pub enum ArtifactStoneRule {
Show 29 variants
Crescendo,
Alternator,
FocusedEngine,
OpeningFive,
SmallGears,
BackgroundVoice,
ShadowRound,
CrossRelay,
SecondHalf,
CatchUp,
IncomingSalvo,
LastWord,
WarmStart,
Afterimage,
StaggeredEntrance,
SourceFocus,
CurrentPower,
ExportPower,
FullConfidence,
FirstArticle,
ProxyReader,
LinkedEcho,
LateAwakening,
SingleLesson,
ReadyTarget,
ExtraSpan,
DeepSpan,
ShortSpan,
ReciprocalGate,
}Expand description
Which rule an artifact stone carries.
Five per socket (design §5) — a socket is a choice between readings of one
moment, never between a small number and a big one. Rank scales the number
and opens no new mechanic, which is why a level moves
ArtifactStoneTemplate::magnitude and nothing else.
Twenty-nine rules, not thirty. The left (Aspect) column has fifteen and
retunes the Trigger/Effect stones worn in gear; the right (Law) column has
fourteen and retunes the laws and bridges worn in cores. The Bridge Law
socket ships four: BL-04 Priority Gate was cut because it gave +50%
Resonance “from its own source”, which is a law-shaped effect in a bridge
socket and double-covered the rewritten BL-05 (post-merge plan §8). The
numbering keeps the hole — BL-01, BL-02, BL-03, BL-05 — as the
catalog already does for the missing ART-01.
Variant docs live here rather than on the variants themselves: a documented
variant makes the admin schema generate a oneOf of one-value enums instead
of a plain picker.
Visible Aspect — how active gear effects behave:
Crescendo(VA-01) — active effects ramp linearly with the gauge, fromsecondary_magnitude% on an empty gauge tomagnitude% just before the flip (85% → 130%).Alternator(VA-02) — a proc of a different gear slot runs atmagnitude%, a repeat of the previous slot atsecondary_magnitude% (125% / 90%). “Previous” means the previously resolved slot, in theItemType::iter()order every slot rule shares.FocusedEngine(VA-03) — repeating one slot addsmagnitude% per repeat up tosecondary_magnitude% (+10%per repeat,+30%cap); a proc of another slot resets the streak.OpeningFive(VA-04) — the first proc of each of the five slots in a phase runs atmagnitude% (150%), the rest are plain.SmallGears(VA-05) — effects run at a share that depends on the tier of the trigger that lit them (ArtifactStoneTemplate::tier_magnitudes:130 / 115 / 105 / 100).
Hidden Aspect — what hidden gear effects do:
BackgroundVoice(HA-01) — every trigger runs the active effect in full and the paired hidden one atmagnitude% (30%).ShadowRound(HA-02) — once everyrule_paramticks the next hidden effect in slot order fires by itself atmagnitude% (60%).CrossRelay(HA-03) — a proc of slotNadditionally runs the hidden effect of slotN+1atmagnitude% (35%).SecondHalf(HA-04) — pastsecondary_magnitude% of the gauge, the paired hidden effect accompanies every proc atmagnitude% (50%).CatchUp(HA-05) — when the active effect is wholly inapplicable, the paired hidden one runs atmagnitude% (100%) instead.
Flip Aspect — the transition itself:
IncomingSalvo(FA-01) — after a flip the five newly active effects each run once atmagnitude% (50%), all on the flip tick.LastWord(FA-02) — the five departing active effects each run once atmagnitude% (50%) as the flip happens.WarmStart(FA-03) — the first ordinary fire of each newly active effect is repeated atmagnitude% (60%).Afterimage(FA-04) — the firstrule_paramtrigger procs after a flip are accompanied by the departing paired effect atmagnitude% (25%).StaggeredEntrance(FA-05) — the same five new effects asIncomingSalvo, atmagnitude% (70%), spacedrule_paramticks apart in slot order.
