pub fn snapshot_core_progression_thresholds(
game_config: &GameConfig,
quest_group_type: QuestGroupType,
previous_points: u64,
state: &mut OverlordState,
)Expand description
Zero the Core payout of each newly earned progression rung that is crossed while Cores are still locked. The async monolith handler persists the highest such threshold as a watermark, and state reconstruction reapplies it after reconnect.