Enum CombatSource

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pub enum CombatSource {
Show 15 variants AbilityCast { ability_id: AbilityId, }, AbilityDerived { ability_id: AbilityId, }, ProjectileHit { projectile_id: Uuid, }, StoneProc { stone_template_id: StoneTemplateId, }, ArmedBonus, ArtifactStoneProc { artifact_stone_template_id: ArtifactStoneTemplateId, }, LawProc { law_template_id: LawTemplateId, }, PetUlt { ability_id: AbilityId, }, PetFacetProc { facet: PetFacet, }, Dot, Hot, Regeneration, Counterattack, Retaliation, Other,
}
Expand description

What produced one damage or heal instance. Stamped at the emit site, where the producing id is always in scope.

Variant names carry a Cast/Hit/Proc suffix deliberately: an externally tagged enum turns each variant into a generated C#/TypeScript type of the same name, and bare Ability / Stone / ArtifactStone would collide with the client types already generated for those catalog entities — quicktype resolves such a clash by RENAMING the existing type, which silently breaks every hand-written reference to it.

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AbilityCast

Basic attack or active skill, including the ability-stone modifiers folded into its numbers.

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§ability_id: AbilityId
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AbilityDerived

An extra hit a support-stone shape produced out of ability_id (Split/Chain/Pierce/Repeat/Pulse), the Leech heal such a cast fed, or a damage-/heal-over-time tick the cast scheduled.

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§ability_id: AbilityId
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ProjectileHit

A projectile’s landing. Counterattack projectiles answer CombatSource::Counterattack instead.

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§projectile_id: Uuid
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StoneProc

Effect/Trigger stone proc.

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§stone_template_id: StoneTemplateId
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ArmedBonus

A bonus an Effect Stone or a Law ARMED earlier and that a later hit spends (NextAttackDamageBonus, splash, echo, lifesteal, …). Which stone or law armed it is not recoverable: arming writes a magnitude onto an entity attribute, and an attribute cannot carry a template id. Kept out of CombatSource::Other so an equipment row never lands in the environment bucket.

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ArtifactStoneProc

An Aspect rule of the worn artifact rebroadcasting an effect stone.

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§artifact_stone_template_id: ArtifactStoneTemplateId
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LawProc

Core/law effect.

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§law_template_id: LawTemplateId
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PetUlt

Pet ult cast.

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§ability_id: AbilityId
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PetFacetProc

Pet facet / Team Die proc.

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§facet: PetFacet
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Dot

Damage-over-time tick whose applier named no ability (environment, legacy content). A tick applied by a cast carries that ability under CombatSource::AbilityDerived instead.

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Hot

Heal-over-time tick — the healing sibling of CombatSource::Dot.

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Regeneration

Passive regeneration tick.

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Counterattack

The target’s counterattack proc.

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Retaliation

Perfect Guard’s retaliation.

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Other

Environment, fight-start scripts, legacy content — anything with no producing id at its emit site.

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impl CombatSource

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pub fn derived(self) -> Self

The source a support-stone shape copy of self carries: an ability keeps its identity but moves into its own derived row. Everything else (a proc that was already derived) is unchanged — there is no second level of “derived”.

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impl Clone for CombatSource

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fn clone(&self) -> CombatSource

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CombatSource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CombatSource

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fn default() -> CombatSource

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CombatSource

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<CombatSource> for JsValue

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fn from(value: CombatSource) -> Self

Converts to this type from the input type.
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impl FromWasmAbi for CombatSource
where Self: DeserializeOwned,

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type Abi = <JsType as FromWasmAbi>::Abi

The Wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: Self::Abi) -> Self

Recover a Self from Self::Abi. Read more
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impl Hash for CombatSource

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoWasmAbi for CombatSource

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type Abi = <JsType as IntoWasmAbi>::Abi

The Wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> Self::Abi

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl JsonSchema for CombatSource

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl OptionFromWasmAbi for CombatSource
where Self: DeserializeOwned,

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fn is_none(js: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl OptionIntoWasmAbi for CombatSource

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl PartialEq for CombatSource

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fn eq(&self, other: &CombatSource) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefFromWasmAbi for CombatSource
where Self: DeserializeOwned,

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type Abi = <JsType as RefFromWasmAbi>::Abi

The Wasm ABI type references to Self are recovered from.
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type Anchor = SelfOwner<CombatSource>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl Serialize for CombatSource

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Tsify for CombatSource

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const DECL: &'static str = "/**\n * What produced one damage or heal instance. Stamped at the emit site, where\n * the producing id is always in scope.\n *\n * Variant names carry a `Cast`/`Hit`/`Proc` suffix deliberately: an externally\n * tagged enum turns each variant into a generated C#/TypeScript type of the\n * same name, and bare `Ability` / `Stone` / `ArtifactStone` would collide with\n * the client types already generated for those catalog entities \u{2014} quicktype\n * resolves such a clash by RENAMING the existing type, which silently breaks\n * every hand-written reference to it.\n */\nexport type CombatSource = { AbilityCast: { ability_id: AbilityId } } | { AbilityDerived: { ability_id: AbilityId } } | { ProjectileHit: { projectile_id: Uuid } } | { StoneProc: { stone_template_id: StoneTemplateId } } | \"ArmedBonus\" | { ArtifactStoneProc: { artifact_stone_template_id: ArtifactStoneTemplateId } } | { LawProc: { law_template_id: LawTemplateId } } | { PetUlt: { ability_id: AbilityId } } | { PetFacetProc: { facet: PetFacet } } | \"Dot\" | \"Hot\" | \"Regeneration\" | \"Counterattack\" | \"Retaliation\" | \"Other\";"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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impl VectorFromWasmAbi for CombatSource
where Self: DeserializeOwned,

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type Abi = <JsType as VectorFromWasmAbi>::Abi

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unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Self]>

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impl VectorIntoWasmAbi for CombatSource

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type Abi = <JsType as VectorIntoWasmAbi>::Abi

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fn vector_into_abi(vector: Box<[Self]>) -> Self::Abi

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impl WasmDescribe for CombatSource

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impl WasmDescribeVector for CombatSource

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impl Copy for CombatSource

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impl Eq for CombatSource

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impl StructuralPartialEq for CombatSource

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Same as IntoWasmAbi::Abi
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Same as IntoWasmAbi::into_abi, except that it may throw and never return in the case of Err.
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