pub fn loop_task_collect_currency(
ctx: &ConditionalProgressCtx<'_>,
) -> Result<i64>Expand description
CompleteAllLoopTasks → 100; other custom events → unchanged; otherwise
quest.current + amount of the target currency in the event’s currency
list, or 0 when the currency isn’t present (preserved from the shipped
behavior — note: 0, not quest.current).