Struct Entity

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pub struct Entity {
Show 20 fields pub id: EntityId, pub max_hp: u64, pub hp: u64, pub abilities: Vec<ActiveAbility>, pub actions_queue: EntityActionsQueue, pub attributes: EntityAttributes, pub effect_ids: Vec<EffectId>, pub coordinates: Coordinates, pub move_target: Option<Coordinates>, pub width: i8, pub rewards: Option<Vec<EnemyReward>>, pub class_id: Option<ClassId>, pub team: EntityTeam, pub has_big_hp_bar: bool, pub entity_template_id: Option<EntityTemplateId>, pub flip_state: Option<FlipState>, pub mana: Option<ManaPool>, pub proc_entropy: EntropyCell, pub law_bridges: LawBridgeCharges, pub law_cores: CoresState,
}

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§id: EntityId§max_hp: u64§hp: u64§abilities: Vec<ActiveAbility>§actions_queue: EntityActionsQueue§attributes: EntityAttributes§effect_ids: Vec<EffectId>§coordinates: Coordinates§move_target: Option<Coordinates>

Destination of the in-flight run, None when not moving. Also reserves the cell so a concurrently-planning opponent will not run onto it.

§width: i8§rewards: Option<Vec<EnemyReward>>§class_id: Option<ClassId>§team: EntityTeam§has_big_hp_bar: bool§entity_template_id: Option<EntityTemplateId>§flip_state: Option<FlipState>

Fight-local copy of this hero’s global equipment-side state. Character combatants carry Some; non-player entities carry None.

§mana: Option<ManaPool>

Fight-local mana. Character combatants carry Some (full at fight start, never carried between fights); mobs carry None and are never mana-gated.

§proc_entropy: EntropyCell

Per-proc-type entropy accumulators (PoE-style deterministic proc resolution): key = stat code, value = accumulator in permyriad (proc when it crosses 10000). Combat runtime only: serde(skip) keeps it off the wire/DB/Unity schema (postcard is positional — a serialized field would break the wire); it resets on reconnect, like PoE resets entropy after idle.

§law_bridges: LawBridgeCharges

Live bridge charges of THIS combatant (twin cores, OVT-2517, laws v0.2). Combat runtime only, same treatment as proc_entropy: serde(skip) keeps it off the wire, the DB and the Unity schema. active_fight is never persisted, so there is no durable copy that could drift; a reconnect starts a fresh fight and therefore an empty charge, which is exactly what “the charge resets between fights” already prescribes.

§law_cores: CoresState

Cores snapshot THIS combatant fights with, taken when the entity was built (entities::seed_law_state). Everything the law layer needs mid-fight — which laws are slotted, at what level, on which side — is read from here, so the local hero, the party ally and a PvP opponent all take the same entity-local path instead of the session-state lookup that only ever worked for the first two.

Empty for mobs and for a combatant whose cores are not unlocked yet, and then every law computation degenerates to “no contribution”.

A snapshot rather than a live borrow on purpose: Core build edits made during combat update durable character state, so this fight intentionally keeps the Core values captured at start and the new Core build applies to the next fight. This also keeps a party-ally refresh from swapping the ally’s laws out from under attributes that were already folded in.

Combat runtime only, same treatment as law_bridges.

Trait Implementations§

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impl Clone for Entity

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fn clone(&self) -> Entity

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Entity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Entity

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fn default() -> Entity

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Entity

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Entity> for JsValue

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fn from(value: Entity) -> Self

Converts to this type from the input type.
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impl FromWasmAbi for Entity
where Self: DeserializeOwned,

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type Abi = <JsType as FromWasmAbi>::Abi

The Wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: Self::Abi) -> Self

Recover a Self from Self::Abi. Read more
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impl IntoWasmAbi for Entity

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type Abi = <JsType as IntoWasmAbi>::Abi

The Wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> Self::Abi

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl JsonSchema for Entity

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl OptionFromWasmAbi for Entity
where Self: DeserializeOwned,

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fn is_none(js: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl OptionIntoWasmAbi for Entity

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl PartialEq for Entity

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fn eq(&self, other: &Entity) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefFromWasmAbi for Entity
where Self: DeserializeOwned,

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type Abi = <JsType as RefFromWasmAbi>::Abi

The Wasm ABI type references to Self are recovered from.
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type Anchor = SelfOwner<Entity>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl Serialize for Entity

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Tsify for Entity

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const DECL: &'static str = "export interface Entity {\n id: EntityId;\n max_hp: number;\n hp: number;\n abilities: ActiveAbility[];\n actions_queue: EntityActionsQueue;\n attributes: EntityAttributes;\n effect_ids: EffectId[];\n coordinates: Coordinates;\n /**\n * Destination of the in-flight run, `None` when not moving. Also reserves\n * the cell so a concurrently-planning opponent will not run onto it.\n */\n move_target: Coordinates | null;\n width: number;\n rewards: EnemyReward[] | null;\n class_id: ClassId | null;\n team: EntityTeam;\n has_big_hp_bar: boolean;\n entity_template_id: EntityTemplateId | null;\n /**\n * Fight-local copy of this hero\\\'s global equipment-side state. Character\n * combatants carry `Some`; non-player entities carry `None`.\n */\n flip_state?: FlipState | null;\n /**\n * Fight-local mana. Character combatants carry `Some` (full at fight\n * start, never carried between fights); mobs carry `None` and are never\n * mana-gated.\n */\n mana: ManaPool | null;\n}"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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impl VectorFromWasmAbi for Entity
where Self: DeserializeOwned,

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type Abi = <JsType as VectorFromWasmAbi>::Abi

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unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Self]>

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impl VectorIntoWasmAbi for Entity

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type Abi = <JsType as VectorIntoWasmAbi>::Abi

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fn vector_into_abi(vector: Box<[Self]>) -> Self::Abi

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impl WasmDescribe for Entity

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impl WasmDescribeVector for Entity

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impl Eq for Entity

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impl StructuralPartialEq for Entity

Auto Trait Implementations§

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impl !Freeze for Entity

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impl RefUnwindSafe for Entity

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impl Send for Entity

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impl Sync for Entity

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impl Unpin for Entity

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impl UnwindSafe for Entity

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FutureExt for T

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fn with_context(self, otel_cx: Context) -> WithContext<Self>

Attaches the provided Context to this type, returning a WithContext wrapper. Read more
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fn with_current_context(self) -> WithContext<Self>

Attaches the current Context to this type, returning a WithContext wrapper. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ReturnWasmAbi for T
where T: IntoWasmAbi,

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type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi
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fn return_abi(self) -> <T as ReturnWasmAbi>::Abi

Same as IntoWasmAbi::into_abi, except that it may throw and never return in the case of Err.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<S, T> Upcast<T> for S
where T: UpcastFrom<S> + ?Sized, S: ?Sized,

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fn upcast(&self) -> &T
where Self: ErasableGeneric, T: ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider ref type within the Wasm bindgen generics type system. Read more
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fn upcast_into(self) -> T
where Self: Sized + ErasableGeneric, T: ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider type within the Wasm bindgen generics type system. Read more
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,