pub enum OverlordEvent {
Show 234 variants
OpenItemCase {
batch_size: i64,
},
AutoChestOpenItemCase {
batch_size: i64,
},
PlayerNewItems {
items: Vec<Item>,
},
PlayerEquipItem {
item_id: Uuid,
},
SellItem {
item_id: Uuid,
},
ItemSold {
item_id: Uuid,
},
ItemsExpired {
item_ids: Vec<Uuid>,
},
PlinkoBallDropped {
item_id: Uuid,
path: Vec<PlinkoDirection>,
},
UpgradeItemCase {},
ItemCaseUpgraded {},
SpeedupUpgradeItemCase {},
SkipUpgradeItemCase {},
ClaimUpgradeItemCase {},
EnableAutoSell {},
DisableAutoSell {},
SetGearOverrideEnabled {
item_type: ItemType,
enabled: bool,
},
EnableAutoChest {},
DisableAutoChest {},
EnableAutoChestFilter {
filter_id: AutoChestFilterId,
},
DisableAutoChestFilter {},
EnableAutoChestPowerCompare {},
DisableAutoChestPowerCompare {},
UpdateAutoChestBatchSize {
batch_size: i64,
},
NewAutoChestFilter {
filter: Box<AutoChestFilter>,
},
UpdateAutoChestFilter {
updated_filter: Box<AutoChestFilter>,
},
RemoveAutoChestFilter {
filter_id: AutoChestFilterId,
},
OpenAbilityCase {
roll_type: AbilityCaseRollType,
},
SetAbilityGachaWishlist {
ability_ids: Vec<AbilityId>,
},
UpgradeAbilitySlot {
slot_id: u64,
},
AbilityCaseOpened {
batch_size: u8,
},
NewAbilities {
abilities: Vec<AbilityDrop>,
},
FastEquipAbilities {},
EquipAbility {
slot_id: u64,
ability_id: AbilityId,
},
UnequipAbility {
slot_id: AbilitySlotId,
},
EquipAbilities {
equipped_abilities: EquippedAbilities,
},
UpgradeAbility {
ability_id: AbilityId,
},
UpgradeAllAbilities {},
UpgradedAbilities {
upgraded_abilities: UpgradedAbilitiesMap,
},
UpgradeAbilityCase {},
SocketAbilityStone {
ability_id: AbilityId,
socket_index: AbilityStoneSocketIndex,
stone_id: AbilityStoneId,
},
UnsocketAbilityStone {
ability_id: AbilityId,
socket_index: AbilityStoneSocketIndex,
},
UpgradeAbilityStone {
stone_id: AbilityStoneId,
},
NewAbilityStones {
stones: Vec<AbilityStoneDrop>,
},
CurrencyIncrease {
currencies: Vec<CurrencyUnit>,
currency_source: CurrencySource,
},
CurrencyDecrease {
currencies: Vec<CurrencyUnit>,
currency_consumer: CurrencyConsumer,
},
NewCharacterLevel {
level: i64,
},
StartGame {},
PrepareFight {
prepare_fight_type: PrepareFightType,
},
StartFight {
fight_id: Uuid,
},
FightProgress {},
EndFight {
fight_id: Uuid,
is_win: bool,
pvp_state: Option<Box<PVPState>>,
},
StageCleared {},
RaidDungeon {
dungeon_id: DungeonTemplateId,
difficulty: i64,
amount: i64,
},
WaveCleared {},
StartVassalPVPSync {
opponent_id: Uuid,
opponent_suzerain_id: Option<Uuid>,
},
StartArenaPVPSync {
opponent_id: Uuid,
is_bot: bool,
},
StartArenaRematchSync {
match_id: Uuid,
},
RefreshArenaMatchmaking {},
BuyArenaTicket {},
StartMove {
entity_id: Uuid,
to: Coordinates,
duration_ticks: u64,
},
EndMove {
entity_id: Uuid,
},
SpawnEntity {
id: EntityId,
entity_template_id: EntityTemplateId,
position: Coordinates,
entity_team: EntityTeam,
has_big_hp_bar: bool,
entity_attributes: EntityAttributes,
},
StartCastAbility {
by_entity_id: Uuid,
ability_id: AbilityId,
pet_id: Option<PetId>,
origin: CombatEventOrigin,
},
StartedCastAbility {
by_entity_id: Uuid,
ability_id: AbilityId,
duration_ticks: u64,
origin: CombatEventOrigin,
},
CastAbility {
by_entity_id: Uuid,
to_entity_id: Uuid,
ability_id: AbilityId,
origin: CombatEventOrigin,
},
StartCastProjectile {
by_entity_id: Uuid,
to_entity_id: Uuid,
projectile_id: Uuid,
level: i64,
delay: u64,
source: CombatSource,
origin: CombatEventOrigin,
},
StartedCastProjectile {
by_entity_id: Uuid,
to_entity_id: Uuid,
projectile_id: Uuid,
duration_ticks: u64,
source: CombatSource,
origin: CombatEventOrigin,
},
DerivedAbilityStrike {
by_entity_id: Uuid,
to_entity_id: Uuid,
ability_id: AbilityId,
level: i64,
payload_permille: i64,
source_paid_mana_x100: i64,
delay: u64,
},
EntityIncrAttributeDelayed {
entity_id: Uuid,
attribute: String,
delta: i64,
delay: u64,
},
CastProjectile {
by_entity_id: Uuid,
to_entity_id: Uuid,
projectile_id: Uuid,
level: i64,
projectile_data: CustomEventData,
source: CombatSource,
origin: CombatEventOrigin,
},
Damage {
by_entity_id: Option<EntityId>,
entity_id: Uuid,
damage: u64,
damage_data: CustomEventData,
origin: CombatEventOrigin,
source: CombatSource,
},
GlobalFlip {
entity_id: EntityId,
source: FlipProgressSource,
from_side: WorldSide,
to_side: WorldSide,
revision: u64,
},
StoneTriggerFired {
entity_id: EntityId,
item_type: ItemType,
trigger_stone_id: StoneTemplateId,
},
Heal {
by_entity_id: Option<EntityId>,
entity_id: Uuid,
heal: u64,
origin: CombatEventOrigin,
source: CombatSource,
},
CounterAttack {
by_entity_id: Uuid,
to_entity_id: Uuid,
duration_ticks: u64,
origin: CombatEventOrigin,
},
Multicast {
entity_id: Uuid,
amount: u64,
origin: CombatEventOrigin,
},
Evasion {
entity_id: Uuid,
origin: CombatEventOrigin,
},
PlayerDeath {},
EntityDeath {
entity_id: Uuid,
reward: Vec<CurrencyUnit>,
origin: CombatEventOrigin,
},
EntityIncrAttribute {
entity_id: Uuid,
attribute: String,
delta: i64,
},
EntityAddAbilityCooldown {
entity_id: Uuid,
ability_id: Uuid,
delta_ticks: i64,
},
EntityCancelCastWithCooldown {
entity_id: Uuid,
ability_id: Uuid,
},
EntityStun {
entity_id: Uuid,
duration_ticks: u64,
},
EntityApplyEffect {
entity_id: Uuid,
effect_id: Uuid,
origin: CombatEventOrigin,
},
CastEffect {
entity_id: Uuid,
effect_id: Uuid,
origin: CombatEventOrigin,
},
CastEffectFromEvent {
entity_id: Uuid,
effect_id: Uuid,
caller_event: Box<OverlordEvent>,
},
FightCustomEvent {
entity_id: u64,
value: String,
},
FightVisualEvent {
effect_type: String,
effect_data: CustomEventData,
},
SetMaxHp {
entity_id: EntityId,
new_max_hp: u64,
new_hp: u64,
},
ClaimVassalReward {
character_id: Uuid,
},
ClaimSuzerainReward {},
NewSuzerain {
new_suzerain: Option<Box<Suzerain>>,
},
RemoveVassal {
vassal_id: Uuid,
},
GiveTask {
vassal_id: Uuid,
template_task_id: Uuid,
},
NewTask {
new_task: Box<VassalTask>,
},
AcceptTask {
task_id: Uuid,
is_good: bool,
},
TaskAccepted {
task_id: Uuid,
started_good: bool,
started_at: DateTime<Utc>,
finish_at: DateTime<Utc>,
},
HitHands {
task_id: Uuid,
},
HandsHitted {
task_id: Uuid,
},
TaskFinished {
task_id: Uuid,
},
ClaimTaskReward {
task_id: Uuid,
},
GiveResistTask {
new_resist_task: Box<VassalTask>,
},
AcceptResistTask {},
ResistTaskAccepted {
new_resist_task: Box<VassalTask>,
},
CatchResistTask {
task_id: Uuid,
},
ResistTaskCatched {
task_id: Uuid,
},
ResistTaskFinished {
task_id: Uuid,
},
ClaimResistTaskReward {
task_id: Uuid,
},
SetCustomValue {
key: String,
value: i64,
},
SetConnectionStore {
key: String,
value: i64,
},
ClaimQuest {
quest_id: Uuid,
},
ClaimAllQuests {
quest_group_type: QuestGroupType,
},
PatronQuestCompleted {
quest_id: Uuid,
},
HiddenQuestCompleted {
quest_id: Uuid,
},
QuestCompleted {
quest_id: Uuid,
},
NewQuests {
quest_ids: Vec<Uuid>,
},
UpdateActiveLoopTaskId {
quest_id: Uuid,
},
ResetRepeatingQuests {
quest_ids: Vec<Uuid>,
},
ClaimQuestProgressionReward {
quest_group_type: QuestGroupType,
},
ClaimReferralLvlUpReward {
level: i64,
},
ClaimReferralDailyReward {},
ReferralDailyRewardStatusUpdate {
referral_daily_reward_status: bool,
},
SendGift {
receiver_id: Uuid,
config_gift_id: Uuid,
},
NewGift {
new_gift: Box<Gift>,
},
AcceptGift {
gift_id: Uuid,
},
ClaimAfkReward {},
AfkRewardClaimed {},
AfkRewardsGatingUnlocked {},
ClaimAfkInstantRewardGems {},
WatchAd {
ad_reward_type: AdRewardType,
},
ShowBird {
variant_id: BirdVariantId,
},
BirdShown {},
ResetAdUsage {
placements: Vec<AdPlacement>,
},
ResetInstantRewardGemsPressCount {},
ClaimBundleStepGeneric {},
AddBundleGroup {
bundle_ids: Vec<BundleId>,
source: CurrencySource,
},
LevelUpClass {
class_id: Uuid,
},
Respec {
new_class_id: Uuid,
},
LinkGuestAccount {
token: String,
},
SetUsername {
username: String,
},
SetCharacterBlocked {
character_id: Uuid,
blocked: bool,
},
CreateAbilityPreset {
name: Option<String>,
ability_ids: Vec<AbilityId>,
index: i64,
},
EditAbilityPreset {
preset_id: AbilityPresetId,
name: String,
ability_ids: Vec<AbilityId>,
},
EnableCaseUpgradePopUp {},
DisableCaseUpgradePopUp {},
BuySkins {
skin_ids: Vec<SkinId>,
equip: bool,
},
EquipAndUnequipSkins {
