Expand description
Combat behaviors: ability/projectile casts, fight start, and effect ticks.
Modules§
- cast_
ability - Native ports for the
cast_abilitycategory — abilityscripts (theCastAbilityevent handler, run viarun_eventinlogic::fighting::handle_cast_ability, returningVec<OverlordEvent>). - cast_
projectile - Native ports for the
cast_projectilecategory — projectilescripts (theCastProjectileevent handler, run viarun_eventinlogic::fighting::handle_cast_projectile, returningVec<OverlordEvent>). - effects
- Native ports for the
eventcategory — effectscripts (run viarun_event, returningVec<OverlordEvent>). - fight_
start - Native ports for the
fight_startcategory — a fight template’sstart_behavior(run viarun_event, returningVec<OverlordEvent>). - start_
cast - Native ports for the
start_cast_abilitycategory — abilitystart_behavior(run viarun_start_cast_ability, returnsVec<StartCastAbilityResult>).