pub fn flip_threshold(
config: &GameConfig,
collection: &ArtifactCollection,
) -> f64Expand description
The flip threshold this collection actually plays against.
ART-03 Halfway Bell is the only artifact that moves it, and it moves it as
a share of whatever FlipSettings::progress_threshold is configured — so
a later rebalance of the threshold keeps meaning “at 60% of the bar”. Every
other collection (and every player with nothing worn) gets the configured
threshold unchanged.
This is the single reader of the law: gauge accumulation, the VA-01
ramp, the HA-04 half-gauge gate and the equip-time re-denomination all call
it, so there is exactly one definition of “the bar” per character.