pub fn get_reward_from_bundle(
bundle_id: Option<BundleId>,
character_state: &CharacterState,
behaviors: &BehaviorRegistry,
game_config: &GameConfig,
) -> Vec<BundleElement>pub fn get_reward_from_bundle(
bundle_id: Option<BundleId>,
character_state: &CharacterState,
behaviors: &BehaviorRegistry,
game_config: &GameConfig,
) -> Vec<BundleElement>