pub const ENEMY_MID_BUMP: f64 = 8.0;Expand description
Mid-game enemy bump — applied only to CampaignBossFight (ch7–15).
Applied via OVERLORD_BAL_ENEMY_MID_BUMP. At 8.0 the boss at ch7 has effective
power 687 × STEP^0.5 × 8 ≈ 6265 vs a frozen player’s ~2121 (P/E ≈ 0.34 →
~7% first-try win rate), while an engaged player (power ~3274) has P/E ≈ 0.52 —
with stop_on_lose=true and boss-stop-on-loss retries, even a 50% single-shot
rate means the free bot quickly clears it via quest-funded chest opens between attempts,
while the lazy bot has no path to more power. Combined with stop_on_lose=true on
campaign boss fights and the lazy-bot strategy not retrying boss fights, this creates
the hard engagement gate: freeze at 1-6, wall at the ch7 boss.
Wave fights are unaffected (the bump is applied in enemy_power_scalar, not in
enemy_power_for_chapter), so the global power curve stays monotone.