pub fn quest_event_level_1_then_2(
ctx: &ConditionalProgressCtx<'_>,
) -> Result<i64>Expand description
level 1 → 1, level 2 → 2, otherwise 0.
pub fn quest_event_level_1_then_2(
ctx: &ConditionalProgressCtx<'_>,
) -> Result<i64>level 1 → 1, level 2 → 2, otherwise 0.