Struct AbilityCombatProfile

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pub struct AbilityCombatProfile {
    pub dps_add: f64,
    pub heal_add: f64,
}
Expand description

Combat-honest contribution of one slotted ability to the power scalar.

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§dps_add: f64

Additive DPS throughput in reference units: 1.0 = the reference single-ability caster (BASE_SPELL_EFF, cd→0) that spawn_wave’s mirror player is built from. Per-second form of the same eff × FD/(FD+cd) budget combat damage derives from.

§heal_add: f64

Heal throughput in the same units (multiply by attack × DMG_K for absolute HP/s — exactly what spell_heal/HoT apply in combat).

Trait Implementations§

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impl Clone for AbilityCombatProfile

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fn clone(&self) -> AbilityCombatProfile

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AbilityCombatProfile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AbilityCombatProfile

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fn default() -> AbilityCombatProfile

Returns the “default value” for a type. Read more
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impl PartialEq for AbilityCombatProfile

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fn eq(&self, other: &AbilityCombatProfile) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for AbilityCombatProfile

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impl StructuralPartialEq for AbilityCombatProfile

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Calls U::from(self).

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type Output = T

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type Owned = T

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