Visible Law — the laws of the side that is currently UP. Each of these but
FirstArticle acts on ONE law the player chose
([essences::artifacts::ArtifactStone::law_target]); a stone with no chosen
law does nothing. Because the choice is a LAW and not a role, and a law’s
side is fixed, SourceFocus / ExportPower / FullConfidence only speak in
their law’s own phase and are silent for the other half of the fight — that
half is what pays for the size of the bonus (post-merge plan §8):
SourceFocus(VL-01) — the chosen law’s Resonance+magnitude% (+50%), its Effectsecondary_magnitude% (−15%). The catalog’s “only into its own bridge” is dropped: a law’s Resonance has no other address.CurrentPower(VL-02) — the chosen law’s Effect+magnitude% (+35%), its Resonancesecondary_magnitude% (−25%). The mirror ofVL-01.ExportPower(VL-03) — the hard version ofVL-01: Resonance+magnitude% (+75%), Effectsecondary_magnitude% (−25%). Kept besideVL-01deliberately — same trade, two settings of it.FullConfidence(VL-04) — once the chosen law has filled its outgoing bridge, that law runs at+magnitude% Effect (+30%) until the flip.FirstArticle(VL-05) — the one rule of the column that addresses the whole build: the FIRST activation of EVERY law of the active side in a phase applies its Effect atmagnitude% (150%), Resonance untouched. It changes the rhythm of a phase rather than the strength of one law, which is why it takes no target.
Hidden Law — the laws of the side that is currently DOWN. A hidden
activation never produces Resonance, bridge charge or Flip Gauge, and its
Effect is not a Core event (crate::artifacts::ArtifactWorldLaw::ThinMirror
carries the same rule):
ProxyReader(HL-01) — the chosen hidden law evaluates its own Core conditions and applies its Effect atmagnitude% (30%).LinkedEcho(HL-02) — when the chosen law activates, the law at the far end of its bridge applies its Effect atmagnitude% (20%) without checking its own condition at all.LateAwakening(HL-03) — pastsecondary_magnitude% of the gauge (70%) the chosen hidden law works atmagnitude% (50%).SingleLesson(HL-04) — the first Core event of a phase that satisfies the chosen hidden law wakes it atmagnitude% (100%); the stone is then silent until the flip.ReadyTarget(HL-05) — once the chosen law’s bridge is full, the law at its far end works atmagnitude% (35%) until the flip.
Bridge Law — the bridges themselves. BL-01…BL-03 move EVERY bridge;
BL-05 is the only one that addresses a single bridge, through the law that
sits in it:
ExtraSpan(BL-01) —rule_paramextra bridges over themin(core level) − 1budget, and every bridge’s capacity+magnitude% (+20%).DeepSpan(BL-02) — every bridge’s capacity+magnitude% and its recipient amplification+secondary_magnitude% (+40% / +40%): a deeper bridge and a higher ceiling at the same price per unit.ShortSpan(BL-03) — capacitymagnitude% and amplificationsecondary_magnitude% (−40% / −20%). The minus signs are the design: a shorter bridge with a lower ceiling makes each unit worth MORE (40% / 6 unitsagainst50% / 10), so the cap arrives in three fires instead of five.ReciprocalGate(BL-05) —+magnitude% Resonance (+25%) to BOTH directions of the chosen law’s bridge, unconditionally. The catalog’s original wording (“if both links A→B and B→A are chosen”) describes a choice no version of the model offers — a bridge is one object carrying two directions — so it was rewritten (post-merge plan §8).
Variants§
Crescendo
Alternator
FocusedEngine
OpeningFive
SmallGears
BackgroundVoice
ShadowRound
CrossRelay
SecondHalf
CatchUp
IncomingSalvo
LastWord
WarmStart
Afterimage
StaggeredEntrance
SourceFocus
CurrentPower
ExportPower
FullConfidence
FirstArticle
ProxyReader
LinkedEcho
LateAwakening
SingleLesson
ReadyTarget
ExtraSpan
DeepSpan
ShortSpan
ReciprocalGate
Implementations§
Source§impl ArtifactStoneRule
impl ArtifactStoneRule
Sourcepub const fn socket(self) -> ArtifactSocketSlot
pub const fn socket(self) -> ArtifactSocketSlot
The socket this rule belongs in. A stone’s template names its socket
explicitly, and GameConfig::validate_artifacts checks the two agree —
so a mistyped catalog entry cannot ship a Flip rule into a Visible
socket.
