Enum LawEffect

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pub enum LawEffect {
Show 14 variants ThisAttackDamageBonus, NextAttackDamageBonus, NextAttackSplash, ReduceLongestCooldown, ReduceAllCooldowns, ReadyShortestCooldown, HealPercentMaxHp, DamageBuff, AttackSpeedBuff, DamageReduction, AoeDerivedDamage, NextSkillPayloadBonus, NextSkillEcho, ReduceShortestCooldown,
}
Expand description

What a law does when it fires. One action, one number (LawTemplate::effect_value) plus an optional duration.

  • ThisAttackDamageBonus — the strike that triggered the law deals +value% damage.
  • NextAttackDamageBonus — the owner’s next Basic Attack deals +value%.
  • NextAttackSplash — the owner’s next Basic Attack additionally strikes every OTHER living enemy for value% of Attack.
  • ReduceLongestCooldown — the largest remaining skill cooldown drops by value ticks.
  • ReduceAllCooldowns — every remaining skill cooldown drops by value ticks.
  • ReadyShortestCooldown — the skill with the smallest remaining cooldown becomes ready now (value unused).
  • HealPercentMaxHp — restore value% of max HP.
  • DamageBuff+value% damage for effect_duration_ticks.
  • AttackSpeedBuff+value% Basic Attack speed for effect_duration_ticks.
  • DamageReduction-value% incoming damage for effect_duration_ticks.
  • AoeDerivedDamage — derived damage worth value% of Attack to every living enemy.
  • NextSkillPayloadBonus — the owner’s next original Skill deals +value%.
  • NextSkillEcho — the owner’s next original Skill echoes: its target additionally takes value% of Attack as derived damage.

IMPLEMENTER’S NOTE on NextSkillEcho (FL-06, FL-12). The catalog words it “the next original Skill gets a derived repeat at value%”. A fractional re-cast is not expressible on this branch: ability scripts take a level, not a power scalar, so a “40% repeat” would have to be either a full second cast or nothing. The echo is the honest form of the same beat — a derived, non-Core strike worth value% of Attack landing with the skill — and it keeps the anti-loop trivial, because nothing re-enters the cast path. When abilities grow a power scalar this becomes a real scaled repeat without a content change.

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ThisAttackDamageBonus

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NextAttackDamageBonus

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NextAttackSplash

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ReduceLongestCooldown

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ReduceAllCooldowns

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ReadyShortestCooldown

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HealPercentMaxHp

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DamageBuff

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AttackSpeedBuff

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DamageReduction

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AoeDerivedDamage

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NextSkillPayloadBonus

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NextSkillEcho

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ReduceShortestCooldown

BAL-029 Open with Magic: cuts the SHORTEST remaining Skill cooldown by effect_value ticks, capped at ready. New variants append at the tail.

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impl LawEffect

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pub const fn is_timed(self) -> bool

Whether the effect leaves a timed state behind and therefore needs a non-zero LawTemplate::effect_duration_ticks.

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impl Clone for LawEffect

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fn clone(&self) -> LawEffect

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LawEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LawEffect

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fn default() -> LawEffect

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for LawEffect

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for LawEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<LawEffect> for JsValue

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fn from(value: LawEffect) -> Self

Converts to this type from the input type.
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impl FromStr for LawEffect

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type Err = ParseError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<LawEffect, <Self as FromStr>::Err>

Parses a string s to return a value of this type. Read more
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impl FromWasmAbi for LawEffect
where Self: DeserializeOwned,

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type Abi = <JsType as FromWasmAbi>::Abi

The Wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: Self::Abi) -> Self

Recover a Self from Self::Abi. Read more
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impl Hash for LawEffect

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoWasmAbi for LawEffect

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type Abi = <JsType as IntoWasmAbi>::Abi

The Wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> Self::Abi

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl JsonSchema for LawEffect

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl OptionFromWasmAbi for LawEffect
where Self: DeserializeOwned,

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fn is_none(js: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl OptionIntoWasmAbi for LawEffect

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl PartialEq for LawEffect

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fn eq(&self, other: &LawEffect) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefFromWasmAbi for LawEffect
where Self: DeserializeOwned,

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type Abi = <JsType as RefFromWasmAbi>::Abi