equip_skin_ids: Vec<SkinId>,
unequip_skin_ids: Vec<SkinId>,
},
RunCheat {
cheat: Cheat,
},
ClaimMail {
mail_id: MailId,
},
ClaimAllMails {},
MakeRead {
mail_id: MailId,
},
MakeAllRead {},
DeleteMail {
mail_id: MailId,
},
DeleteAllMails {},
NewMail {
new_mail: Box<Mail>,
},
NewOffer {
offer_template_id: OfferTemplateId,
},
BuyOffer {
purchase_token: Option<String>,
offer_id: OfferId,
},
OfferPurchaseCompleted {
purchase_token: String,
offer_id: OfferId,
is_test_purchase: bool,
},
OfferPurchaseFailed {
purchase_token: String,
offer_id: OfferId,
},
PurchasesBanned {},
ResetOffers {
new_offers: Vec<Offer>,
},
EquipPet {
slot_id: u64,
pet_id: PetId,
},
UnequipPet {
slot_id: PetSlotId,
},
FastEquipPets {},
EquipPets {
equipped_pets: EquippedPets,
},
UpgradePet {
pet_id: PetId,
},
UpgradeAllPets {},
SetPetFacetLaw {
role: PetFacetLawRole,
law_template_id: Option<LawTemplateId>,
},
UpgradedPets {
upgraded_pets: UpgradedPetsMap,
},
UpgradePetSlot {
slot_id: u64,
},
OpenPetCase {
roll_type: PetCaseRollType,
},
SetPetGachaWishlist {
pet_ids: Vec<PetId>,
},
PetCaseOpened {
batch_size: u8,
},
NewPets {
pets: Vec<PetDrop>,
},
UpgradePetCase {},
TutorialShown {
step_number: i16,
},
TutorialStepCompleted {
step_number: i16,
},
ClientLifecycle {
lifecycle_status: String,
active_screen_code: String,
session_uptime_secs: i64,
current_chapter_level: i64,
current_character_level: i64,
current_power: i64,
active_fight: bool,
active_fight_current_wave: i64,
},
AddCharacterToParty {
character_id: Uuid,
},
RemoveCharacterFromParty {},
RefreshPartyPlayers {},
RefreshPartyMemberState {},
StartTalentResearch {
talent_id: TalentId,
},
TalentResearchStarted {
talent_id: TalentId,
finish_at: DateTime<Utc>,
},
SpeedupTalentResearch {},
SkipTalentResearch {},
ClaimTalentResearch {},
StatueRoll {
set_index: u8,
locked_slot_indices: Vec<u8>,
},
StatueActivateSet {
set_index: u8,
},
StatueAddSet {},
StatueRenameSet {
set_index: u8,
name: String,
},
StatueLockSlot {
set_index: u8,
slot_index: u8,
is_locked: bool,
},
StatueRollNewSlot {
set_index: u8,
slot_index: u8,
},
UpgradeCore {
side: WorldSide,
},
UpgradeLaw {
law_template_id: LawTemplateId,
},
SlotLaw {
law_template_id: LawTemplateId,
slot_index: i64,
},
UnslotLaw {
law_template_id: LawTemplateId,
},
CreateLawBridge {
first_law_template_id: LawTemplateId,
second_law_template_id: LawTemplateId,
},
RemoveLawBridge {
first_law_template_id: LawTemplateId,
second_law_template_id: LawTemplateId,
},
NewLawCopies {
law_template_id: LawTemplateId,
amount: i64,
},
InsertStone {
template_id: StoneTemplateId,
item_type: ItemType,
socket: StoneSocketSlot,
},
RemoveStone {
template_id: StoneTemplateId,
},
UpgradeStone {
template_id: StoneTemplateId,
},
QuickEquipStones {
item_type: ItemType,
},
UpgradeAllTriggerStones {},
UpgradeAllEffectStones {},
UpgradedStones {
upgraded_stones: UpgradedStonesMap,
},
PlayerNewStones {
trigger_stones: Vec<StoneTemplateId>,
effect_stones: Vec<StoneTemplateId>,
},
ClaimProgressPassFreeReward {
tier: u32,
},
ClaimProgressPassPaidReward {
tier: u32,
},
ClaimAllProgressPassRewards {
is_paid: bool,
},
UserRating {
rating: Option<i8>,
},
ShowRateUs {},
RateUsShown {},
RateUs {
stars: i32,
},
Error {
code: String,
message: String,
},
CustomEvent {
event_type: String,
data: CustomEventData,
},
MoveProgress {
entity_id: Uuid,
to: Coordinates,
},
SetFightContentLoading {
fight_id: Uuid,
loading: bool,
},
ClaimRatingRewards {
rating_type: RatingType,
},
SetRatingRewardAvailability {
availability: RatingRewardAvailability,
},
EquipArtifact {
template_id: ArtifactTemplateId,
},
InsertArtifactStone {
template_id: ArtifactStoneTemplateId,
socket: ArtifactSocketSlot,
},
RemoveArtifactStone {
template_id: ArtifactStoneTemplateId,
},
UpgradeArtifactStone {
template_id: ArtifactStoneTemplateId,
},
PlayerNewArtifacts {
artifacts: Vec<ArtifactTemplateId>,
artifact_stones: Vec<ArtifactStoneTemplateId>,
},
FireArtifactEffect {
owner_id: EntityId,
effect_template_id: StoneTemplateId,
effect_level: i64,
share_permyriad: i64,
artifact_stone_id: ArtifactStoneTemplateId,
},
SetArtifactStoneLawTarget {
template_id: ArtifactStoneTemplateId,
law_template_id: Option<LawTemplateId>,
},
QuickEquipAbilityStones {
ability_id: AbilityId,
},
UpgradeAllAbilityStones {},
UpgradedAbilityStones {
upgraded_ability_stones: UpgradedAbilityStonesMap,
},
UpgradeArtifact {
template_id: ArtifactTemplateId,
},
ResetCores {},
SetArenaWorldSide {
side: WorldSide,
},
}Variants§
OpenItemCase
AutoChestOpenItemCase
PlayerNewItems
PlayerEquipItem
SellItem
ItemSold
ItemsExpired
Сервер→клиент: предметы с истёкшим TTL удалены (само удаление — в патче).
PlinkoBallDropped
Сервер→клиент: путь шарика Plinko для одного выданного предмета.
Путь катит сервер (он же начисляет статы за задетые колышки), клиент
только проигрывает анимацию ровно по этим шагам. Событие идёт СЛЕДОМ
за PlayerNewItems, чтобы предмет уже был в инвентаре; связь с
наградой — по item_id. PlayerNewItems выдаётся и вне Plinko
(временные предметы при входе, награды) — там этого события нет.
UpgradeItemCase
ItemCaseUpgraded
SpeedupUpgradeItemCase
SkipUpgradeItemCase
ClaimUpgradeItemCase
EnableAutoSell
DisableAutoSell
SetGearOverrideEnabled
EnableAutoChest
DisableAutoChest
EnableAutoChestFilter
Fields
filter_id: AutoChestFilterIdDisableAutoChestFilter
EnableAutoChestPowerCompare
DisableAutoChestPowerCompare
UpdateAutoChestBatchSize
NewAutoChestFilter
Fields
filter: Box<AutoChestFilter>UpdateAutoChestFilter
Fields
updated_filter: Box<AutoChestFilter>RemoveAutoChestFilter
Fields
filter_id: AutoChestFilterIdOpenAbilityCase
Fields
roll_type: AbilityCaseRollTypeSetAbilityGachaWishlist
Обновляет вишлист гачи способностей. Список ограничен числом слотов и разрешенными редкостями текущего уровня гачи.
UpgradeAbilitySlot
Повышает уровень указанного слота способностей за Stardust.
AbilityCaseOpened
NewAbilities
Fields
abilities: Vec<AbilityDrop>FastEquipAbilities
EquipAbility
UnequipAbility
Fields
slot_id: AbilitySlotIdEquipAbilities
Fields
equipped_abilities: EquippedAbilitiesUpgradeAbility
UpgradeAllAbilities
UpgradedAbilities
Fields
upgraded_abilities: UpgradedAbilitiesMapUpgradeAbilityCase
SocketAbilityStone
Ставит камень способности в сокет. Сокет несёт сторону (Real/Fantasy), поэтому один и тот же камень подходит в любой из сокетов.
UnsocketAbilityStone
Вынимает камень из сокета способности.
UpgradeAbilityStone
Повышает уровень камня способности, тратя его сырые копии.
Fields
stone_id: AbilityStoneIdNewAbilityStones
Выдача копий камней способностей (дроп/награда). Серверное событие.
Fields
stones: Vec<AbilityStoneDrop>CurrencyIncrease
CurrencyDecrease
NewCharacterLevel
StartGame
PrepareFight
Fields
prepare_fight_type: PrepareFightTypeStartFight
FightProgress
EndFight
StageCleared
RaidDungeon
WaveCleared
StartVassalPVPSync
StartArenaPVPSync
StartArenaRematchSync
RefreshArenaMatchmaking
BuyArenaTicket
StartMove
EndMove
SpawnEntity
Fields
entity_template_id: EntityTemplateIdposition: Coordinatesentity_team: EntityTeamentity_attributes: EntityAttributesStartCastAbility
Fields
origin: CombatEventOriginCore/Proc provenance carried to this event’s own output — see
OverlordEvent::carried_origin.
StartedCastAbility
Fields
origin: CombatEventOriginCore/Proc provenance carried to this event’s own output — see
OverlordEvent::carried_origin.
CastAbility
Fields
origin: CombatEventOriginCore/Proc provenance carried to this event’s own output — see
OverlordEvent::carried_origin.
StartCastProjectile
Fields
source: CombatSourceWhat launched this projectile, carried to the landing so the hit is attributed to the ability rather than to the projectile template — a projectile is how a skill delivers its payload, and the catalog gives projectiles no display name of their own.
origin: CombatEventOriginCore/Proc provenance carried to this event’s own output — see
OverlordEvent::carried_origin.
StartedCastProjectile
Fields
origin: CombatEventOriginCore/Proc provenance carried to this event’s own output — see
OverlordEvent::carried_origin.
