pub fn item_experience(level: f64, quality: f64) -> i64Expand description
Character XP paid by selling one item, from the item’s snapshot character
level and its quality multiplier quality (the rarity axis M).
Level and quality are the ONLY inputs: two items of the same level and
quality pay the same XP regardless of stat roll, optional stats or
power_bonus. No per-sale cap — a lucky sale may carry the player through
several levels and the whole overflow is kept.
Env overrides (sim sweep): OVERLORD_BAL_ITEM_XP_COEF,
OVERLORD_BAL_ITEM_XP_EXP, OVERLORD_BAL_ITEM_XP_LATE_EXP.