pub struct ContentLookups {Show 16 fields
pub item_rarity_q: HashMap<ItemRarityId, f64>,
pub item_rarity_sell_q: HashMap<ItemRarityId, f64>,
pub ability_rarity_eff: HashMap<AbilityRarityId, f64>,
pub class_ability_rarities: HashSet<AbilityRarityId>,
pub item_fixed_power: HashMap<Uuid, f64>,
pub item_id_by_mimic_code: HashMap<i64, Uuid>,
pub effects_by_code: HashMap<String, Arc<EffectTpl>>,
pub fight_template_is_dungeon: HashMap<FightTemplateId, bool>,
pub fight_template_is_bossfight: HashMap<FightTemplateId, bool>,
pub entity_template_is_boss: HashMap<EntityTemplateId, bool>,
pub ally_run_speed_mult: f64,
pub attribute_by_code: HashMap<String, AttributeId>,
pub attribute_base_value: HashMap<AttributeId, f64>,
pub quest_by_code: HashMap<String, Uuid>,
pub ability_range: HashMap<AbilityId, i64>,
pub ability_target_type: HashMap<AbilityId, String>,
}Fields§
§item_rarity_q: HashMap<ItemRarityId, f64>§item_rarity_sell_q: HashMap<ItemRarityId, f64>ItemRarity::sell_q — the Gold multiplier on sale, deliberately separate
from item_rarity_q. q sets power and grows smoothly; the sale value has
to follow the chest price ladder so sales keep funding 78-82% of the next
upgrade. Read only by behaviors::items::item_price.
ability_rarity_eff: HashMap<AbilityRarityId, f64>§class_ability_rarities: HashSet<AbilityRarityId>Rarities that belong to a class kit. Class abilities rank on their own authored ladder (BAL-034) rather than on the shard-level curve every other ability uses, and the rarity is what tells the two apart.
item_fixed_power: HashMap<Uuid, f64>§item_id_by_mimic_code: HashMap<i64, Uuid>ItemTemplate::next_mimic_item_code (an i64) → item template id, for
content::get_item_by_code. Codes are unique across items in the
shipped content.
effects_by_code: HashMap<String, Arc<EffectTpl>>Effect templates keyed by their code. The effect reactions
(on_apply / on_change) are native, dispatched by
crate::mechanics::effect_cb::OverlordEffectCb keyed by code.
fight_template_is_dungeon: HashMap<FightTemplateId, bool>§fight_template_is_bossfight: HashMap<FightTemplateId, bool>§entity_template_is_boss: HashMap<EntityTemplateId, bool>§ally_run_speed_mult: f64fight_settings.ally_run_speed_mult — ally-team run speed multiplier used by
entity_run (docs/combat-feel-porting-plan.md [3.4]). Cached here because entity_run
receives lookups, not the GameConfig. Default (0.0) is treated as 1.0 by the consumer.
attribute_by_code: HashMap<String, AttributeId>attribute.code → AttributeId, for get_attribute_by_code / stat lookups.
attribute_base_value: HashMap<AttributeId, f64>attribute.base_value extracted from content_raw (not on Rust schema).
quest_by_code: HashMap<String, Uuid>Quest code → quest UUID, for loop_tasks::get_quest_by_code.
ability_range: HashMap<AbilityId, i64>Per-ability range (cells), from content_raw::abilities[id].range.
ability_target_type: HashMap<AbilityId, String>Per-ability target_type string (“Enemy”, “Ally”, “Self”),
from content_raw::abilities[id].target_type.
Implementations§
Source§impl ContentLookups
impl ContentLookups
pub fn entity_template_cache( &self, tpl: &EntityTemplate, ) -> CachedEntityTemplate
Trait Implementations§
Source§impl Clone for ContentLookups
impl Clone for ContentLookups
Source§fn clone(&self) -> ContentLookups
fn clone(&self) -> ContentLookups
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ContentLookups
impl Debug for ContentLookups
Source§impl Default for ContentLookups
impl Default for ContentLookups
Source§fn default() -> ContentLookups
fn default() -> ContentLookups
Auto Trait Implementations§
impl Freeze for ContentLookups
impl RefUnwindSafe for ContentLookups
impl Send for ContentLookups
impl Sync for ContentLookups
impl Unpin for ContentLookups
impl UnwindSafe for ContentLookups
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
T in a tonic::Request§impl<L> LayerExt<L> for L
impl<L> LayerExt<L> for L
§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
Layered].