DerivedAbilityStrike
A DERIVED copy of an ability’s payload produced by a support stone
(Repeat / Pulse): the ability’s own payload, scaled by
payload_permille, landing delay ticks after the original cast.
It is deliberately NOT a cast: it never runs on_cast, never pays mana,
never touches a cooldown and never charges the pet bar, and the damage it
produces is tagged derived — so no Law, Resonance, Mastery or trigger
reader may count it as a Core event.
Fields
source_paid_mana_x100: i64What the SOURCE cast finally paid for its mana, in x100 fixed point,
or -1 when it never paid (no pool, a pet ult). A delayed copy
resolves after other casts may have landed, so it carries the price
with it instead of reading whatever the caster paid last — that is
what lets a Mana-conditioned law or trigger judge the RE-trigger by
the same cost as the original (BAL-019).
EntityIncrAttributeDelayed
EntityIncrAttribute that lands delay ticks later. Used by the
Shelter support to close its damage-reduction window; the fight clock
owns the timer, so nothing has to be polled per tick.
CastProjectile
Fields
projectile_data: CustomEventDataorigin: CombatEventOriginCore/Proc provenance carried to this event’s own output — see
OverlordEvent::carried_origin.
Damage
Fields
by_entity_id: Option<EntityId>Combatant responsible for this damage. Ownerless environment and
legacy effects use None and do not grant flip progress.
damage_data: CustomEventDataorigin: CombatEventOriginCore/Proc provenance — see OverlordEvent::combat_origin.
source: CombatSourceWHICH producer this damage belongs to — the attribution the
end-of-fight breakdown is built from. Stamped at the emit site,
where the producing id is in scope; origin answers “was this a
modifier’s work”, this answers “whose”.
GlobalFlip
Server-authored marker for one completed global equipment-side flip.
Fields
entity_id: EntityIdFight-local entity whose equipment presentation changed. This is required because PvP and party fights can contain several players, each with an independent flip state.
source: FlipProgressSourceProducer that supplied the threshold-crossing progress gain.
StoneTriggerFired
Server-authored marker for one Trigger-Stone fire. The combat outcomes a
fire produces are deliberately anonymous (origin: Proc carries no
source), so this is the only client-visible record of WHICH socketed
trigger fired — the UI attributes the proc to its equipment slot with it.
Nothing reads it server-side.
Fields
trigger_stone_id: StoneTemplateIdCatalog id of the fired Trigger Stone.
Heal
Fields
by_entity_id: Option<EntityId>Combatant responsible for this heal. None for ownerless healing
(regeneration on a mob, environment effects).
origin: CombatEventOriginCore/Proc provenance — see OverlordEvent::combat_origin.
source: CombatSourceProducer of this heal — see OverlordEvent::Damage::source.
CounterAttack
Fields
origin: CombatEventOriginCore/Proc provenance — see OverlordEvent::combat_origin.
Multicast
Fields
origin: CombatEventOriginCore/Proc provenance — see OverlordEvent::combat_origin.
Evasion
Fields
origin: CombatEventOriginCore/Proc provenance — see OverlordEvent::combat_origin.
PlayerDeath
EntityDeath
Fields
reward: Vec<CurrencyUnit>origin: CombatEventOriginCore/Proc provenance — see OverlordEvent::combat_origin.
EntityIncrAttribute
EntityAddAbilityCooldown
EntityCancelCastWithCooldown
EntityStun
Stuns an entity for duration_ticks. Internally cancels any in-flight cast (sending it
to its full cooldown), and freezes every ability’s cooldown progression by extending
each one by duration_ticks. Off-cooldown abilities get a fresh stun-only cooldown.
Designers fire this from the stun effect’s apply script — no per-ability iteration in
EntityApplyEffect
Fields
origin: CombatEventOriginCore/Proc provenance carried to this event’s own output — see
OverlordEvent::carried_origin.
CastEffect
Fields
origin: CombatEventOriginCore/Proc provenance carried to this event’s own output — see
OverlordEvent::carried_origin.
CastEffectFromEvent
FightCustomEvent
FightVisualEvent
SetMaxHp
ClaimVassalReward
ClaimSuzerainReward
NewSuzerain
RemoveVassal
GiveTask
NewTask
Fields
new_task: Box<VassalTask>AcceptTask
TaskAccepted
HitHands
HandsHitted
TaskFinished
ClaimTaskReward
GiveResistTask
Fields
new_resist_task: Box<VassalTask>AcceptResistTask
ResistTaskAccepted
Fields
new_resist_task: Box<VassalTask>CatchResistTask
ResistTaskCatched
ResistTaskFinished
ClaimResistTaskReward
SetCustomValue
SetConnectionStore
ClaimQuest
ClaimAllQuests
Fields
quest_group_type: QuestGroupTypePatronQuestCompleted
HiddenQuestCompleted
QuestCompleted
NewQuests
UpdateActiveLoopTaskId
ResetRepeatingQuests
ClaimQuestProgressionReward
Fields
quest_group_type: QuestGroupTypeClaimReferralLvlUpReward
ClaimReferralDailyReward
ReferralDailyRewardStatusUpdate
SendGift
NewGift
AcceptGift
ClaimAfkReward
AfkRewardClaimed
AfkRewardsGatingUnlocked
Emitted when the player crosses the AFK rewards unlock chapter threshold
and the async handler has adjusted last_afk_reward_claimed_at so that
the elapsed time is not less than min_required_time_sec.
The side effect handler persists the new value to the database.
ClaimAfkInstantRewardGems
WatchAd
Fields
ad_reward_type: AdRewardTypeShowBird
Fields
variant_id: BirdVariantIdBirdShown
Отправляется клиентом, когда птица была успешно показана игроку. Переводит птицу в полный кулдаун.
ResetAdUsage
Fields
placements: Vec<AdPlacement>ResetInstantRewardGemsPressCount
ClaimBundleStepGeneric
AddBundleGroup
LevelUpClass
Respec
LinkGuestAccount
SetUsername
SetCharacterBlocked
CreateAbilityPreset
EditAbilityPreset
EnableCaseUpgradePopUp
DisableCaseUpgradePopUp
BuySkins
EquipAndUnequipSkins
RunCheat
ClaimMail
ClaimAllMails
MakeRead
MakeAllRead
DeleteMail
DeleteAllMails
NewMail
NewOffer
Fields
offer_template_id: OfferTemplateIdBuyOffer
OfferPurchaseCompleted
OfferPurchaseFailed
PurchasesBanned
ResetOffers
EquipPet
UnequipPet
FastEquipPets
EquipPets
Fields
equipped_pets: EquippedPetsUpgradePet
UpgradeAllPets
SetPetFacetLaw
Pet Facets: the out-of-combat pre-selection the three “one chosen Law”
facets act on (Lead Reading, Wild Reading, Dream Reader).
None clears the slot, which is legal: an unset selection falls back to
the lowest-slot eligible Law rather than switching the facet off.
UpgradedPets
Fields
upgraded_pets: UpgradedPetsMapUpgradePetSlot
OpenPetCase
Fields
roll_type: PetCaseRollTypeSetPetGachaWishlist
Обновляет вишлист гачи петов.
PetCaseOpened
NewPets
UpgradePetCase
TutorialShown
TutorialStepCompleted
ClientLifecycle
Client lifecycle transition used for churn diagnostics. Sent when the Unity app is paused/resumed or loses/regains focus.
Fields
AddCharacterToParty
RemoveCharacterFromParty
RefreshPartyPlayers
RefreshPartyMemberState
StartTalentResearch
Начать изучение следующего уровня таланта (клиент -> бэкенд).
TalentResearchStarted
Бэкенд подтверждает начало изучения таланта.
SpeedupTalentResearch
Ускорить изучение таланта с помощью таймскип-билетика.
SkipTalentResearch
Пропустить оставшееся время изучения за валюту (брюли/таймскипы).
ClaimTalentResearch
Забрать завершённый талант (после истечения таймера). Эмитируется бэкендом автоматически.
StatueRoll
Откатить незаблокированные слоты статуи. Списывает валюту, начисляет опыт статуе.
StatueActivateSet
Сделать указанный сет статуи активным (“In Use”).
StatueAddSet
Добавить новый сет статуи (если уровень статуи позволяет).
StatueRenameSet
Переименовать сет статуи.
StatueLockSlot
Заблокировать или разблокировать слот статуи.
StatueRollNewSlot
Бесплатный первичный ролл для нового слота на любом сете (после создания сета или повышения уровня статуи).
UpgradeCore
Поднять уровень одного ядра на 1 за валюту ядер.
UpgradeLaw
Поднять уровень закона, потратив сырые копии этого же закона. Если бой уже идёт, новая сборка применяется со следующего боя.
Fields
law_template_id: LawTemplateIdSlotLaw
Поставить закон в слот ядра своей стороны. Текущий бой не пересчитывается.
UnslotLaw
Снять закон со слота. Снимает и все его мосты; текущий бой не пересчитывается.
Fields
law_template_id: LawTemplateIdCreateLawBridge
Создать мост между двумя законами из разных ядер. Текущий бой сохраняет свой снимок.
RemoveLawBridge
Снять мост между двумя законами. Текущий бой сохраняет свой снимок.
NewLawCopies
Серверный маркер: игрок получил копии закона (дроп).
InsertStone
Вставить камень в сокет предмета. Камень адресуется своим шаблоном: у игрока не больше одного экземпляра каждого шаблона. Можно менять и в бою.
RemoveStone
Вынуть камень из сокета. Камень возвращается в инвентарь без потерь. Можно менять и в бою.
Fields
template_id: StoneTemplateIdUpgradeStone
Поднять камень на уровень за сырые копии. Игрок называет камень, сервер сам списывает нужное число копий по лестнице из конфига. Триггеры и эффекты качаются раздельно. Можно качать и в бою.
Fields
template_id: StoneTemplateIdQuickEquipStones
Быстро надеть в предмет лучшие свободные камни: один Trigger и два Effect — или столько, сколько сокетов открыто. Закрытые и уже занятые сокеты пропускаются, камни из других предметов не трогаются, «лучший» считается сначала по тиру, потом по уровню. Можно менять и в бою.
UpgradeAllTriggerStones
Прокачать все Trigger-камни, которым хватает сырых копий, за один вызов — столько уровней подряд, сколько позволяет лестница. Камни в сокетах и в инвентаре обрабатываются одинаково. Можно качать и в бою.
Каталоги разделены на два события, потому что кнопка на экране качает ту вкладку, которая открыта, а не обе сразу.
UpgradeAllEffectStones
То же самое для Effect-камней. См. UpgradeAllTriggerStones.
UpgradedStones
Что именно подняла прокачка камней: id шаблона -> (уровень до, после).
