Constant REGEN_TICK_MAX_PCT

Source
pub const REGEN_TICK_MAX_PCT: f64 = 0.02;
Expand description

Cap on per-tick combat regen, as a fraction of max HP. The Regeneration_rate effect fires ~1×/s, so over a FIGHT_DURATION fight this bounds combat regen to ≈0.5×HP ⇒ ≈×1.5 EHP at the cap. The power scalar’s regen-as-EHP is derived from this same value (power_from_attrs) so display/matchmaking can never over-rate what combat delivers — there is deliberately no separate scalar regen cap.