pub fn sell_price(eff: f64) -> i64Expand description
Item sale price (sell-currency units) from an item’s effectiveness eff:
floor(eff^sell_price_exp · sell_price_coef). Sub-linear (exp < 1) so gold
income grows ~linearly with item level and the geometric chest sink can bind
(Phase 2). Pure + sim-tunable via tuning(); the call site is
behaviors::items::item_price.