Struct TriggerStoneTemplate

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pub struct TriggerStoneTemplate {
    pub id: StoneTemplateId,
    pub name: I18nString,
    pub description: I18nString,
    pub tier: StoneTier,
    pub condition: TriggerCondition,
    pub condition_value: i64,
    pub condition_window_ticks: u64,
    pub gauge_gain: f64,
    pub active: bool,
    pub stats: Vec<StoneStat>,
    pub icon_path: String,
    pub power_proc_rate: f64,
}
Expand description

One entry of the Trigger Stone catalog.

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§id: StoneTemplateId§name: I18nString§description: I18nString§tier: StoneTier

Tier drives the gauge weight and the shape of the condition — not how hard the stone is to farm.

§condition: TriggerCondition§condition_value: i64

Numeric parameter of the condition: streak length, counter period, target count or percentage, depending on Self::condition. 0 for the conditions that take no number.

§condition_window_ticks: u64

Length of the window the condition is defined over, in ticks (milliseconds). Positive exactly for the three windowed conditions (TriggerCondition::needs_window), 0 for every other trigger — GameConfig::validate_stones enforces the pairing.

§gauge_gain: f64

BAL-027: this trigger’s own Flip-gauge award per successful fire. The tier-wide ladder is gone — a reliable condition earns less per proc, a rare once-per-phase one earns more, and tier by itself grants nothing.

§active: bool

Whether the runtime evaluates this trigger at all.

A switched-off trigger stays in config and in the UI catalog, but is never evaluated, never fires and never contributes to the gauge — the designer’s switch for content that should wait.

§stats: Vec<StoneStat>

Passive stats granted while this stone sits in a socket, on top of what its condition does. A trigger’s upgrade level scales these — which is, today, the only thing a trigger’s level does.

§icon_path: String§power_proc_rate: f64

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impl Clone for TriggerStoneTemplate

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fn clone(&self) -> TriggerStoneTemplate

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TriggerStoneTemplate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TriggerStoneTemplate

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<TriggerStoneTemplate> for JsValue

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fn from(value: TriggerStoneTemplate) -> Self

Converts to this type from the input type.
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impl FromWasmAbi for TriggerStoneTemplate
where Self: DeserializeOwned,

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type Abi = <JsType as FromWasmAbi>::Abi

The Wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: Self::Abi) -> Self

Recover a Self from Self::Abi. Read more
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impl IntoWasmAbi for TriggerStoneTemplate

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type Abi = <JsType as IntoWasmAbi>::Abi

The Wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> Self::Abi

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl JsonSchema for TriggerStoneTemplate

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl OptionFromWasmAbi for TriggerStoneTemplate
where Self: DeserializeOwned,

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fn is_none(js: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl OptionIntoWasmAbi for TriggerStoneTemplate

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl RefFromWasmAbi for TriggerStoneTemplate
where Self: DeserializeOwned,

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type Abi = <JsType as RefFromWasmAbi>::Abi

The Wasm ABI type references to Self are recovered from.
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type Anchor = SelfOwner<TriggerStoneTemplate>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl Serialize for TriggerStoneTemplate

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Tsify for TriggerStoneTemplate

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const DECL: &'static str = "/**\n * One entry of the Trigger Stone catalog.\n */\nexport interface TriggerStoneTemplate {\n id: StoneTemplateId;\n name: I18nString;\n description: I18nString;\n /**\n * Tier drives the gauge weight and the shape of the condition \u{2014} not how\n * hard the stone is to farm.\n */\n tier: StoneTier;\n condition: TriggerCondition;\n /**\n * Numeric parameter of the condition: streak length, counter period,\n * target count or percentage, depending on [`Self::condition`]. `0` for\n * the conditions that take no number.\n */\n condition_value: number;\n /**\n * Length of the window the condition is defined over, in ticks\n * (milliseconds). Positive exactly for the three windowed conditions\n * (`TriggerCondition::needs_window`), `0` for every other trigger \u{2014}\n * `GameConfig::validate_stones` enforces the pairing.\n */\n condition_window_ticks: number;\n /**\n * BAL-027: this trigger\\\'s own Flip-gauge award per successful fire. The\n * tier-wide ladder is gone \u{2014} a reliable condition earns less per proc, a\n * rare once-per-phase one earns more, and tier by itself grants nothing.\n */\n gauge_gain: number;\n /**\n * Whether the runtime evaluates this trigger at all.\n *\n * A switched-off trigger stays in config and in the UI catalog, but is\n * never evaluated, never fires and never contributes to the gauge \u{2014} the\n * designer\\\'s switch for content that should wait.\n */\n active: boolean;\n /**\n * Passive stats granted while this stone sits in a socket, on top of what\n * its condition does. A trigger\\\'s upgrade level scales these \u{2014} which is,\n * today, the only thing a trigger\\\'s level does.\n */\n stats: StoneStat[];\n icon_path: string;\n power_proc_rate: number;\n}"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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impl VectorFromWasmAbi for TriggerStoneTemplate
where Self: DeserializeOwned,

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type Abi = <JsType as VectorFromWasmAbi>::Abi

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unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Self]>

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impl VectorIntoWasmAbi for TriggerStoneTemplate

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type Abi = <JsType as VectorIntoWasmAbi>::Abi

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fn vector_into_abi(vector: Box<[Self]>) -> Self::Abi

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impl WasmDescribe for TriggerStoneTemplate

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impl WasmDescribeVector for TriggerStoneTemplate

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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