Constant ENEMY_EARLY_BUMP

Source
pub const ENEMY_EARLY_BUMP: f64 = 1.0;
Expand description

Early-game stat-check bump strength. 1.0 = OFF (current). Was 1.6 (2026-06-23, “too easy early, full HP”) but playtest (2026-06-29) found the bump created the opposite problem: stages 1-3..1-5 felt hard and punishing (“cleared by luck”, “barely scraped through”), while 1-7+ felt fine. The sim confirmed ch2 (=stage 1-3) already hits P/E=1.24 with min-HP 13% from the hand-made→formula transition alone, and the ch3=1.6x bump pushed ch3 (=stage 1-4) from the clean 1.30x step to a 2.09x step — creating an anomalous hump. Disabled (1.0) so the geometric 1.30x step runs cleanly through early chapters. Tune via OVERLORD_BAL_ENEMY_EARLY_BUMP.