pub fn make_quest_instance(
quest: &QuestTemplate,
character_state: &CharacterState,
game_config: &GameConfig,
behaviors: &BehaviorRegistry,
) -> QuestInstancepub fn make_quest_instance(
quest: &QuestTemplate,
character_state: &CharacterState,
game_config: &GameConfig,
behaviors: &BehaviorRegistry,
) -> QuestInstance