pub const REGEN_TICK_MAX_PCT: f64 = 0.02;Expand description
Cap on per-tick combat regen, as a fraction of max HP. The
Regeneration_rate effect fires ~1×/s, so over a FIGHT_DURATION fight
this bounds combat regen to ≈0.5×HP ⇒ ≈×1.5 EHP at the cap. The power
scalar’s regen-as-EHP is derived from this same value
(power_from_attrs) so display/matchmaking can never over-rate what combat
delivers — there is deliberately no separate scalar regen cap.