pub fn try_open_item_case(
character_state: &CharacterState,
config: &GameConfig,
seed: Option<u64>,
behaviors: &BehaviorRegistry,
) -> Result<Item>pub fn try_open_item_case(
character_state: &CharacterState,
config: &GameConfig,
seed: Option<u64>,
behaviors: &BehaviorRegistry,
) -> Result<Item>