Как UpgradedAbilities — фронт показывает по нему окно результата, а
квесты читают прогресс. Пустым не отправляется.
Fields
upgraded_stones: UpgradedStonesMapPlayerNewStones
Сервер выдал новые сырые копии камней (ВРЕМЕННО — с открытия сундука,
см. configs::stones::StoneDropSettings). Каждый элемент — одна копия;
повторы допустимы и считаются штуками.
ClaimProgressPassFreeReward
ClaimProgressPassPaidReward
ClaimAllProgressPassRewards
UserRating
User rated the game (1–5) or declined to rate (rating = None).
ShowRateUs
Server tells the client to display the rate-us prompt.
Emitted whenever current_chapter_level >= game_settings.rate_us_chapter
and character.rate_us_shown is still false. Re-emitted on every new
session start until the client acknowledges with RateUsShown.
RateUsShown
Client confirms the rate-us prompt was displayed.
Flips character.rate_us_shown to true so the server stops emitting.
RateUs
Client reports the rate-us star selection (1–5).
Error
CustomEvent
MoveProgress
Server-only: a multi-cell run passes its next cell. Keeps the runner’s
coordinates ticking cell-by-cell during a single StartMove so
opponents target the cell he is actually passing, not the run’s
destination. Scheduled by handle_start_move; appended at the enum
tail to keep postcard variant tags of older events stable.
SetFightContentLoading
Temporarily pauses the matching active fight while the client downloads required visual content, or a completed fight while it preloads the next campaign location. Kept at the enum tail so postcard variant tags of existing events remain stable.
ClaimRatingRewards
Claims every unclaimed Daily and Weekly entitlement for one rating as a single standard bundle group. Duplicate requests are a no-op. Appended at the enum tail to preserve postcard tags of existing events.
Fields
rating_type: RatingTypeSetRatingRewardAvailability
Server-only projection event used by cron wake-ups to refresh one rating’s authoritative notification flags on a connected client. Appended at the enum tail to preserve postcard tags of existing events.
Fields
availability: RatingRewardAvailabilityEquipArtifact
Надеть артефакт. Одновременно надет ровно один: событие заменяет предыдущий, снимая только его World Law. Владение и бонус за владение не меняются. Можно менять в бою.
Fields
template_id: ArtifactTemplateIdInsertArtifactStone
Вставить камень артефакта в один из шести сокетов. Сокет, который камень принимает, задан его шаблоном; чужой сокет отклоняется. Можно менять в бою.
RemoveArtifactStone
Вынуть камень артефакта из сокета. Камень остаётся в коллекции с уровнем и копиями. Можно менять в бою.
Fields
template_id: ArtifactStoneTemplateIdUpgradeArtifactStone
Поднять камень артефакта на уровень за сырые копии. Правило не меняется, растёт только величина. Можно менять в бою.
Fields
template_id: ArtifactStoneTemplateIdPlayerNewArtifacts
Сервер выдал артефакты и/или камни артефакта. Первая копия создаёт предмет первого уровня; каждый дубликат только банкуется сырой копией, в том числе на максимальном уровне. Уровни меняют отдельные клиентские события улучшения.
FireArtifactEffect
Запустить эффект-камень от имени артефакта — серверное событие, клиент его не шлёт.
Существует ради одного правила: FA-05 Staggered Entrance разносит свои
пять эффектов по полсекунды. Взвод в v0.2 — прямая запись в атрибут, а не
событие, поэтому отложить сам эффект нечем; откладывается весь запуск
целиком, и отложенный запуск ничем не отличается от обычного, кроме
момента. Боевые показания перечитываются на исполнении: ближайший враг
через полсекунды может быть другим. Если боя уже нет — событие ничего не
делает.
Fields
owner_id: EntityIdБоец, чей артефакт запускает эффект: локальный герой, союзник по party или PvP-соперник. Показания боя перечитываются от его имени.
effect_template_id: StoneTemplateIdДоля силы правила, посчитанная на флипе. В десятитысячных, потому что
enum событий выводит Eq, а f64 его не реализует: 7000 — это 0,7.
artifact_stone_id: ArtifactStoneTemplateIdКамень-аспект, чьё правило отложило этот прогон. Нужен, чтобы отложенный запуск попал в ту же строку разбора боя, что и мгновенный.
SetArtifactStoneLawTarget
Назначить камню правой колонки закон, на который он действует, или снять
назначение (law_template_id: None). Можно менять в бою.
Адресом служит один закон, и этого хватает в том числе камням про мосты: у моста нет своего идентификатора, но в v0.2 у закона ровно один партнёр, поэтому «мост, в котором состоит закон X» — однозначный адрес. Отсюда следствие: если игрок разберёт мост выбранного закона и построит ему другой, камень переедет на новый мост сам.
QuickEquipAbilityStones
Заполняет свободные открытые сокеты ОДНОЙ способности лучшими камнями из коллекции. Закрытые и уже занятые сокеты пропускаются, правила приёма те же, что у ручной установки: совместимость по тегам, одно семейство на один Imprint, один шаблон на способность. Сокет, которому нечего предложить, остаётся пустым без ошибки. Добавлено в хвост enum, чтобы не сдвинуть postcard-теги существующих.
UpgradeAllAbilityStones
Поднимает уровень каждого камня способности, которому хватает сырых копий, — столько уровней подряд, сколько позволяет лестница. Камни в сокетах и в коллекции обрабатываются одинаково; камень, который не может оплатить следующий уровень, пропускается, а не роняет весь вызов. Добавлено в хвост enum, чтобы не сдвинуть postcard-теги существующих.
UpgradedAbilityStones
Что именно подняла массовая прокачка камней способностей: id шаблона ->
(уровень до, после). Как UpgradedStones — фронт показывает по нему окно
результата. Пустым не отправляется.
Добавлено в хвост enum, чтобы не сдвинуть postcard-теги существующих.
Fields
upgraded_ability_stones: UpgradedAbilityStonesMapUpgradeArtifact
Raises one owned artifact by one level and atomically spends the exact raw-copy cost configured for that next level. Appended at the enum tail to preserve postcard tags of every existing event.
Fields
template_id: ArtifactTemplateIdResetCores
Сбрасывает уровни ОБОИХ ядер в 0 и возвращает всю валюту, потраченную
на их подъём (точная сумма core_level_cost по обеим лестницам).
Уровень 0 не даёт слотов законов, поэтому все законы снимаются со
слотов путём UnslotLaw: мосты уходят, камни артефакта забывают
выбранные законы. Сами законы, их уровни и копии не трогаются.
Добавлено в хвост enum ради стабильности postcard-тегов.
SetArenaWorldSide
Выбор мира (Real/Fantasy), с которого игрок стартует арена-бои — и как атакующий, и как снапшот-оппонент в чужих боях. Валиден только при разлоченном флипе. Добавлено в хвост enum ради стабильности postcard-тегов.
Implementations§
Source§impl OverlordEvent
impl OverlordEvent
Sourcepub fn combat_origin(&self) -> Option<CombatEventOrigin>
pub fn combat_origin(&self) -> Option<CombatEventOrigin>
Provenance of a trigger-eligible combat outcome, or None when this
event is not one.
The outcome vocabulary is exactly what a trigger can subscribe to:
Damage (an attack, a crit — the crit flag rides in damage_data),
Heal, Evasion (a dodge), CounterAttack, Multicast and
EntityDeath (a mob death). Everything else answers None, including
the carriers of OverlordEvent::carried_origin: a trigger fires on
the damage a cast produced, never on the cast itself. GlobalFlip
answers None too — a flip is a state transition, not a combat action,
and must never read as Core.
Sourcepub fn is_core_combat_event(&self) -> bool
pub fn is_core_combat_event(&self) -> bool
Whether a trigger may react to this event. False for every non-combat event, for every carrier, and for anything a modifier produced.
Sourcepub fn carried_origin(&self) -> Option<CombatEventOrigin>
pub fn carried_origin(&self) -> Option<CombatEventOrigin>
Provenance this event hands down to whatever it produces — the outcomes above plus the carriers that forward a producer’s work.
A modifier’s work does not reach its outcome in one hop: a stone that
grants an extra swing emits a cast, the cast schedules a projectile, the
projectile lands damage. Each link therefore carries provenance, so the
mark survives every hop, including the delayed ones that leave through
crate::fight::FightClock. The carriers are the ability-cast chain
(StartCastAbility / StartedCastAbility / CastAbility), the
projectile chain (StartCastProjectile / StartedCastProjectile /
CastProjectile) and effect dispatch (EntityApplyEffect / CastEffect
/ CastEffectFromEvent).
CastEffectFromEvent derives instead of storing: it already boxes the
event the subscription fired on, which is the exact producer to inherit
from. This is what keeps the “Proc damage → subscribed effect → heal”
hop from resetting to Core, at any depth.
Two things are deliberately not carriers. A combatant spawned by a
modifier fights with its own Core actions — it is a real fighter whose
rate is bounded by its own cadence, not an instant re-entry. And
FightProgress, the global heartbeat, drives every entity’s turn, so it
belongs to no single producer.
Sourcepub fn set_origin(&mut self, new_origin: CombatEventOrigin) -> bool
pub fn set_origin(&mut self, new_origin: CombatEventOrigin) -> bool
Restamps provenance on any event that carries it — outcome or carrier.
Returns false (and changes nothing) for events that carry none,
CastEffectFromEvent included: it derives from its boxed caller and has
no field of its own.
This is how a modifier’s output is marked without every emit site knowing about modifiers: the producing scope restamps whatever the fight primitives emitted.
Sourcepub fn with_origin(self, new_origin: CombatEventOrigin) -> Self
pub fn with_origin(self, new_origin: CombatEventOrigin) -> Self
Owned form of OverlordEvent::set_origin.
Sourcepub fn carries_origin(&self) -> bool
pub fn carries_origin(&self) -> bool
Whether this event already carries provenance, i.e. whether
OverlordEvent::set_origin can mark it. A non-Core producer scope may
only emit events for which this holds — see
crate::mechanics::fight::OriginSink.