Sourcepub const fn needs_law_target(self) -> bool
pub const fn needs_law_target(self) -> bool
Whether this rule is worthless until the player points its stone at a
law. Every Law-column rule but VL-05 First Article (which addresses the
whole build) and BL-01…BL-03 (which move every bridge) needs one.
Whether this rule can wake a law of the side that is currently DOWN. Those activations go through the intersection rule (design §3) and are the only law fires that produce no Resonance and no bridge charge.
Why this rule cannot run on this branch yet, or None when it can.
Every rule now has the mechanic it reads, so nothing is blocked: the left column’s last three dependencies landed with the stones v0.2 merge, and the whole right column’s — laws, bridges, Resonance — landed with the cores vertical. How the left column’s were settled is worth keeping, because the answers are the rules’ semantics rather than incidental history:
AlternatorandFocusedEngineboth say “another slot” / “a repeat of the previous slot”, and the shared Trigger Cooldown lets up to five slots answer one Core event at once. Resolved: slots resolve in the fixedItemType::iter()order (Weapon → Torso → Head → Gloves → Shoulders), the orderHA-03 Cross Relayalready ships on, and “the previous slot” is the previously resolved one, carried across event boundaries. The two alternatives were rejected on their merits: “the last slot of the previous batch” makes the bonus depend on batch boundaries the player cannot see, and “only when exactly one slot fired” switches both rules off for any five-socket build — the build they exist for.SmallGearskeys off trigger tiers up to Legendary. Resolved: the stones v0.2 catalog ships Legendary triggers.
GameConfig::validate_artifacts refuses a catalog entry that ships a
blocked rule with active: true. With nothing blocked the guard has no
work to do, and it stays because the next rule to be entered ahead of its
dependency will need it again.
Trait Implementations§
Source§impl Clone for ArtifactStoneRule
impl Clone for ArtifactStoneRule
Source§fn clone(&self) -> ArtifactStoneRule
fn clone(&self) -> ArtifactStoneRule
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ArtifactStoneRule
impl Debug for ArtifactStoneRule
Source§impl<'de> Deserialize<'de> for ArtifactStoneRule
impl<'de> Deserialize<'de> for ArtifactStoneRule
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl From<ArtifactStoneRule> for JsValuewhere
ArtifactStoneRule: Serialize,
impl From<ArtifactStoneRule> for JsValuewhere
ArtifactStoneRule: Serialize,
Source§fn from(value: ArtifactStoneRule) -> Self
fn from(value: ArtifactStoneRule) -> Self
Source§impl FromWasmAbi for ArtifactStoneRulewhere
Self: DeserializeOwned,
impl FromWasmAbi for ArtifactStoneRulewhere
Self: DeserializeOwned,
Source§impl Hash for ArtifactStoneRule
impl Hash for ArtifactStoneRule
Source§impl IntoWasmAbi for ArtifactStoneRulewhere
ArtifactStoneRule: Serialize,
impl IntoWasmAbi for ArtifactStoneRulewhere
ArtifactStoneRule: Serialize,
Source§impl JsonSchema for ArtifactStoneRule
impl JsonSchema for ArtifactStoneRule
Source§fn schema_name() -> String
fn schema_name() -> String
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
§fn is_referenceable() -> bool
fn is_referenceable() -> bool
$ref keyword. Read moreSource§impl OptionFromWasmAbi for ArtifactStoneRulewhere
Self: DeserializeOwned,
impl OptionFromWasmAbi for ArtifactStoneRulewhere
Self: DeserializeOwned,
Source§impl OptionIntoWasmAbi for ArtifactStoneRulewhere
ArtifactStoneRule: Serialize,
impl OptionIntoWasmAbi for ArtifactStoneRulewhere
