Expand description
Per-source damage/heal breakdown of one completed fight.
The summary a result screen reads: how much each skill, stone, law, pet facet and over-time effect actually contributed. Two rules define what the numbers mean:
- Applied, not dealt. Every amount is counted at the one HP-mutation
point of its direction (
handle_damage/handle_heal), so damage is post-mitigation and post-shield and heal is post-overheal-cap. The rows of a side therefore sum to exactly the HP that side actually lost or regained. - Stamped at emit, never inferred.
CombatSourcerides on theDamage/Healevents themselves; the accumulator only adds up what the emitting code already declared.
Ability-stone stat modifiers are deliberately not a source of their own:
they multiply an ability’s numbers before any event exists, so a skill’s row
includes the modifiers socketed into it. Shape supports (Split/Chain/Pierce/
Repeat/Pulse/Leech) do get their own row — they produce extra hits, which are
real events — under CombatSource::AbilityDerived.
Structs§
- Actor
Breakdown - Everything one combatant produced during the fight.
- Breakdown
Entry - Aggregated totals for one (actor, source) pair.
- Fight
Breakdown - The retrievable per-fight summary. Written once, at
EndFight.
Enums§
- Combat
Source - What produced one damage or heal instance. Stamped at the emit site, where the producing id is always in scope.