Trait Implementations§
Source§impl Clone for OverlordEvent
impl Clone for OverlordEvent
Source§fn clone(&self) -> OverlordEvent
fn clone(&self) -> OverlordEvent
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for OverlordEvent
impl Debug for OverlordEvent
Source§impl<'de> Deserialize<'de> for OverlordEvent
impl<'de> Deserialize<'de> for OverlordEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Display for OverlordEvent
impl Display for OverlordEvent
Source§impl Event for OverlordEvent
impl Event for OverlordEvent
Source§impl EventHandler<OverlordEvent, OverlordState> for PureEventHandler
impl EventHandler<OverlordEvent, OverlordState> for PureEventHandler
type Context = ()
async fn create_context_for_batch( &self, _state: &OverlordState, ) -> Result<Self::Context>
Source§async fn handle_event(
&mut self,
_ctx: &Self::Context,
event: &OverlordEvent,
meta: EventMeta,
prev_state: &OverlordState,
state: OverlordState,
) -> Result<EventHandleResult<OverlordEvent, OverlordState>>
async fn handle_event( &mut self, _ctx: &Self::Context, event: &OverlordEvent, meta: EventMeta, prev_state: &OverlordState, state: OverlordState, ) -> Result<EventHandleResult<OverlordEvent, OverlordState>>
prev_state is the System’s state before this event
(same data as state, by reference — avoids an extra clone for the
compute_fields diff). Impls are responsible for:
pure state mutation -> compute_fields fold (diff vs prev_state, runs for
failed results too; prepend emitted events) -> DB persistence /
validation -> analytics deferral.
Err(_) aborts the whole batch (txn rollback). “Soft” failures must be
returned as Ok(EventHandleResult::fail(...)).Source§fn compute_fields(
&self,
state: &mut OverlordState,
prev_state: &OverlordState,
) -> Vec<OverlordEvent>
fn compute_fields( &self, state: &mut OverlordState, prev_state: &OverlordState, ) -> Vec<OverlordEvent>
handle_event and by
System::apply_state_with_compute_fields.Source§fn collect_due_scheduled(&mut self, current_tick: u64) -> Vec<OverlordEvent>
fn collect_due_scheduled(&mut self, current_tick: u64) -> Vec<OverlordEvent>
current_tick.
Drained alongside the delayed/cron plugins on every tick. Lets a
handler own domain scheduling (e.g. the fight clock) so the same
state drives both the live system and standalone simulations.
Deliberately has no default body — every impl must state it explicitly.async fn finalize_state( &self, _ctx: &Self::Context, _state: &mut OverlordState, ) -> Result<()>
Source§async fn persist_in_memory_state(
&self,
_ctx: &Self::Context,
_state: &OverlordState,
) -> Result<()>
async fn persist_in_memory_state( &self, _ctx: &Self::Context, _state: &OverlordState, ) -> Result<()>
§fn event_needs_full_context(&self, _event: &E, _state: &S) -> bool
fn event_needs_full_context(&self, _event: &E, _state: &S) -> bool
event may touch the context’s backing resources
(DB transaction, persistence). Handlers that support pure (DB-less)
contexts override this for events whose handling is pure logic
end-to-end; the default — true for every event — keeps the eager
full-context behavior. state is the System state at dispatch time —
handlers use it for state-dependent persistence (e.g. quest
subscriptions that persist progress on otherwise-pure events).§fn create_pure_context_for_batch(
&self,
state: &S,
) -> impl Future<Output = Result<Self::Context, Error>> + Send
fn create_pure_context_for_batch( &self, state: &S, ) -> impl Future<Output = Result<Self::Context, Error>> + Send
event_needs_full_context == false. Defaults to the full context.§fn context_is_pure(&self, _ctx: &Self::Context) -> bool
fn context_is_pure(&self, _ctx: &Self::Context) -> bool
ctx is a pure (DB-less) context that must be upgraded via
upgrade_context before handling a full-context event.Source§impl EventStruct<OverlordEvent> for OverlordEventAbilityCaseOpened
impl EventStruct<OverlordEvent> for OverlordEventAbilityCaseOpened
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventAcceptGift
impl EventStruct<OverlordEvent> for OverlordEventAcceptGift
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventAcceptResistTask
impl EventStruct<OverlordEvent> for OverlordEventAcceptResistTask
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventAcceptTask
impl EventStruct<OverlordEvent> for OverlordEventAcceptTask
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventAddBundleGroup
impl EventStruct<OverlordEvent> for OverlordEventAddBundleGroup
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventAddCharacterToParty
impl EventStruct<OverlordEvent> for OverlordEventAddCharacterToParty
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventAfkRewardClaimed
impl EventStruct<OverlordEvent> for OverlordEventAfkRewardClaimed
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventAfkRewardsGatingUnlocked
impl EventStruct<OverlordEvent> for OverlordEventAfkRewardsGatingUnlocked
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventAutoChestOpenItemCase
impl EventStruct<OverlordEvent> for OverlordEventAutoChestOpenItemCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventBirdShown
impl EventStruct<OverlordEvent> for OverlordEventBirdShown
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventBuyArenaTicket
impl EventStruct<OverlordEvent> for OverlordEventBuyArenaTicket
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventBuyOffer
impl EventStruct<OverlordEvent> for OverlordEventBuyOffer
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventBuySkins
impl EventStruct<OverlordEvent> for OverlordEventBuySkins
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCastAbility
impl EventStruct<OverlordEvent> for OverlordEventCastAbility
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCastEffect
impl EventStruct<OverlordEvent> for OverlordEventCastEffect
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCastEffectFromEvent
impl EventStruct<OverlordEvent> for OverlordEventCastEffectFromEvent
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCastProjectile
impl EventStruct<OverlordEvent> for OverlordEventCastProjectile
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCatchResistTask
impl EventStruct<OverlordEvent> for OverlordEventCatchResistTask
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimAfkInstantRewardGems
impl EventStruct<OverlordEvent> for OverlordEventClaimAfkInstantRewardGems
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimAfkReward
impl EventStruct<OverlordEvent> for OverlordEventClaimAfkReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimAllMails
impl EventStruct<OverlordEvent> for OverlordEventClaimAllMails
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimAllProgressPassRewards
impl EventStruct<OverlordEvent> for OverlordEventClaimAllProgressPassRewards
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimAllQuests
impl EventStruct<OverlordEvent> for OverlordEventClaimAllQuests
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimBundleStepGeneric
impl EventStruct<OverlordEvent> for OverlordEventClaimBundleStepGeneric
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimMail
impl EventStruct<OverlordEvent> for OverlordEventClaimMail
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimProgressPassFreeReward
impl EventStruct<OverlordEvent> for OverlordEventClaimProgressPassFreeReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimProgressPassPaidReward
impl EventStruct<OverlordEvent> for OverlordEventClaimProgressPassPaidReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimQuest
impl EventStruct<OverlordEvent> for OverlordEventClaimQuest
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimQuestProgressionReward
impl EventStruct<OverlordEvent> for OverlordEventClaimQuestProgressionReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimRatingRewards
impl EventStruct<OverlordEvent> for OverlordEventClaimRatingRewards
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimReferralDailyReward
impl EventStruct<OverlordEvent> for OverlordEventClaimReferralDailyReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimReferralLvlUpReward
impl EventStruct<OverlordEvent> for OverlordEventClaimReferralLvlUpReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimResistTaskReward
impl EventStruct<OverlordEvent> for OverlordEventClaimResistTaskReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimSuzerainReward
impl EventStruct<OverlordEvent> for OverlordEventClaimSuzerainReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimTalentResearch
impl EventStruct<OverlordEvent> for OverlordEventClaimTalentResearch
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimTaskReward
impl EventStruct<OverlordEvent> for OverlordEventClaimTaskReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimUpgradeItemCase
impl EventStruct<OverlordEvent> for OverlordEventClaimUpgradeItemCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClaimVassalReward
impl EventStruct<OverlordEvent> for OverlordEventClaimVassalReward
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventClientLifecycle
impl EventStruct<OverlordEvent> for OverlordEventClientLifecycle
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCounterAttack
impl EventStruct<OverlordEvent> for OverlordEventCounterAttack
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCreateAbilityPreset
impl EventStruct<OverlordEvent> for OverlordEventCreateAbilityPreset
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCreateLawBridge
impl EventStruct<OverlordEvent> for OverlordEventCreateLawBridge
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCurrencyDecrease
impl EventStruct<OverlordEvent> for OverlordEventCurrencyDecrease
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCurrencyIncrease
impl EventStruct<OverlordEvent> for OverlordEventCurrencyIncrease
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventCustomEvent
impl EventStruct<OverlordEvent> for OverlordEventCustomEvent
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDamage
impl EventStruct<OverlordEvent> for OverlordEventDamage
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDeleteAllMails
impl EventStruct<OverlordEvent> for OverlordEventDeleteAllMails
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDeleteMail
impl EventStruct<OverlordEvent> for OverlordEventDeleteMail
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDerivedAbilityStrike
impl EventStruct<OverlordEvent> for OverlordEventDerivedAbilityStrike
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDisableAutoChest
impl EventStruct<OverlordEvent> for OverlordEventDisableAutoChest
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDisableAutoChestFilter
impl EventStruct<OverlordEvent> for OverlordEventDisableAutoChestFilter
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDisableAutoChestPowerCompare
impl EventStruct<OverlordEvent> for OverlordEventDisableAutoChestPowerCompare
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDisableAutoSell
impl EventStruct<OverlordEvent> for OverlordEventDisableAutoSell
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventDisableCaseUpgradePopUp
impl EventStruct<OverlordEvent> for OverlordEventDisableCaseUpgradePopUp
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEditAbilityPreset
impl EventStruct<OverlordEvent> for OverlordEventEditAbilityPreset
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEnableAutoChest
impl EventStruct<OverlordEvent> for OverlordEventEnableAutoChest
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEnableAutoChestFilter
impl EventStruct<OverlordEvent> for OverlordEventEnableAutoChestFilter
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEnableAutoChestPowerCompare
impl EventStruct<OverlordEvent> for OverlordEventEnableAutoChestPowerCompare
