pub struct WaveSpawn {
pub entity_id: String,
pub delay: Option<f64>,
pub position: Option<Coordinates>,
}Fields§
§entity_id: String§delay: Option<f64>delay (ms). None mirrors a missing key (treated as 0.0 in sims, and
the spawn loop reads it as unwrap_or(0.0) as i64).
position: Option<Coordinates>None mirrors an unreadable position. The original only reads the
position in the final spawn loop (current wave), where a missing one is
an error; spawns in other waves never have their position validated, so
this stays optional to preserve that error timing.
Trait Implementations§
impl StructuralPartialEq for WaveSpawn
Auto Trait Implementations§
impl Freeze for WaveSpawn
impl RefUnwindSafe for WaveSpawn
impl Send for WaveSpawn
impl Sync for WaveSpawn
impl Unpin for WaveSpawn
impl UnwindSafe for WaveSpawn
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