Module item_case

Source

Constants§

POWER_JITTER_HALF
Half-width of the per-item power jitter band, in raw combat-power units. Each rolled item gets a uniform integer draw from [-POWER_JITTER_HALF, +POWER_JITTER_HALF] using the session-seeded RNG already in scope, so:

Functions§

generate_item_from_template
open_item_case
try_open_item_case