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEnableAutoSell
impl EventStruct<OverlordEvent> for OverlordEventEnableAutoSell
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEnableCaseUpgradePopUp
impl EventStruct<OverlordEvent> for OverlordEventEnableCaseUpgradePopUp
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEndFight
impl EventStruct<OverlordEvent> for OverlordEventEndFight
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEndMove
impl EventStruct<OverlordEvent> for OverlordEventEndMove
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEntityAddAbilityCooldown
impl EventStruct<OverlordEvent> for OverlordEventEntityAddAbilityCooldown
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEntityApplyEffect
impl EventStruct<OverlordEvent> for OverlordEventEntityApplyEffect
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEntityCancelCastWithCooldown
impl EventStruct<OverlordEvent> for OverlordEventEntityCancelCastWithCooldown
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEntityDeath
impl EventStruct<OverlordEvent> for OverlordEventEntityDeath
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEntityIncrAttribute
impl EventStruct<OverlordEvent> for OverlordEventEntityIncrAttribute
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEntityIncrAttributeDelayed
impl EventStruct<OverlordEvent> for OverlordEventEntityIncrAttributeDelayed
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEntityStun
impl EventStruct<OverlordEvent> for OverlordEventEntityStun
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEquipAbilities
impl EventStruct<OverlordEvent> for OverlordEventEquipAbilities
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEquipAbility
impl EventStruct<OverlordEvent> for OverlordEventEquipAbility
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEquipAndUnequipSkins
impl EventStruct<OverlordEvent> for OverlordEventEquipAndUnequipSkins
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEquipArtifact
impl EventStruct<OverlordEvent> for OverlordEventEquipArtifact
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEquipPet
impl EventStruct<OverlordEvent> for OverlordEventEquipPet
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEquipPets
impl EventStruct<OverlordEvent> for OverlordEventEquipPets
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventError
impl EventStruct<OverlordEvent> for OverlordEventError
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventEvasion
impl EventStruct<OverlordEvent> for OverlordEventEvasion
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventFastEquipAbilities
impl EventStruct<OverlordEvent> for OverlordEventFastEquipAbilities
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventFastEquipPets
impl EventStruct<OverlordEvent> for OverlordEventFastEquipPets
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventFightCustomEvent
impl EventStruct<OverlordEvent> for OverlordEventFightCustomEvent
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventFightProgress
impl EventStruct<OverlordEvent> for OverlordEventFightProgress
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventFightVisualEvent
impl EventStruct<OverlordEvent> for OverlordEventFightVisualEvent
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventFireArtifactEffect
impl EventStruct<OverlordEvent> for OverlordEventFireArtifactEffect
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventGiveResistTask
impl EventStruct<OverlordEvent> for OverlordEventGiveResistTask
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventGiveTask
impl EventStruct<OverlordEvent> for OverlordEventGiveTask
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventGlobalFlip
impl EventStruct<OverlordEvent> for OverlordEventGlobalFlip
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventHandsHitted
impl EventStruct<OverlordEvent> for OverlordEventHandsHitted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventHeal
impl EventStruct<OverlordEvent> for OverlordEventHeal
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventHiddenQuestCompleted
impl EventStruct<OverlordEvent> for OverlordEventHiddenQuestCompleted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventHitHands
impl EventStruct<OverlordEvent> for OverlordEventHitHands
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventInsertArtifactStone
impl EventStruct<OverlordEvent> for OverlordEventInsertArtifactStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventInsertStone
impl EventStruct<OverlordEvent> for OverlordEventInsertStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventItemCaseUpgraded
impl EventStruct<OverlordEvent> for OverlordEventItemCaseUpgraded
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventItemSold
impl EventStruct<OverlordEvent> for OverlordEventItemSold
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventItemsExpired
impl EventStruct<OverlordEvent> for OverlordEventItemsExpired
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventLevelUpClass
impl EventStruct<OverlordEvent> for OverlordEventLevelUpClass
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventLinkGuestAccount
impl EventStruct<OverlordEvent> for OverlordEventLinkGuestAccount
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventMakeAllRead
impl EventStruct<OverlordEvent> for OverlordEventMakeAllRead
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventMakeRead
impl EventStruct<OverlordEvent> for OverlordEventMakeRead
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventMoveProgress
impl EventStruct<OverlordEvent> for OverlordEventMoveProgress
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventMulticast
impl EventStruct<OverlordEvent> for OverlordEventMulticast
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewAbilities
impl EventStruct<OverlordEvent> for OverlordEventNewAbilities
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewAbilityStones
impl EventStruct<OverlordEvent> for OverlordEventNewAbilityStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewAutoChestFilter
impl EventStruct<OverlordEvent> for OverlordEventNewAutoChestFilter
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewCharacterLevel
impl EventStruct<OverlordEvent> for OverlordEventNewCharacterLevel
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewGift
impl EventStruct<OverlordEvent> for OverlordEventNewGift
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewLawCopies
impl EventStruct<OverlordEvent> for OverlordEventNewLawCopies
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewMail
impl EventStruct<OverlordEvent> for OverlordEventNewMail
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewOffer
impl EventStruct<OverlordEvent> for OverlordEventNewOffer
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewPets
impl EventStruct<OverlordEvent> for OverlordEventNewPets
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewQuests
impl EventStruct<OverlordEvent> for OverlordEventNewQuests
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewSuzerain
impl EventStruct<OverlordEvent> for OverlordEventNewSuzerain
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventNewTask
impl EventStruct<OverlordEvent> for OverlordEventNewTask
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventOfferPurchaseCompleted
impl EventStruct<OverlordEvent> for OverlordEventOfferPurchaseCompleted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventOfferPurchaseFailed
impl EventStruct<OverlordEvent> for OverlordEventOfferPurchaseFailed
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventOpenAbilityCase
impl EventStruct<OverlordEvent> for OverlordEventOpenAbilityCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventOpenItemCase
impl EventStruct<OverlordEvent> for OverlordEventOpenItemCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventOpenPetCase
impl EventStruct<OverlordEvent> for OverlordEventOpenPetCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPatronQuestCompleted
impl EventStruct<OverlordEvent> for OverlordEventPatronQuestCompleted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPetCaseOpened
impl EventStruct<OverlordEvent> for OverlordEventPetCaseOpened
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPlayerDeath
impl EventStruct<OverlordEvent> for OverlordEventPlayerDeath
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPlayerEquipItem
impl EventStruct<OverlordEvent> for OverlordEventPlayerEquipItem
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPlayerNewArtifacts
impl EventStruct<OverlordEvent> for OverlordEventPlayerNewArtifacts
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPlayerNewItems
impl EventStruct<OverlordEvent> for OverlordEventPlayerNewItems
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPlayerNewStones
impl EventStruct<OverlordEvent> for OverlordEventPlayerNewStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPlinkoBallDropped
impl EventStruct<OverlordEvent> for OverlordEventPlinkoBallDropped
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPrepareFight
impl EventStruct<OverlordEvent> for OverlordEventPrepareFight
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventPurchasesBanned
impl EventStruct<OverlordEvent> for OverlordEventPurchasesBanned
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventQuestCompleted
impl EventStruct<OverlordEvent> for OverlordEventQuestCompleted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventQuickEquipAbilityStones
impl EventStruct<OverlordEvent> for OverlordEventQuickEquipAbilityStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventQuickEquipStones
impl EventStruct<OverlordEvent> for OverlordEventQuickEquipStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRaidDungeon
impl EventStruct<OverlordEvent> for OverlordEventRaidDungeon
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRateUs
impl EventStruct<OverlordEvent> for OverlordEventRateUs
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRateUsShown
impl EventStruct<OverlordEvent> for OverlordEventRateUsShown
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventReferralDailyRewardStatusUpdate
impl EventStruct<OverlordEvent> for OverlordEventReferralDailyRewardStatusUpdate
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRefreshArenaMatchmaking
impl EventStruct<OverlordEvent> for OverlordEventRefreshArenaMatchmaking
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRefreshPartyMemberState
impl EventStruct<OverlordEvent> for OverlordEventRefreshPartyMemberState
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRefreshPartyPlayers
impl EventStruct<OverlordEvent> for OverlordEventRefreshPartyPlayers
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRemoveArtifactStone
impl EventStruct<OverlordEvent> for OverlordEventRemoveArtifactStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRemoveAutoChestFilter
impl EventStruct<OverlordEvent> for OverlordEventRemoveAutoChestFilter
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRemoveCharacterFromParty
impl EventStruct<OverlordEvent> for OverlordEventRemoveCharacterFromParty
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRemoveLawBridge
impl EventStruct<OverlordEvent> for OverlordEventRemoveLawBridge
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRemoveStone
impl EventStruct<OverlordEvent> for OverlordEventRemoveStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRemoveVassal
impl EventStruct<OverlordEvent> for OverlordEventRemoveVassal
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventResetAdUsage
impl EventStruct<OverlordEvent> for OverlordEventResetAdUsage
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventResetCores
