pub const TEST_ABILITY_SWING_BASIC: Uuid;Expand description
A Basic Attack that really swings — mechanics::fight::attack, not a flat
Damage event. Needed because every other fixture ability short-circuits
the damage primitives, so nothing armed for “the next attack” was ever
observed being spent.
Deliberately NOT in any class kit here: characters are granted every basic ability of their class, so putting it in the shared fixture would change the starting loadout for every test in the workspace. A test that needs it to classify as Basic adds it to the class kit in its own config copy.