Function fireball_projectile_cast

Source
pub fn fireball_projectile_cast(
    ctx: &CastAbilityCtx<'_>,
) -> Result<Vec<OverlordEvent>>
Expand description

019dfc4c-... / 019dfc4f / 019dfcfb / 019dfcfe / 019dfd00 / 019dfd01 / 019dfd02-0c6a / 019dfd02-add4 — all identical: on_cast + launch projectile 01966cbc. (One shared native fn; config points all eight ability script_native refs at it.)