impl EventStruct<OverlordEvent> for OverlordEventResetCores
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventResetInstantRewardGemsPressCount
impl EventStruct<OverlordEvent> for OverlordEventResetInstantRewardGemsPressCount
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventResetOffers
impl EventStruct<OverlordEvent> for OverlordEventResetOffers
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventResetRepeatingQuests
impl EventStruct<OverlordEvent> for OverlordEventResetRepeatingQuests
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventResistTaskAccepted
impl EventStruct<OverlordEvent> for OverlordEventResistTaskAccepted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventResistTaskCatched
impl EventStruct<OverlordEvent> for OverlordEventResistTaskCatched
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventResistTaskFinished
impl EventStruct<OverlordEvent> for OverlordEventResistTaskFinished
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRespec
impl EventStruct<OverlordEvent> for OverlordEventRespec
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventRunCheat
impl EventStruct<OverlordEvent> for OverlordEventRunCheat
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSellItem
impl EventStruct<OverlordEvent> for OverlordEventSellItem
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSendGift
impl EventStruct<OverlordEvent> for OverlordEventSendGift
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetAbilityGachaWishlist
impl EventStruct<OverlordEvent> for OverlordEventSetAbilityGachaWishlist
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetArenaWorldSide
impl EventStruct<OverlordEvent> for OverlordEventSetArenaWorldSide
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetArtifactStoneLawTarget
impl EventStruct<OverlordEvent> for OverlordEventSetArtifactStoneLawTarget
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetCharacterBlocked
impl EventStruct<OverlordEvent> for OverlordEventSetCharacterBlocked
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetConnectionStore
impl EventStruct<OverlordEvent> for OverlordEventSetConnectionStore
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetCustomValue
impl EventStruct<OverlordEvent> for OverlordEventSetCustomValue
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetFightContentLoading
impl EventStruct<OverlordEvent> for OverlordEventSetFightContentLoading
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetGearOverrideEnabled
impl EventStruct<OverlordEvent> for OverlordEventSetGearOverrideEnabled
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetMaxHp
impl EventStruct<OverlordEvent> for OverlordEventSetMaxHp
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetPetFacetLaw
impl EventStruct<OverlordEvent> for OverlordEventSetPetFacetLaw
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetPetGachaWishlist
impl EventStruct<OverlordEvent> for OverlordEventSetPetGachaWishlist
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetRatingRewardAvailability
impl EventStruct<OverlordEvent> for OverlordEventSetRatingRewardAvailability
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSetUsername
impl EventStruct<OverlordEvent> for OverlordEventSetUsername
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventShowBird
impl EventStruct<OverlordEvent> for OverlordEventShowBird
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventShowRateUs
impl EventStruct<OverlordEvent> for OverlordEventShowRateUs
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSkipTalentResearch
impl EventStruct<OverlordEvent> for OverlordEventSkipTalentResearch
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSkipUpgradeItemCase
impl EventStruct<OverlordEvent> for OverlordEventSkipUpgradeItemCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSlotLaw
impl EventStruct<OverlordEvent> for OverlordEventSlotLaw
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSocketAbilityStone
impl EventStruct<OverlordEvent> for OverlordEventSocketAbilityStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSpawnEntity
impl EventStruct<OverlordEvent> for OverlordEventSpawnEntity
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSpeedupTalentResearch
impl EventStruct<OverlordEvent> for OverlordEventSpeedupTalentResearch
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventSpeedupUpgradeItemCase
impl EventStruct<OverlordEvent> for OverlordEventSpeedupUpgradeItemCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStageCleared
impl EventStruct<OverlordEvent> for OverlordEventStageCleared
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartArenaPVPSync
impl EventStruct<OverlordEvent> for OverlordEventStartArenaPVPSync
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartArenaRematchSync
impl EventStruct<OverlordEvent> for OverlordEventStartArenaRematchSync
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartCastAbility
impl EventStruct<OverlordEvent> for OverlordEventStartCastAbility
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartCastProjectile
impl EventStruct<OverlordEvent> for OverlordEventStartCastProjectile
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartFight
impl EventStruct<OverlordEvent> for OverlordEventStartFight
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartGame
impl EventStruct<OverlordEvent> for OverlordEventStartGame
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartMove
impl EventStruct<OverlordEvent> for OverlordEventStartMove
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartTalentResearch
impl EventStruct<OverlordEvent> for OverlordEventStartTalentResearch
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartVassalPVPSync
impl EventStruct<OverlordEvent> for OverlordEventStartVassalPVPSync
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartedCastAbility
impl EventStruct<OverlordEvent> for OverlordEventStartedCastAbility
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStartedCastProjectile
impl EventStruct<OverlordEvent> for OverlordEventStartedCastProjectile
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStatueActivateSet
impl EventStruct<OverlordEvent> for OverlordEventStatueActivateSet
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStatueAddSet
impl EventStruct<OverlordEvent> for OverlordEventStatueAddSet
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStatueLockSlot
impl EventStruct<OverlordEvent> for OverlordEventStatueLockSlot
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStatueRenameSet
impl EventStruct<OverlordEvent> for OverlordEventStatueRenameSet
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStatueRoll
impl EventStruct<OverlordEvent> for OverlordEventStatueRoll
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStatueRollNewSlot
impl EventStruct<OverlordEvent> for OverlordEventStatueRollNewSlot
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventStoneTriggerFired
impl EventStruct<OverlordEvent> for OverlordEventStoneTriggerFired
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventTalentResearchStarted
impl EventStruct<OverlordEvent> for OverlordEventTalentResearchStarted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventTaskAccepted
impl EventStruct<OverlordEvent> for OverlordEventTaskAccepted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventTaskFinished
impl EventStruct<OverlordEvent> for OverlordEventTaskFinished
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventTutorialShown
impl EventStruct<OverlordEvent> for OverlordEventTutorialShown
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventTutorialStepCompleted
impl EventStruct<OverlordEvent> for OverlordEventTutorialStepCompleted
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUnequipAbility
impl EventStruct<OverlordEvent> for OverlordEventUnequipAbility
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUnequipPet
impl EventStruct<OverlordEvent> for OverlordEventUnequipPet
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUnslotLaw
impl EventStruct<OverlordEvent> for OverlordEventUnslotLaw
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUnsocketAbilityStone
impl EventStruct<OverlordEvent> for OverlordEventUnsocketAbilityStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpdateActiveLoopTaskId
impl EventStruct<OverlordEvent> for OverlordEventUpdateActiveLoopTaskId
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpdateAutoChestBatchSize
impl EventStruct<OverlordEvent> for OverlordEventUpdateAutoChestBatchSize
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpdateAutoChestFilter
impl EventStruct<OverlordEvent> for OverlordEventUpdateAutoChestFilter
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAbility
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAbility
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAbilityCase
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAbilityCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAbilitySlot
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAbilitySlot
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAbilityStone
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAbilityStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllAbilities
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllAbilities
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllAbilityStones
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllAbilityStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllEffectStones
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllEffectStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllPets
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllPets
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllTriggerStones
impl EventStruct<OverlordEvent> for OverlordEventUpgradeAllTriggerStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeArtifact
impl EventStruct<OverlordEvent> for OverlordEventUpgradeArtifact
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeArtifactStone
impl EventStruct<OverlordEvent> for OverlordEventUpgradeArtifactStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeCore
impl EventStruct<OverlordEvent> for OverlordEventUpgradeCore
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeItemCase
impl EventStruct<OverlordEvent> for OverlordEventUpgradeItemCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeLaw
impl EventStruct<OverlordEvent> for OverlordEventUpgradeLaw
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradePet
impl EventStruct<OverlordEvent> for OverlordEventUpgradePet
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradePetCase
impl EventStruct<OverlordEvent> for OverlordEventUpgradePetCase
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradePetSlot
impl EventStruct<OverlordEvent> for OverlordEventUpgradePetSlot
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradeStone
impl EventStruct<OverlordEvent> for OverlordEventUpgradeStone
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradedAbilities
impl EventStruct<OverlordEvent> for OverlordEventUpgradedAbilities
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradedAbilityStones
impl EventStruct<OverlordEvent> for OverlordEventUpgradedAbilityStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradedPets
impl EventStruct<OverlordEvent> for OverlordEventUpgradedPets
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUpgradedStones
impl EventStruct<OverlordEvent> for OverlordEventUpgradedStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventUserRating
impl EventStruct<OverlordEvent> for OverlordEventUserRating
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventWatchAd
impl EventStruct<OverlordEvent> for OverlordEventWatchAd
