pub fn increment_one(ctx: &ConditionalProgressCtx<'_>) -> Result<i64>Expand description
quest.current + 1. Kill quests (subscribed to EntityDeath) skip ally
deaths (§3).
pub fn increment_one(ctx: &ConditionalProgressCtx<'_>) -> Result<i64>quest.current + 1. Kill quests (subscribed to EntityDeath) skip ally
deaths (§3).