pub fn fireball_projectile_cast(
ctx: &CastAbilityCtx<'_>,
) -> Result<Vec<OverlordEvent>>Expand description
019dfc4c-... / 019dfc4f / 019dfcfb / 019dfcfe / 019dfd00 /
019dfd01 / 019dfd02-0c6a / 019dfd02-add4 — all identical: on_cast +
launch projectile 01966cbc. (One shared native fn; config points all eight
ability script_native refs at it.)