ArtifactStoneRule: Serialize,
Source§impl PartialEq for ArtifactStoneRule
impl PartialEq for ArtifactStoneRule
Source§impl RefFromWasmAbi for ArtifactStoneRulewhere
Self: DeserializeOwned,
impl RefFromWasmAbi for ArtifactStoneRulewhere
Self: DeserializeOwned,
Source§type Abi = <JsType as RefFromWasmAbi>::Abi
type Abi = <JsType as RefFromWasmAbi>::Abi
Self are recovered from.Source§type Anchor = SelfOwner<ArtifactStoneRule>
type Anchor = SelfOwner<ArtifactStoneRule>
Self for the duration of the
invocation of the function that has an &Self parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.Source§impl Serialize for ArtifactStoneRule
impl Serialize for ArtifactStoneRule
Source§impl Tsify for ArtifactStoneRule
impl Tsify for ArtifactStoneRule
const DECL: &'static str = "/**\n * Which rule an artifact stone carries.\n *\n * Five per socket (design \u{a7}5) \u{2014} a socket is a choice between readings of one\n * moment, never between a small number and a big one. Rank scales the number\n * and opens no new mechanic, which is why a level moves\n * [`ArtifactStoneTemplate::magnitude`] and nothing else.\n *\n * **Twenty-nine rules, not thirty.** The left (Aspect) column has fifteen and\n * retunes the Trigger/Effect stones worn in gear; the right (Law) column has\n * **fourteen** and retunes the laws and bridges worn in cores. The Bridge Law\n * socket ships four: `BL-04 Priority Gate` was cut because it gave `+50%`\n * Resonance \\\"from its own source\\\", which is a law-shaped effect in a bridge\n * socket and double-covered the rewritten `BL-05` (post-merge plan \u{a7}8). The\n * numbering keeps the hole \u{2014} `BL-01`, `BL-02`, `BL-03`, `BL-05` \u{2014} as the\n * catalog already does for the missing `ART-01`.\n *\n * Variant docs live here rather than on the variants themselves: a documented\n * variant makes the admin schema generate a `oneOf` of one-value enums instead\n * of a plain picker.\n *\n * Visible Aspect \u{2014} how active gear effects behave:\n *\n * * `Crescendo` (`VA-01`) \u{2014} active effects ramp linearly with the gauge, from\n * `secondary_magnitude`% on an empty gauge to `magnitude`% just before the\n * flip (`85% \u{2192} 130%`).\n * * `Alternator` (`VA-02`) \u{2014} a proc of a *different* gear slot runs at\n * `magnitude`%, a repeat of the previous slot at `secondary_magnitude`%\n * (`125% / 90%`). \\\"Previous\\\" means the previously resolved slot, in the\n * `ItemType::iter()` order every slot rule shares.\n * * `FocusedEngine` (`VA-03`) \u{2014} repeating one slot adds `magnitude`% per\n * repeat up to `secondary_magnitude`% (`+10%` per repeat, `+30%` cap);\n * a proc of another slot resets the streak.\n * * `OpeningFive` (`VA-04`) \u{2014} the first proc of each of the five slots in a\n * phase runs at `magnitude`% (`150%`), the rest are plain.\n * * `SmallGears` (`VA-05`) \u{2014} effects run at a share that depends on the tier of\n * the **trigger** that lit them\n * ([`ArtifactStoneTemplate::tier_magnitudes`]: `130 / 115 / 105 / 100`).\n *\n * Hidden Aspect \u{2014} what hidden gear effects do:\n *\n * * `BackgroundVoice` (`HA-01`) \u{2014} every trigger runs the active effect in full\n * and the paired hidden one at `magnitude`% (`30%`).\n * * `ShadowRound` (`HA-02`) \u{2014} once every `rule_param` ticks the next hidden\n * effect in slot order fires by itself at `magnitude`% (`60%`).\n * * `CrossRelay` (`HA-03`) \u{2014} a proc of slot `N` additionally runs the hidden\n * effect of slot `N+1` at `magnitude`% (`35%`).