pub fn combatant_flip_threshold(
state: &OverlordState,
entity_id: EntityId,
game_config: &GameConfig,
) -> f64Expand description
The flip bar combatant entity_id plays against: ART-03 Halfway Bell
lowers it for the combatant WEARING the bell, resolved from that
combatant’s own artifacts. A combatant with no CharacterState plays at
the configured threshold.