Expand description
Artifact configuration — the two catalogs and every tunable the runtime reads.
Everything a designer can retune from the LiveOps panel lives here: the ownership stat bonus per artifact level, the duplicate ladder, the socket unlock schedule, the artifact-stone upgrade ladder, and the (placeholder) acquisition sources.
Every number in this module is a placeholder. The design doc leaves the ownership percentages, the unlock chapters, the drop chances and the stone upgrade step explicitly unassigned (§10), so they are config, not constants, and the shipped values exist only so the system can be exercised end to end.
Structs§
- Artifact
Ownership Bonus Stat - One stat an artifact pays for being OWNED, in percent of the composed stat.
- Artifact
Socket Unlock - When one artifact socket opens.
- Artifact
Stone Drop Settings - BAL-031 source: where artifact stones drop from (signed rates).
- Artifact
Stone Template - One entry of the artifact-stone catalog.
- Artifact
Template - One entry of the artifact catalog.
- Artifact
Tier Magnitude - One rung of
VA-05 Small Gears: how strongly effects run when the trigger that fired them has this tier. - Artifact
Upgrade Step - Ownership stat bonus of ONE artifact at a given level, in percent.
- Artifacts
Settings - All artifact tunables.
Enums§
- Artifact
Stone Rule - Which rule an artifact stone carries.
- Artifact
World Law - The one-line rule welded into an artifact, active only while it is worn.
Constants§
- MOD_
CAPABLE_ ATTRIBUTE_ CODES - Attribute codes whose
.modkey is actually COMPOSED by the runtime.