Struct LawTemplate

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pub struct LawTemplate {
Show 19 fields pub id: LawTemplateId, pub name: I18nString, pub description: I18nString, pub side: WorldSide, pub unlock_core_level: i64, pub condition: LawCondition, pub condition_value: i64, pub condition_tag: Option<AbilityTag>, pub condition_window_ticks: i64, pub once_per_phase: bool, pub effect: LawEffect, pub effect_value: i64, pub effect_duration_ticks: i64, pub resonance: i64, pub is_active: bool, pub modifiers: Vec<LawAttributeModifier>, pub power_q_first_rank: f64, pub power_q_max_rank: f64, pub icon_path: String,
}
Expand description

A law as authored in config.

Not Eq: the Power coefficients are floats (BAL-030).

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§id: LawTemplateId§name: I18nString§description: I18nString§side: WorldSide§unlock_core_level: i64

Deterministic unlock: raising the core of Self::side to this level grants the law outright, at level 1 with no copies. Random law-copy drops stay what they always were — copy income for LEVELLING an owned law, never the unlock path.

GameConfig::validate_cores_settings requires every law to be reachable by CoresSettings::max_slot_level(), so “both cores at the last slot-opening level” always means “every law owned”.

§condition: LawCondition§condition_value: i64§condition_tag: Option<AbilityTag>§condition_window_ticks: i64§once_per_phase: bool§effect: LawEffect§effect_value: i64§effect_duration_ticks: i64§resonance: i64§is_active: bool§modifiers: Vec<LawAttributeModifier>§power_q_first_rank: f64§power_q_max_rank: f64§icon_path: String

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impl Clone for LawTemplate

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fn clone(&self) -> LawTemplate

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LawTemplate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for LawTemplate

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for LawTemplate

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl PartialEq for LawTemplate

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fn eq(&self, other: &LawTemplate) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for LawTemplate

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Tsify for LawTemplate

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const DECL: &'static str = "/**\n * A law as authored in config.\n *\n * Not `Eq`: the Power coefficients are floats (BAL-030).\n */\nexport interface LawTemplate {\n id: LawTemplateId;\n name: I18nString;\n description: I18nString;\n side: WorldSide;\n /**\n * Deterministic unlock: raising the core of [`Self::side`] to this level\n * grants the law outright, at level 1 with no copies. Random law-copy\n * drops stay what they always were \u{2014} copy income for LEVELLING an owned\n * law, never the unlock path.\n *\n * `GameConfig::validate_cores_settings` requires every law to be reachable\n * by `CoresSettings::max_slot_level()`, so \\\"both cores at the last\n * slot-opening level\\\" always means \\\"every law owned\\\".\n */\n unlock_core_level: number;\n condition: LawCondition;\n condition_value: number;\n condition_tag: AbilityTag | null;\n condition_window_ticks: number;\n once_per_phase: boolean;\n effect: LawEffect;\n effect_value: number;\n effect_duration_ticks: number;\n resonance: number;\n is_active: boolean;\n modifiers: LawAttributeModifier[];\n power_q_first_rank: number;\n power_q_max_rank: number;\n icon_path: string;\n}"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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impl StructuralPartialEq for LawTemplate

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn instrument(self, span: Span) -> Instrumented<Self>

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