Function fixed_500_damage_300

Source
pub fn fixed_500_damage_300(
    _ctx: &StartCastProjectileCtx<'_>,
) -> Result<StartCastProjectileResult>
Expand description

Port of the test projectile start_behavior Result.animation_duration_ticks = unsigned(500); Result.projectile_data.add("damage", 300); — fixed 500-tick anim with a damage=300 entry in projectile_data. Used by test_fighting_abilities.