Struct ArtifactStone

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pub struct ArtifactStone {
    pub template_id: ArtifactStoneTemplateId,
    pub level: i64,
    pub copies: i64,
    pub socket: Option<ArtifactSocketSlot>,
    pub law_target: Option<LawTemplateId>,
}
Expand description

One artifact stone the player owns, and the socket it currently sits in.

The socket lives on the stone, exactly like crate::stones::Stone, so a socketed stone never leaves the collection and cannot be lost by any operation — including swapping the worn artifact, which does not read this list at all.

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§template_id: ArtifactStoneTemplateId§level: i64§copies: i64

Raw copies banked against this stone, spendable on the next level.

§socket: Option<ArtifactSocketSlot>

Some while socketed. One instance means one socket.

§law_target: Option<LawTemplateId>

The law a right-column (Law) stone acts on. None for every Aspect stone, and for a Law stone the player has not pointed anywhere yet — such a stone is inert, exactly like an empty socket.

The reference is to the LAW, never to a bridge or a link. A bridge has no id of its own (character_law_bridges is keyed by the law pair) and v0.2 gives a law exactly one partner (mechanics::cores::MAX_BRIDGES_PER_LAW, validate_new_bridge), so “the bridge that law X is in” is an unambiguous address built out of one law id. The consequence is deliberate and load-bearing rather than an accident of the encoding: if the player tears down the chosen law’s bridge and builds it a new one, the stone follows onto the new bridge by itself. Nothing points at the old link, so nothing has to be re-pointed.

Cleared when the chosen law leaves its slot (the monolith’s unslot), so a stone can never hold a reference to a law that is not on a core.

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impl ArtifactStone

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pub const fn new(template_id: ArtifactStoneTemplateId) -> Self

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pub const fn is_socketed(&self) -> bool

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impl Clone for ArtifactStone

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fn clone(&self) -> ArtifactStone

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ArtifactStone

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ArtifactStone

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<ArtifactStone> for JsValue

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fn from(value: ArtifactStone) -> Self

Converts to this type from the input type.
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impl FromWasmAbi for ArtifactStone
where Self: DeserializeOwned,

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type Abi = <JsType as FromWasmAbi>::Abi

The Wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: Self::Abi) -> Self

Recover a Self from Self::Abi. Read more
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impl IntoWasmAbi for ArtifactStone

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type Abi = <JsType as IntoWasmAbi>::Abi

The Wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> Self::Abi

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl JsonSchema for ArtifactStone

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl OptionFromWasmAbi for ArtifactStone
where Self: DeserializeOwned,

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fn is_none(js: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl OptionIntoWasmAbi for ArtifactStone

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl PartialEq for ArtifactStone

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fn eq(&self, other: &ArtifactStone) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefFromWasmAbi for ArtifactStone
where Self: DeserializeOwned,

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type Abi = <JsType as RefFromWasmAbi>::Abi

The Wasm ABI type references to Self are recovered from.
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type Anchor = SelfOwner<ArtifactStone>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl Serialize for ArtifactStone

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Tsify for ArtifactStone

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const DECL: &'static str = "/**\n * One artifact stone the player owns, and the socket it currently sits in.\n *\n * The socket lives on the stone, exactly like [`crate::stones::Stone`], so a\n * socketed stone never leaves the collection and cannot be lost by any\n * operation \u{2014} including swapping the worn artifact, which does not read this\n * list at all.\n */\nexport interface ArtifactStone {\n template_id: ArtifactStoneTemplateId;\n level: number;\n /**\n * Raw copies banked against this stone, spendable on the next level.\n */\n copies: number;\n /**\n * `Some` while socketed. One instance means one socket.\n */\n socket: ArtifactSocketSlot | null;\n /**\n * The law a right-column (Law) stone acts on. `None` for every Aspect\n * stone, and for a Law stone the player has not pointed anywhere yet \u{2014} such\n * a stone is inert, exactly like an empty socket.\n *\n * **The reference is to the LAW, never to a bridge or a link.** A bridge\n * has no id of its own (`character_law_bridges` is keyed by the law pair)\n * and v0.2 gives a law exactly one partner\n * (`mechanics::cores::MAX_BRIDGES_PER_LAW`, `validate_new_bridge`), so \\\"the\n * bridge that law X is in\\\" is an unambiguous address built out of one law\n * id. The consequence is deliberate and load-bearing rather than an\n * accident of the encoding: **if the player tears down the chosen law\\\'s\n * bridge and builds it a new one, the stone follows onto the new bridge by\n * itself.** Nothing points at the old link, so nothing has to be re-pointed.\n *\n * Cleared when the chosen law leaves its slot (the monolith\\\'s `unslot`),\n * so a stone can never hold a reference to a law that is not on a core.\n */\n law_target: LawTemplateId | null;\n}"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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impl VectorFromWasmAbi for ArtifactStone
where Self: DeserializeOwned,

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type Abi = <JsType as VectorFromWasmAbi>::Abi

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unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Self]>

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impl VectorIntoWasmAbi for ArtifactStone

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type Abi = <JsType as VectorIntoWasmAbi>::Abi

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fn vector_into_abi(vector: Box<[Self]>) -> Self::Abi

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impl WasmDescribe for ArtifactStone

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impl WasmDescribeVector for ArtifactStone

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impl Eq for ArtifactStone

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impl StructuralPartialEq for ArtifactStone

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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