Constant REGEN_TICK_MAX_PCT

Source
pub const REGEN_TICK_MAX_PCT: f64 = 0.02;
Expand description

Default cap on per-tick combat regen, as a fraction of max HP (seed; final from the bot-sim). The Regeneration_rate effect fires ~1×/s over an ~8.3s FIGHT_DURATION (~8 ticks), so this bounds a fight’s combat regen to ≈0.16×HP ⇒ ≈×1.16 EHP. The power scalar’s regen-as-EHP is derived from this same value (power_from_attrs, SC-1 fix) so display/matchmaking can’t over- rate what combat delivers — there is no separate scalar regen cap any more.