Constant CAST_KIND

Source
pub const CAST_KIND: &str = "stone.m.cast_kind";
Expand description

What the player is currently swinging: CAST_KIND_BASIC or CAST_KIND_SKILL, 0 before the first cast.

A Damage event carries no “which ability produced me” field, but the CastAbility that produced it arrives first, so the runtime remembers the kind and reads it back when the hit lands.