pub fn bundle_raw_step_to_element(
raw_item: &BundleRawStep,
character_state: &CharacterState,
behaviors: &BehaviorRegistry,
game_config: &GameConfig,
) -> BundleElementpub fn bundle_raw_step_to_element(
raw_item: &BundleRawStep,
character_state: &CharacterState,
behaviors: &BehaviorRegistry,
game_config: &GameConfig,
) -> BundleElement