Struct CharacterState

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pub struct CharacterState {
Show 27 fields pub user: User, pub character: Character, pub currencies: Vec<CurrencyUnit>, pub inventory: Vec<Item>, pub all_abilities: Vec<Ability>, pub equipped_abilities: EquippedAbilities, pub ability_stones: Vec<OwnedAbilityStone>, pub ability_stone_sockets: AbilityStoneSockets, pub all_pets: Vec<Pet>, pub equipped_pets: EquippedPets, pub suzerain: Option<Suzerain>, pub vassals: Vec<Vassal>, pub vassal_tasks: Vec<VassalTask>, pub player_attributes: EntityAttributes, pub bundle_step_generic: Vec<BundleStepGeneric>, pub character_settings: CharacterSettings, pub character_skins: CharacterSkins, pub talent_levels: TalentLevelsMap, pub statue_state: StatueState, pub plinko_pin_bonuses: PlinkoPinBonusesMap, pub ad_usage: AdUsageMap, pub kill_faucet_daily: KillFaucetDailyMap, pub active_buffs: Vec<ActiveBuff>, pub character_classes: Vec<CharacterClass>, pub cores: CoresState, pub stones: StoneInventory, pub artifacts: ArtifactCollection,
}

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§user: User§character: Character§currencies: Vec<CurrencyUnit>§inventory: Vec<Item>§all_abilities: Vec<Ability>§equipped_abilities: EquippedAbilities§ability_stones: Vec<OwnedAbilityStone>

Owned ability stones (their own collection — never item or artifact stones).

§ability_stone_sockets: AbilityStoneSockets

Which stone sits in which ability socket.

§all_pets: Vec<Pet>§equipped_pets: EquippedPets§suzerain: Option<Suzerain>§vassals: Vec<Vassal>§vassal_tasks: Vec<VassalTask>§player_attributes: EntityAttributes§bundle_step_generic: Vec<BundleStepGeneric>§character_settings: CharacterSettings§character_skins: CharacterSkins§talent_levels: TalentLevelsMap§statue_state: StatueState§plinko_pin_bonuses: PlinkoPinBonusesMap

Постоянные прибавки к статам, накопленные за колышки Plinko. Начисляются только сервером в обработчике PlinkoBallDropped.

§ad_usage: AdUsageMap§kill_faucet_daily: KillFaucetDailyMap

BAL-038: hidden per-family daily kill-faucet counters. Never shown to the player; kept for telemetry, admin and debug.

§active_buffs: Vec<ActiveBuff>§character_classes: Vec<CharacterClass>§cores: CoresState

Twin cores, the laws slotted into them and the bridges between them.

§stones: StoneInventory

Owned Trigger/Effect Stones. Two collections that never mix, each stone carrying its own socket assignment — see crate::stones.

§artifacts: ArtifactCollection

Owned artifacts, the worn one, and the stones in the artifact’s six sockets — see crate::artifacts.

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impl CharacterState

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pub fn get_vassal(&self, vassal_id: Uuid) -> Result<Vassal>

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pub fn has_vassal(&self, vassal_id: Uuid) -> bool

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pub fn get_currency(&self, currency_id: CurrencyId) -> i64

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pub fn get_arena_tickets(&self, currency_id: CurrencyId) -> i64

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pub fn decrement_arena_tickets(&mut self, currency_id: CurrencyId) -> Result<()>

Trait Implementations§

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impl Clone for CharacterState

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fn clone(&self) -> CharacterState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CharacterState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CharacterState

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fn default() -> CharacterState

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CharacterState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for CharacterState

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl PartialEq for CharacterState

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fn eq(&self, other: &CharacterState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CharacterState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Tsify for CharacterState

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const DECL: &'static str = "export interface CharacterState {\n user: User;\n character: Character;\n currencies: CurrencyUnit[];\n inventory: Item[];\n all_abilities: Ability[];\n equipped_abilities: EquippedAbilities;\n /**\n * Owned ability stones (their own collection \u{2014} never item or artifact stones).\n */\n ability_stones: OwnedAbilityStone[];\n /**\n * Which stone sits in which ability socket.\n */\n ability_stone_sockets: AbilityStoneSockets;\n all_pets: Pet[];\n equipped_pets: EquippedPets;\n suzerain: Suzerain | null;\n vassals: Vassal[];\n vassal_tasks: VassalTask[];\n player_attributes: EntityAttributes;\n bundle_step_generic: BundleStepGeneric[];\n character_settings: CharacterSettings;\n character_skins: CharacterSkins;\n talent_levels: TalentLevelsMap;\n statue_state: StatueState;\n /**\n * \u{41f}\u{43e}\u{441}\u{442}\u{43e}\u{44f}\u{43d}\u{43d}\u{44b}\u{435} \u{43f}\u{440}\u{438}\u{431}\u{430}\u{432}\u{43a}\u{438} \u{43a} \u{441}\u{442}\u{430}\u{442}\u{430}\u{43c}, \u{43d}\u{430}\u{43a}\u{43e}\u{43f}\u{43b}\u{435}\u{43d}\u{43d}\u{44b}\u{435} \u{437}\u{430} \u{43a}\u{43e}\u{43b}\u{44b}\u{448}\u{43a}\u{438} Plinko.\n * \u{41d}\u{430}\u{447}\u{438}\u{441}\u{43b}\u{44f}\u{44e}\u{442}\u{441}\u{44f} \u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{441}\u{435}\u{440}\u{432}\u{435}\u{440}\u{43e}\u{43c} \u{432} \u{43e}\u{431}\u{440}\u{430}\u{431}\u{43e}\u{442}\u{447}\u{438}\u{43a}\u{435} `PlinkoBallDropped`.\n */\n plinko_pin_bonuses: PlinkoPinBonusesMap;\n ad_usage: AdUsageMap;\n /**\n * BAL-038: hidden per-family daily kill-faucet counters. Never shown to\n * the player; kept for telemetry, admin and debug.\n */\n kill_faucet_daily: KillFaucetDailyMap;\n active_buffs: ActiveBuff[];\n character_classes: CharacterClass[];\n /**\n * Twin cores, the laws slotted into them and the bridges between them.\n */\n cores: CoresState;\n /**\n * Owned Trigger/Effect Stones. Two collections that never mix, each stone\n * carrying its own socket assignment \u{2014} see [`crate::stones`].\n */\n stones: StoneInventory;\n /**\n * Owned artifacts, the worn one, and the stones in the artifact\\\'s six\n * sockets \u{2014} see [`crate::artifacts`].\n */\n artifacts: ArtifactCollection;\n}"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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impl Eq for CharacterState

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impl StructuralPartialEq for CharacterState

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