pub fn create_pvp_entity(
entity_state: &EntityState<'_>,
flip_state: FlipState,
fight_entity: &FightEntity,
game_config: &GameConfig,
) -> Result<Entity>pub fn create_pvp_entity(
entity_state: &EntityState<'_>,
flip_state: FlipState,
fight_entity: &FightEntity,
game_config: &GameConfig,
) -> Result<Entity>