pub fn fixed_500_damage_300(
_ctx: &StartCastProjectileCtx<'_>,
) -> Result<StartCastProjectileResult>Expand description
Port of the test projectile start_behavior
Result.animation_duration_ticks = unsigned(500); Result.projectile_data.add("damage", 300);
— fixed 500-tick anim with a damage=300 entry in projectile_data. Used by
test_fighting_abilities.