pub const REGEN_TICK_MAX_PCT: f64 = 0.02;Expand description
Default cap on per-tick combat regen, as a fraction of max HP (seed; final
from the bot-sim). The Regeneration_rate effect fires ~1×/s over an ~8.3s
FIGHT_DURATION (~8 ticks), so this bounds a fight’s combat regen to
≈0.16×HP ⇒ ≈×1.16 EHP. The power scalar’s regen-as-EHP is derived from this
same value (power_from_attrs, SC-1 fix) so display/matchmaking can’t over-
rate what combat delivers — there is no separate scalar regen cap any more.