The Wasm ABI type references to Self are recovered from.
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type Anchor = SelfOwner<LawEffect>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl Serialize for LawEffect

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<&str> for LawEffect

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type Error = ParseError

The type returned in the event of a conversion error.
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fn try_from(s: &str) -> Result<LawEffect, <Self as TryFrom<&str>>::Error>

Performs the conversion.
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impl Tsify for LawEffect

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const DECL: &'static str = "/**\n * What a law does when it fires. One action, one number\n * ([`LawTemplate::effect_value`]) plus an optional duration.\n *\n * * `ThisAttackDamageBonus` \u{2014} the strike that triggered the law deals\n * `+value%` damage.\n * * `NextAttackDamageBonus` \u{2014} the owner\\\'s next Basic Attack deals `+value%`.\n * * `NextAttackSplash` \u{2014} the owner\\\'s next Basic Attack additionally strikes\n * every OTHER living enemy for `value%` of Attack.\n * * `ReduceLongestCooldown` \u{2014} the largest remaining skill cooldown drops by\n * `value` ticks.\n * * `ReduceAllCooldowns` \u{2014} every remaining skill cooldown drops by `value`\n * ticks.\n * * `ReadyShortestCooldown` \u{2014} the skill with the smallest remaining cooldown\n * becomes ready now (`value` unused).\n * * `HealPercentMaxHp` \u{2014} restore `value%` of max HP.\n * * `DamageBuff` \u{2014} `+value%` damage for `effect_duration_ticks`.\n * * `AttackSpeedBuff` \u{2014} `+value%` Basic Attack speed for\n * `effect_duration_ticks`.\n * * `DamageReduction` \u{2014} `-value%` incoming damage for\n * `effect_duration_ticks`.\n * * `AoeDerivedDamage` \u{2014} derived damage worth `value%` of Attack to every\n * living enemy.\n * * `NextSkillPayloadBonus` \u{2014} the owner\\\'s next original Skill deals\n * `+value%`.\n * * `NextSkillEcho` \u{2014} the owner\\\'s next original Skill echoes: its target\n * additionally takes `value%` of Attack as derived damage.\n *\n * IMPLEMENTER\\\'S NOTE on `NextSkillEcho` (`FL-06`, `FL-12`). The catalog words\n * it \\\"the next original Skill gets a derived repeat at `value%`\\\". A fractional\n * re-cast is not expressible on this branch: ability scripts take a level, not\n * a power scalar, so a \\\"40% repeat\\\" would have to be either a full second cast\n * or nothing. The echo is the honest form of the same beat \u{2014} a derived,\n * non-Core strike worth `value%` of Attack landing with the skill \u{2014} and it\n * keeps the anti-loop trivial, because nothing re-enters the cast path. When\n * abilities grow a power scalar this becomes a real scaled repeat without a\n * content change.\n */\nexport type LawEffect = \"ThisAttackDamageBonus\" | \"NextAttackDamageBonus\" | \"NextAttackSplash\" | \"ReduceLongestCooldown\" | \"ReduceAllCooldowns\" | \"ReadyShortestCooldown\" | \"HealPercentMaxHp\" | \"DamageBuff\" | \"AttackSpeedBuff\" | \"DamageReduction\" | \"AoeDerivedDamage\" | \"NextSkillPayloadBonus\" | \"NextSkillEcho\" | \"ReduceShortestCooldown\";"

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const SERIALIZATION_CONFIG: SerializationConfig

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type JsType = JsType

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fn into_js(&self) -> Result<Self::JsType, Error>
where Self: Serialize,

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fn from_js<T>(js: T) -> Result<Self, Error>
where T: Into<JsValue>, Self: DeserializeOwned,

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impl VectorFromWasmAbi for LawEffect
where Self: DeserializeOwned,

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type Abi = <JsType as VectorFromWasmAbi>::Abi

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unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Self]>

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impl VectorIntoWasmAbi for LawEffect

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type Abi = <JsType as VectorIntoWasmAbi>::Abi

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fn vector_into_abi(vector: Box<[Self]>) -> Self::Abi

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impl WasmDescribe for LawEffect

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impl WasmDescribeVector for LawEffect

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impl Copy for LawEffect

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impl Eq for LawEffect

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impl StructuralPartialEq for LawEffect

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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