Struct ContentLookups

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pub struct ContentLookups {
Show 14 fields pub item_rarity_q: HashMap<ItemRarityId, f64>, pub ability_rarity_eff: HashMap<AbilityRarityId, f64>, pub item_fixed_power: HashMap<Uuid, f64>, pub item_id_by_mimic_code: HashMap<i64, Uuid>, pub effects_by_code: HashMap<String, Arc<EffectTpl>>, pub fight_template_is_dungeon: HashMap<FightTemplateId, bool>, pub fight_template_is_bossfight: HashMap<FightTemplateId, bool>, pub entity_template_is_boss: HashMap<EntityTemplateId, bool>, pub attribute_by_code: HashMap<String, AttributeId>, pub attribute_base_value: HashMap<AttributeId, f64>, pub class_counter_role: HashMap<Uuid, i8>, pub quest_by_code: HashMap<String, Uuid>, pub ability_range: HashMap<AbilityId, i64>, pub ability_target_type: HashMap<AbilityId, String>,
}

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§item_rarity_q: HashMap<ItemRarityId, f64>§ability_rarity_eff: HashMap<AbilityRarityId, f64>§item_fixed_power: HashMap<Uuid, f64>§item_id_by_mimic_code: HashMap<i64, Uuid>

ItemTemplate::next_mimic_item_code (an i64) → item template id, for content::get_item_by_code. Codes are unique across items in the shipped content.

§effects_by_code: HashMap<String, Arc<EffectTpl>>

Effect templates keyed by their code. The effect reactions (on_apply / on_change) are native, dispatched by crate::mechanics::effect_cb::OverlordEffectCb keyed by code.

§fight_template_is_dungeon: HashMap<FightTemplateId, bool>§fight_template_is_bossfight: HashMap<FightTemplateId, bool>§entity_template_is_boss: HashMap<EntityTemplateId, bool>§attribute_by_code: HashMap<String, AttributeId>

attribute.code → AttributeId, for get_attribute_by_code / stat lookups.

§attribute_base_value: HashMap<AttributeId, f64>

attribute.base_value extracted from content_raw (not on Rust schema).

§class_counter_role: HashMap<Uuid, i8>

Balance v2 (Phase 5): class.id → soft 3-cycle combat role (0=Warrior, 1=Rogue, 2=Mage, -1=neutral), derived from the class’s main_attribute code. Drives balance::class_counter_multiplier.

§quest_by_code: HashMap<String, Uuid>

Quest code → quest UUID, for loop_tasks::get_quest_by_code.

§ability_range: HashMap<AbilityId, i64>

Per-ability range (cells), from content_raw::abilities[id].range.

§ability_target_type: HashMap<AbilityId, String>

Per-ability target_type string (“Enemy”, “Ally”, “Self”), from content_raw::abilities[id].target_type.

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Trait Implementations§

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impl Clone for ContentLookups

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fn clone(&self) -> ContentLookups

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContentLookups

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ContentLookups

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fn default() -> ContentLookups

Returns the “default value” for a type. Read more

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