\n * * `SecondHalf` (`HA-04`) \u{2014} past `secondary_magnitude`% of the gauge, the\n * paired hidden effect accompanies every proc at `magnitude`% (`50%`).\n * * `CatchUp` (`HA-05`) \u{2014} when the active effect is wholly inapplicable, the\n * paired hidden one runs at `magnitude`% (`100%`) instead.\n *\n * Flip Aspect \u{2014} the transition itself:\n *\n * * `IncomingSalvo` (`FA-01`) \u{2014} after a flip the five newly active effects each\n * run once at `magnitude`% (`50%`), all on the flip tick.\n * * `LastWord` (`FA-02`) \u{2014} the five *departing* active effects each run once at\n * `magnitude`% (`50%`) as the flip happens.\n * * `WarmStart` (`FA-03`) \u{2014} the first ordinary fire of each newly active effect\n * is repeated at `magnitude`% (`60%`).\n * * `Afterimage` (`FA-04`) \u{2014} the first `rule_param` trigger procs after a flip\n * are accompanied by the departing paired effect at `magnitude`% (`25%`).\n * * `StaggeredEntrance` (`FA-05`) \u{2014} the same five new effects as\n * `IncomingSalvo`, at `magnitude`% (`70%`), spaced `rule_param` ticks apart\n * in slot order.\n *\n * Visible Law \u{2014} the laws of the side that is currently UP. Each of these but\n * `FirstArticle` acts on ONE law the player chose\n * ([`essences::artifacts::ArtifactStone::law_target`]); a stone with no chosen\n * law does nothing. Because the choice is a LAW and not a role, and a law\\\'s\n * side is fixed, `SourceFocus` / `ExportPower` / `FullConfidence` only speak in\n * their law\\\'s own phase and are silent for the other half of the fight \u{2014} that\n * half is what pays for the size of the bonus (post-merge plan \u{a7}8):\n *\n * * `SourceFocus` (`VL-01`) \u{2014} the chosen law\\\'s Resonance `+magnitude`%\n * (`+50%`), its Effect `secondary_magnitude`% (`\u{2212}15%`). The catalog\\\'s \\\"only\n * into its own bridge\\\" is dropped: a law\\\'s Resonance has no other address.\n * * `CurrentPower` (`VL-02`) \u{2014} the chosen law\\\'s Effect `+magnitude`% (`+35%`),\n * its Resonance `secondary_magnitude`% (`\u{2212}25%`). The mirror of `VL-01`.\n * * `ExportPower` (`VL-03`) \u{2014} the hard version of `VL-01`: Resonance\n * `+magnitude`% (`+75%`), Effect `secondary_magnitude`% (`\u{2212}25%`). Kept beside\n * `VL-01` deliberately \u{2014} same trade, two settings of it.\n * * `FullConfidence` (`VL-04`) \u{2014} once the chosen law has filled its outgoing\n * bridge, that law runs at `+magnitude`% Effect (`+30%`) until the flip.\n * * `FirstArticle` (`VL-05`) \u{2014} the one rule of the column that addresses the\n * whole build: the FIRST activation of EVERY law of the active side in a\n * phase applies its Effect at `magnitude`% (`150%`), Resonance untouched. It\n * changes the rhythm of a phase rather than the strength of one law, which is\n * why it takes no target.\n *\n * Hidden Law \u{2014} the laws of the side that is currently DOWN. A hidden\n * activation never produces Resonance, bridge charge or Flip Gauge, and its\n * Effect is not a Core event ([`crate::artifacts::ArtifactWorldLaw::ThinMirror`]\n * carries the same rule):\n *\n * * `ProxyReader` (`HL-01`) \u{2014} the chosen hidden law evaluates its own Core\n * conditions and applies its Effect at `magnitude`% (`30%`).\n * * `LinkedEcho` (`HL-02`) \u{2014} when the chosen law activates, the law at the\n * far end of its bridge applies its Effect at `magnitude`% (`20%`) without\n * checking its own condition at all.\n * * `LateAwakening` (`HL-03`) \u{2014} past `secondary_magnitude`% of the gauge\n * (`70%`) the chosen hidden law works at `magnitude`% (`50%`).