Function power_adjust_scalar

Source
pub fn power_adjust_scalar(player_power: i64, party_power: i64) -> i64
Expand description

Clamp party_power into [floor(0.5 * player_power), floor(1.1 * player_power)].

Scalar form so callers that already hold both power values (e.g. party-preview assembly) avoid fetching a full CharacterState just to read .character.power.