Function loop_task_collect_currency

Source
pub fn loop_task_collect_currency(
    ctx: &ConditionalProgressCtx<'_>,
) -> Result<i64>
Expand description

CompleteAllLoopTasks → 100; other custom events → unchanged; otherwise quest.current + amount of the target currency in the event’s currency list, or 0 when the currency isn’t present (preserved from the shipped behavior — note: 0, not quest.current).