Constant ENEMY_MID_BUMP

Source
pub const ENEMY_MID_BUMP: f64 = 1.3;
Expand description

Mid-game enemy bump — applied only to CampaignBossFight, over the ch12–14 window (see [enemy_mid_chapter_mult]). Applied via OVERLORD_BAL_ENEMY_MID_BUMP. stage2-bridge (2026-07-16) lowered it 8.0 → 2.5 and moved the window off the stage-2 boundary: at 8.0 the gate slammed ×5.67/×4.89 onto the ch10/ch11 bosses — the first stage-2 fights — an instant wall for a fresh-ladder player exiting the new easy stage 1. The legacy ch7 rationale is moot (ch0-9 is hand-authored now, the gate never fired there). At 2.5 the gear-check is a boss EMPHASIS (bot boss-win ~0.9 at ch12-14, vs wave ~1.0) landing mid-bridge where the wave curve is comfortable, not a wall; a frozen (non-gearing) player is already walled by the wave curve. Wave fights are unaffected (the bump is applied in enemy_power_scalar, not in enemy_power_for_chapter), so the global power curve stays monotone. stage2-bridge CYCLE 2 (2026-07-16): lowered 2.5 → 1.3 for the casual re-pacing test — a gentle ch12-14 boss emphasis (at-cadence boss ~80% win) rather than a gear-check, so no chapter reads as a wall. The smooth cadence-ramped wave curve now carries all the difficulty shaping.