Structs§
- Action
Priority Iter - An iterator over the variants of ActionPriority
- Action
With Deadline - Coordinates
- Entity
- Entity
Actions Queue - Entity
Attributes - Entropy
Cell - Sync interior-mutable holder for
Entity::proc_entropy— proc checks run behind&Entitythroughout the fight code, andOverlordStatefutures must staySend(aRefCellhere would un-Syncthe whole state). Manual impls becauseMutexis neitherClonenorEq; equality/clone go through snapshots (combat-transient data, never serialized). - Essences
Custom Event Data
Enums§
Functions§
- scale_
cooldown_ for_ speed - Scales a base cooldown duration (in ticks, defined at baseline speed) by the entity’s current speed attribute. Returns the cooldown duration the entity actually experiences.