de> for LocalNotificationText
impl<'de> Deserialize<'de> for LocalNotificationText
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for LocalNotificationText
impl JsonSchema for LocalNotificationText
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreSource§impl Serialize for LocalNotificationText
impl Serialize for LocalNotificationText
Source§impl Tsify for LocalNotificationText
impl Tsify for LocalNotificationText
const DECL: &'static str = "/**\n * Title and body the OS renders for one local notification. Both are\n * translated server-side before the config reaches the client \u{2014} the Unity\n * client has no runtime translation and reads the value verbatim.\n */\nexport interface LocalNotificationText {\n title: I18nString;\n body: I18nString;\n}"
const SERIALIZATION_CONFIG: SerializationConfig
type JsType = JsType
fn into_js(&self) -> Result<Self::JsType, Error>where
Self: Serialize,
fn from_js<T>(js: T) -> Result<Self, Error>
Auto Trait Implementations§
impl Freeze for LocalNotificationText
impl RefUnwindSafe for LocalNotificationText
impl Send for LocalNotificationText
impl Sync for LocalNotificationText
impl Unpin for LocalNotificationText
impl UnwindSafe for LocalNotificationText
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more