\n * * `SingleLesson` (`HL-04`) \u{2014} the first Core event of a phase that satisfies\n * the chosen hidden law wakes it at `magnitude`% (`100%`); the stone is then\n * silent until the flip.\n * * `ReadyTarget` (`HL-05`) \u{2014} once the chosen law\\\'s bridge is full, the law at\n * its far end works at `magnitude`% (`35%`) until the flip.\n *\n * Bridge Law \u{2014} the bridges themselves. `BL-01`\u{2026}`BL-03` move EVERY bridge;\n * `BL-05` is the only one that addresses a single bridge, through the law that\n * sits in it:\n *\n * * `ExtraSpan` (`BL-01`) \u{2014} `rule_param` extra bridges over the\n * `min(core level) \u{2212} 1` budget, and every bridge\\\'s capacity `+magnitude`%\n * (`+20%`).\n * * `DeepSpan` (`BL-02`) \u{2014} every bridge\\\'s capacity `+magnitude`% and its\n * recipient amplification `+secondary_magnitude`% (`+40% / +40%`): a deeper\n * bridge and a higher ceiling at the same price per unit.\n * * `ShortSpan` (`BL-03`) \u{2014} capacity `magnitude`% and amplification\n * `secondary_magnitude`% (`\u{2212}40% / \u{2212}20%`). The minus signs are the design: a\n * shorter bridge with a lower ceiling makes each unit worth MORE\n * (`40% / 6 units` against `50% / 10`), so the cap arrives in three fires\n * instead of five.\n * * `ReciprocalGate` (`BL-05`) \u{2014} `+magnitude`% Resonance (`+25%`) to BOTH\n * directions of the chosen law\\\'s bridge, unconditionally. The catalog\\\'s\n * original wording (\\\"if both links A\u{2192}B and B\u{2192}A are chosen\\\") describes a\n * choice no version of the model offers \u{2014} a bridge is one object carrying two\n * directions \u{2014} so it was rewritten (post-merge plan \u{a7}8).\n */\nexport type ArtifactStoneRule = \"Crescendo\" | \"Alternator\" | \"FocusedEngine\" | \"OpeningFive\" | \"SmallGears\" | \"BackgroundVoice\" | \"ShadowRound\" | \"CrossRelay\" | \"SecondHalf\" | \"CatchUp\" | \"IncomingSalvo\" | \"LastWord\" | \"WarmStart\" | \"Afterimage\" | \"StaggeredEntrance\" | \"SourceFocus\" | \"CurrentPower\" | \"ExportPower\" | \"FullConfidence\" | \"FirstArticle\" | \"ProxyReader\" | \"LinkedEcho\" | \"LateAwakening\" | \"SingleLesson\" | \"ReadyTarget\" | \"ExtraSpan\" | \"DeepSpan\" | \"ShortSpan\" | \"ReciprocalGate\";"
const SERIALIZATION_CONFIG: SerializationConfig
type JsType = JsType
fn into_js(&self) -> Result<Self::JsType, Error>where
Self: Serialize,
fn from_js<T>(js: T) -> Result<Self, Error>
Source§impl VectorFromWasmAbi for ArtifactStoneRulewhere
Self: DeserializeOwned,
impl VectorFromWasmAbi for ArtifactStoneRulewhere
Self: DeserializeOwned,
type Abi = <JsType as VectorFromWasmAbi>::Abi
unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Self]>
Source§impl VectorIntoWasmAbi for ArtifactStoneRulewhere
ArtifactStoneRule: Serialize,
impl VectorIntoWasmAbi for ArtifactStoneRulewhere
ArtifactStoneRule: Serialize,
type Abi = <JsType as VectorIntoWasmAbi>::Abi
fn vector_into_abi(vector: Box<[Self]>) -> Self::Abi
Source§impl WasmDescribeVector for ArtifactStoneRule
impl WasmDescribeVector for ArtifactStoneRule
impl Copy for ArtifactStoneRule
impl Eq for ArtifactStoneRule
impl StructuralPartialEq for ArtifactStoneRule
Auto Trait Implementations§
impl Freeze for ArtifactStoneRule
impl RefUnwindSafe for ArtifactStoneRule
impl Send for ArtifactStoneRule
impl Sync for ArtifactStoneRule
impl Unpin for ArtifactStoneRule
impl UnwindSafe for ArtifactStoneRule
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::AbiSource§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi, except that it may throw and never
return in the case of Err.