Struct GameRng

pub struct GameRng(/* private fields */);

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impl GameRng

pub fn new(rng: StdRng) -> GameRng

pub fn from_entropy() -> GameRng

pub fn from_values(values: Vec<f64>) -> GameRng

A deterministic source replaying values (cycling). Used by the test harness so fight scripts get reproducible randomness through the native fight_context.

pub fn from_entropy_recording() -> GameRng

An entropy source that records every f64 it draws. Draw against this first, then call GameRng::recorded and feed the result into GameRng::from_values to replay the same sequence. Returns the default (empty) recording until used.

pub fn recorded(&self) -> Vec<f64>

The sequence of f64 draws made so far. Empty for non-Recording backends. Cloned out so the caller can build a Self::from_values replay source from it.

pub fn random_bytes(&self) -> [u8; 16]

pub fn random_f64(&self) -> f64

pub fn random_index(&self, len: usize) -> usize

Uniformly pick an index in [0, len), consuming exactly one f64 helper performed.

Prefer this over randint for picking a random element of a collection. On the production Std backend randint draws via StdRng::random_range (integer rejection sampling), which consumes a different and variable amount of the RNG stream than a single f64 — so it both picks a different element than floor(random() * len) would for a given seed and desyncs every subsequent draw in the same handler. The Fixed/Recording test backends map randint from a single f64, so that divergence is invisible to tests. random_index is one f64 on every backend, keeping selection identical across production and tests.

pub fn randint(&self, a: i64, b: i64) -> i64

Trait Implementations§

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impl Clone for GameRng

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fn clone(&self) -> GameRng

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameRng

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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