Enum LawCondition

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pub enum LawCondition {
Show 13 variants NthBasicAttack, OriginalSkillCast, CriticalHit, Dodge, NthHitTaken, SkillWithTag, SkillMinTargets, SkillManaAtMost, SkillManaAtLeast, KilledEnemy, HpFellBelow, PhaseStarted, DistinctSkillsWithin,
}
Expand description

What makes a law fire. Every variant is a Core occurrence or a property of one — nothing a law (or any other modifier) produced can satisfy any of them, which is the anti-loop rule of the design (plan §8).

The numeric parameter of a condition lives in LawTemplate::condition_value and its tag in LawTemplate::condition_tag, so retuning “every 5th” to “every 4th” is a config edit.

  • NthBasicAttack — every condition_value-th Core Basic Attack.
  • OriginalSkillCast — one Core cast of a non-basic ability.
  • CriticalHit — a Core critical hit landed by the owner.
  • Dodge — a Core evasion by the owner.
  • NthHitTaken — every condition_value-th Core hit landed on the owner.
  • SkillWithTag — a Core original Skill carrying condition_tag resolved.
  • SkillMinTargets — a Core original Skill that damaged at least condition_value distinct targets.
  • SkillManaAtMost / SkillManaAtLeast — per-cast mana cost bounds. Mana does not exist on this branch, so laws using these ship INACTIVE (LawTemplate::is_active) and are never evaluated.
  • KilledEnemy — a Core action of the owner killed an enemy.
  • HpFellBelow — the owner’s HP crossed condition_value permyriad of max HP downwards.
  • PhaseStarted — the owner’s own side just came up.
  • DistinctSkillsWithincondition_value DIFFERENT original Skills resolved inside LawTemplate::condition_window_ticks.

Variant docs live on the enum rather than on the variants so the admin schema generates a plain picker instead of a oneOf of one-value enums.

Variants§

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NthBasicAttack

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OriginalSkillCast

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CriticalHit

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Dodge

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NthHitTaken

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SkillWithTag

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SkillMinTargets

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SkillManaAtMost

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SkillManaAtLeast

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KilledEnemy

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HpFellBelow

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PhaseStarted

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DistinctSkillsWithin

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impl LawCondition

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pub const fn needs_mana(self) -> bool

Whether this condition prices the cast off the per-cast mana cost the pool actually charged. Implemented since the mana wiring — kept as the explicit list of which conditions read the pool.

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pub const fn is_pre_cast(self) -> bool

Whether this condition is decided BEFORE the triggering cast resolves. Those laws are evaluated from the cast entry point so an effect that changes the cast itself (RL-01 “this strike deals +100%”) lands on the strike that triggered it.

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impl Clone for LawCondition

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fn clone(&self) -> LawCondition

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LawCondition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LawCondition

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fn default() -> LawCondition

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for LawCondition

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for LawCondition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<LawCondition> for JsValue

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fn from(value: LawCondition) -> Self

Converts to this type from the input type.
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impl FromStr for LawCondition

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type Err = ParseError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<LawCondition, <Self as FromStr>::Err>

Parses a string s to return a value of this type. Read more
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impl FromWasmAbi for LawCondition
where Self: DeserializeOwned,

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type Abi = <JsType as FromWasmAbi>::Abi

The Wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: Self::Abi) -> Self

Recover a Self from Self::Abi. Read more
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impl Hash for LawCondition

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoWasmAbi for LawCondition

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type Abi = <JsType as IntoWasmAbi>::Abi

The Wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> Self::Abi

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl JsonSchema for LawCondition

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl OptionFromWasmAbi for LawCondition
where Self: DeserializeOwned,

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fn is_none(js: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl OptionIntoWasmAbi for LawCondition

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl PartialEq for LawCondition

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fn eq(&self, other: &LawCondition) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefFromWasmAbi for LawCondition
where Self: DeserializeOwned,

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type Abi = <JsType as RefFromWasmAbi>::Abi

The Wasm ABI type references to Self are recovered from.
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type Anchor = SelfOwner<LawCondition>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl Serialize for LawCondition

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<&str> for LawCondition

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type Error = ParseError

The type returned in the event of a conversion error.
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fn try_from(s: &str) -> Result<LawCondition, <Self as TryFrom<&str>>::Error>

Performs the conversion.
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impl Tsify for LawCondition

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const DECL: &'static str = "/**\n * What makes a law fire. Every variant is a Core occurrence or a property of\n * one \u{2014} nothing a law (or any other modifier) produced can satisfy any of\n * them, which is the anti-loop rule of the design (plan \u{a7}8).\n *\n * The numeric parameter of a condition lives in\n * [`LawTemplate::condition_value`] and its tag in\n * [`LawTemplate::condition_tag`], so retuning \\\"every 5th\\\" to \\\"every 4th\\\" is a\n * config edit.\n *\n * * `NthBasicAttack` \u{2014} every `condition_value`-th Core Basic Attack.\n * * `OriginalSkillCast` \u{2014} one Core cast of a non-basic ability.\n * * `CriticalHit` \u{2014} a Core critical hit landed by the owner.\n * * `Dodge` \u{2014} a Core evasion by the owner.\n * * `NthHitTaken` \u{2014} every `condition_value`-th Core hit landed on the owner.\n * * `SkillWithTag` \u{2014} a Core original Skill carrying `condition_tag` resolved.\n * * `SkillMinTargets` \u{2014} a Core original Skill that damaged at least\n * `condition_value` distinct targets.\n * * `SkillManaAtMost` / `SkillManaAtLeast` \u{2014} per-cast mana cost bounds. Mana\n * does not exist on this branch, so laws using these ship INACTIVE\n * ([`LawTemplate::is_active`]) and are never evaluated.\n * * `KilledEnemy` \u{2014} a Core action of the owner killed an enemy.\n * * `HpFellBelow` \u{2014} the owner\\\'s HP crossed `condition_value` permyriad of max\n * HP downwards.\n * * `PhaseStarted` \u{2014} the owner\\\'s own side just came up.\n * * `DistinctSkillsWithin` \u{2014} `condition_value` DIFFERENT original Skills\n * resolved inside [`LawTemplate::condition_window_ticks`].\n *\n * Variant docs live on the enum rather than on the variants so the admin\n * schema generates a plain picker instead of a `oneOf` of one-value enums.\n */\nexport type LawCondition = \"NthBasicAttack\" | \"OriginalSkillCast\" | \"CriticalHit\" | \"Dodge\" | \"NthHitTaken\" | \"SkillWithTag\" | \"SkillMinTargets\" | \"SkillManaAtMost\" | \"SkillManaAtLeast\" | \"KilledEnemy\" | \"HpFellBelow\" | \"PhaseStarted\" | \"DistinctSkillsWithin\";"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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impl VectorFromWasmAbi for LawCondition
where Self: DeserializeOwned,

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type Abi = <JsType as VectorFromWasmAbi>::Abi

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unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Self]>

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impl VectorIntoWasmAbi for LawCondition

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type Abi = <JsType as VectorIntoWasmAbi>::Abi

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fn vector_into_abi(vector: Box<[Self]>) -> Self::Abi

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impl WasmDescribe for LawCondition

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impl WasmDescribeVector for LawCondition

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impl Copy for LawCondition

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impl Eq for LawCondition

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impl StructuralPartialEq for LawCondition

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