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl EventStruct<OverlordEvent> for OverlordEventWaveCleared
impl EventStruct<OverlordEvent> for OverlordEventWaveCleared
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl From<OverlordEvent> for JsValuewhere
OverlordEvent: Serialize,
impl From<OverlordEvent> for JsValuewhere
OverlordEvent: Serialize,
Source§fn from(value: OverlordEvent) -> Self
fn from(value: OverlordEvent) -> Self
Source§impl FromWasmAbi for OverlordEventwhere
Self: DeserializeOwned,
impl FromWasmAbi for OverlordEventwhere
Self: DeserializeOwned,
Source§impl IntoWasmAbi for OverlordEventwhere
OverlordEvent: Serialize,
impl IntoWasmAbi for OverlordEventwhere
OverlordEvent: Serialize,
Source§impl JsonSchema for OverlordEvent
impl JsonSchema for OverlordEvent
Source§fn schema_name() -> String
fn schema_name() -> String
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
§fn is_referenceable() -> bool
fn is_referenceable() -> bool
$ref keyword. Read moreSource§impl OptionFromWasmAbi for OverlordEventwhere
Self: DeserializeOwned,
impl OptionFromWasmAbi for OverlordEventwhere
Self: DeserializeOwned,
Source§impl OptionIntoWasmAbi for OverlordEventwhere
OverlordEvent: Serialize,
impl OptionIntoWasmAbi for OverlordEventwhere
OverlordEvent: Serialize,
Source§impl PartialEq for OverlordEvent
impl PartialEq for OverlordEvent
Source§impl RefFromWasmAbi for OverlordEventwhere
Self: DeserializeOwned,
impl RefFromWasmAbi for OverlordEventwhere
Self: DeserializeOwned,
Source§type Abi = <JsType as RefFromWasmAbi>::Abi
type Abi = <JsType as RefFromWasmAbi>::Abi
Self are recovered from.Source§type Anchor = SelfOwner<OverlordEvent>
type Anchor = SelfOwner<OverlordEvent>
Self for the duration of the
invocation of the function that has an &Self parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.Source§impl Serialize for OverlordEvent
impl Serialize for OverlordEvent
Source§impl Tsify for OverlordEvent
impl Tsify for OverlordEvent
const DECL: &'static str = "type __OverlordEventAbilityCaseRollType = AbilityCaseRollType;\ntype __OverlordEventAbilityDrop = AbilityDrop;\ntype __OverlordEventAbilityId = AbilityId;\ntype __OverlordEventAbilityPresetId = AbilityPresetId;\ntype __OverlordEventAbilitySlotId = AbilitySlotId;\ntype __OverlordEventAbilityStoneDrop = AbilityStoneDrop;\ntype __OverlordEventAbilityStoneId = AbilityStoneId;\ntype __OverlordEventAbilityStoneSocketIndex = AbilityStoneSocketIndex;\ntype __OverlordEventAdPlacement = AdPlacement;\ntype __OverlordEventAdRewardType = AdRewardType;\ntype __OverlordEventArtifactSocketSlot = ArtifactSocketSlot;\ntype __OverlordEventArtifactStoneTemplateId = ArtifactStoneTemplateId;\ntype __OverlordEventArtifactTemplateId = ArtifactTemplateId;\ntype __OverlordEventAutoChestFilter = AutoChestFilter;\ntype __OverlordEventAutoChestFilterId = AutoChestFilterId;\ntype __OverlordEventBirdVariantId = BirdVariantId;\ntype __OverlordEventBundleId = BundleId;\ntype __OverlordEventCheat = Cheat;\ntype __OverlordEventCombatEventOrigin = CombatEventOrigin;\ntype __OverlordEventCombatSource = CombatSource;\ntype __OverlordEventCoordinates = Coordinates;\ntype __OverlordEventCurrencyConsumer = CurrencyConsumer;\ntype __OverlordEventCurrencySource = CurrencySource;\ntype __OverlordEventCurrencyUnit = CurrencyUnit;\ntype __OverlordEventCustomEventData = CustomEventData;\ntype __OverlordEventDateTime<A> = DateTime<A>;\ntype __OverlordEventDungeonTemplateId = DungeonTemplateId;\ntype __OverlordEventEntityAttributes = EntityAttributes;\ntype __OverlordEventEntityId = EntityId;\ntype __OverlordEventEntityTeam = EntityTeam;\ntype __OverlordEventEntityTemplateId = EntityTemplateId;\ntype __OverlordEventEquippedAbilities = EquippedAbilities;\ntype __OverlordEventEquippedPets = EquippedPets;\ntype __OverlordEventFlipProgressSource = FlipProgressSource;\ntype __OverlordEventGift = Gift;\ntype __OverlordEventItem = Item;\ntype __OverlordEventItemType = ItemType;\ntype __OverlordEventLawTemplateId = LawTemplateId;\ntype __OverlordEventMail = Mail;\ntype __OverlordEventMailId = MailId;\ntype __OverlordEventOffer = Offer;\ntype __OverlordEventOfferId = OfferId;\ntype __OverlordEventOfferTemplateId = OfferTemplateId;\ntype __OverlordEventOverlordEvent = OverlordEvent;\ntype __OverlordEventPVPState = PVPState;\ntype __OverlordEventPetCaseRollType = PetCaseRollType;\ntype __OverlordEventPetDrop = PetDrop;\ntype __OverlordEventPetFacetLawRole = PetFacetLawRole;\ntype __OverlordEventPetId = PetId;\ntype __OverlordEventPetSlotId = PetSlotId;\ntype __OverlordEventPlinkoDirection = PlinkoDirection;\ntype __OverlordEventPrepareFightType = PrepareFightType;\ntype __OverlordEventQuestGroupType = QuestGroupType;\ntype __OverlordEventRatingRewardAvailability = RatingRewardAvailability;\ntype __OverlordEventRatingType = RatingType;\ntype __OverlordEventSkinId = SkinId;\ntype __OverlordEventStoneSocketSlot = StoneSocketSlot;\ntype __OverlordEventStoneTemplateId = StoneTemplateId;\ntype __OverlordEventSuzerain = Suzerain;\ntype __OverlordEventTalentId = TalentId;\ntype __OverlordEventUpgradedAbilitiesMap = UpgradedAbilitiesMap;\ntype __OverlordEventUpgradedAbilityStonesMap = UpgradedAbilityStonesMap;\ntype __OverlordEventUpgradedPetsMap = UpgradedPetsMap;\ntype __OverlordEventUpgradedStonesMap = UpgradedStonesMap;\ntype __OverlordEventUtc = Utc;\ntype __OverlordEventUuid = Uuid;\ntype __OverlordEventVassalTask = VassalTask;\ntype __OverlordEventWorldSide = WorldSide;\ndeclare namespace OverlordEvent {\n export type OpenItemCase = { OpenItemCase: { batch_size: number } };\n export type AutoChestOpenItemCase = { AutoChestOpenItemCase: { batch_size: number } };\n export type PlayerNewItems = { PlayerNewItems: { items: __OverlordEventItem[] } };\n export type PlayerEquipItem = { PlayerEquipItem: { item_id: __OverlordEventUuid } };\n export type SellItem = { SellItem: { item_id: __OverlordEventUuid } };\n export type ItemSold = { ItemSold: { item_id: __OverlordEventUuid } };\n /**\n * \u{421}\u{435}\u{440}\u{432}\u{435}\u{440}\u{2192}\u{43a}\u{43b}\u{438}\u{435}\u{43d}\u{442}: \u{43f}\u{440}\u{435}\u{434}\u{43c}\u{435}\u{442}\u{44b} \u{441} \u{438}\u{441}\u{442}\u{451}\u{43a}\u{448}\u{438}\u{43c} TTL \u{443}\u{434}\u{430}\u{43b}\u{435}\u{43d}\u{44b} (\u{441}\u{430}\u{43c}\u{43e} \u{443}\u{434}\u{430}\u{43b}\u{435}\u{43d}\u{438}\u{435} \u{2014} \u{432} \u{43f}\u{430}\u{442}\u{447}\u{435}).\n */\n export type ItemsExpired = { ItemsExpired: { item_ids: __OverlordEventUuid[] } };\n /**\n * \u{421}\u{435}\u{440}\u{432}\u{435}\u{440}\u{2192}\u{43a}\u{43b}\u{438}\u{435}\u{43d}\u{442}: \u{43f}\u{443}\u{442}\u{44c} \u{448}\u{430}\u{440}\u{438}\u{43a}\u{430} Plinko \u{434}\u{43b}\u{44f} \u{43e}\u{434}\u{43d}\u{43e}\u{433}\u{43e} \u{432}\u{44b}\u{434}\u{430}\u{43d}\u{43d}\u{43e}\u{433}\u{43e} \u{43f}\u{440}\u{435}\u{434}\u{43c}\u{435}\u{442}\u{430}.\n *\n * \u{41f}\u{443}\u{442}\u{44c} \u{43a}\u{430}\u{442}\u{438}\u{442} \u{441}\u{435}\u{440}\u{432}\u{435}\u{440} (\u{43e}\u{43d} \u{436}\u{435} \u{43d}\u{430}\u{447}\u{438}\u{441}\u{43b}\u{44f}\u{435}\u{442} \u{441}\u{442}\u{430}\u{442}\u{44b} \u{437}\u{430} \u{437}\u{430}\u{434}\u{435}\u{442}\u{44b}\u{435} \u{43a}\u{43e}\u{43b}\u{44b}\u{448}\u{43a}\u{438}), \u{43a}\u{43b}\u{438}\u{435}\u{43d}\u{442}\n * \u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{43f}\u{440}\u{43e}\u{438}\u{433}\u{440}\u{44b}\u{432}\u{430}\u{435}\u{442} \u{430}\u{43d}\u{438}\u{43c}\u{430}\u{446}\u{438}\u{44e} \u{440}\u{43e}\u{432}\u{43d}\u{43e} \u{43f}\u{43e} \u{44d}\u{442}\u{438}\u{43c} \u{448}\u{430}\u{433}\u{430}\u{43c}. \u{421}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{435} \u{438}\u{434}\u{451}\u{442} \u{421}\u{41b}\u{415}\u{414}\u{41e}\u{41c}\n * \u{437}\u{430} `PlayerNewItems`, \u{447}\u{442}\u{43e}\u{431}\u{44b} \u{43f}\u{440}\u{435}\u{434}\u{43c}\u{435}\u{442} \u{443}\u{436}\u{435} \u{431}\u{44b}\u{43b} \u{432} \u{438}\u{43d}\u{432}\u{435}\u{43d}\u{442}\u{430}\u{440}\u{435}; \u{441}\u{432}\u{44f}\u{437}\u{44c} \u{441}\n * \u{43d}\u{430}\u{433}\u{440}\u{430}\u{434}\u{43e}\u{439} \u{2014} \u{43f}\u{43e} `item_id`. `PlayerNewItems` \u{432}\u{44b}\u{434}\u{430}\u{451}\u{442}\u{441}\u{44f} \u{438} \u{432}\u{43d}\u{435} Plinko\n * (\u{432}\u{440}\u{435}\u{43c}\u{435}\u{43d}\u{43d}\u{44b}\u{435} \u{43f}\u{440}\u{435}\u{434}\u{43c}\u{435}\u{442}\u{44b} \u{43f}\u{440}\u{438} \u{432}\u{445}\u{43e}\u{434}\u{435}, \u{43d}\u{430}\u{433}\u{440}\u{430}\u{434}\u{44b}) \u{2014} \u{442}\u{430}\u{43c} \u{44d}\u{442}\u{43e}\u{433}\u{43e} \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{44f} \u{43d}\u{435}\u{442}.\n */\n export type PlinkoBallDropped = { PlinkoBallDropped: { item_id: __OverlordEventUuid; path: __OverlordEventPlinkoDirection[] } };\n export type UpgradeItemCase = { UpgradeItemCase: {} };\n export type ItemCaseUpgraded = { ItemCaseUpgraded: {} };\n export type SpeedupUpgradeItemCase = { SpeedupUpgradeItemCase: {} };\n export type SkipUpgradeItemCase = { SkipUpgradeItemCase: {} };\n export type ClaimUpgradeItemCase = { ClaimUpgradeItemCase: {} };\n export type EnableAutoSell = { EnableAutoSell: {} };\n export type DisableAutoSell = { DisableAutoSell: {} };\n export type SetGearOverrideEnabled = { SetGearOverrideEnabled: { item_type: __OverlordEventItemType; enabled: boolean } };\n export type EnableAutoChest = { EnableAutoChest: {} };\n export type DisableAutoChest = { DisableAutoChest: {} };\n export type EnableAutoChestFilter = { EnableAutoChestFilter: { filter_id: __OverlordEventAutoChestFilterId } };\n export type DisableAutoChestFilter = { DisableAutoChestFilter: {} };\n export type EnableAutoChestPowerCompare = { EnableAutoChestPowerCompare: {} };\n export type DisableAutoChestPowerCompare = { DisableAutoChestPowerCompare: {} };\n export type UpdateAutoChestBatchSize = { UpdateAutoChestBatchSize: { batch_size: number } };\n export type NewAutoChestFilter = { NewAutoChestFilter: { filter: __OverlordEventAutoChestFilter } };\n export type UpdateAutoChestFilter = { UpdateAutoChestFilter: { updated_filter: __OverlordEventAutoChestFilter } };\n export type RemoveAutoChestFilter = { RemoveAutoChestFilter: { filter_id: __OverlordEventAutoChestFilterId } };\n export type OpenAbilityCase = { OpenAbilityCase: { roll_type: __OverlordEventAbilityCaseRollType } };\n /**\n * \u{41e}\u{431}\u{43d}\u{43e}\u{432}\u{43b}\u{44f}\u{435}\u{442} \u{432}\u{438}\u{448}\u{43b}\u{438}\u{441}\u{442} \u{433}\u{430}\u{447}\u{438} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{435}\u{439}.\n * \u{421}\u{43f}\u{438}\u{441}\u{43e}\u{43a} \u{43e}\u{433}\u{440}\u{430}\u{43d}\u{438}\u{447}\u{435}\u{43d} \u{447}\u{438}\u{441}\u{43b}\u{43e}\u{43c} \u{441}\u{43b}\u{43e}\u{442}\u{43e}\u{432} \u{438} \u{440}\u{430}\u{437}\u{440}\u{435}\u{448}\u{435}\u{43d}\u{43d}\u{44b}\u{43c}\u{438} \u{440}\u{435}\u{434}\u{43a}\u{43e}\u{441}\u{442}\u{44f}\u{43c}\u{438} \u{442}\u{435}\u{43a}\u{443}\u{449}\u{435}\u{433}\u{43e} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{44f} \u{433}\u{430}\u{447}\u{438}.\n */\n export type SetAbilityGachaWishlist = { SetAbilityGachaWishlist: { ability_ids: __OverlordEventAbilityId[] } };\n /**\n * \u{41f}\u{43e}\u{432}\u{44b}\u{448}\u{430}\u{435}\u{442} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{443}\u{43a}\u{430}\u{437}\u{430}\u{43d}\u{43d}\u{43e}\u{433}\u{43e} \u{441}\u{43b}\u{43e}\u{442}\u{430} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{435}\u{439} \u{437}\u{430} Stardust.\n */\n export type UpgradeAbilitySlot = { UpgradeAbilitySlot: { slot_id: number } };\n export type AbilityCaseOpened = { AbilityCaseOpened: { batch_size: number } };\n export type NewAbilities = { NewAbilities: { abilities: __OverlordEventAbilityDrop[] } };\n export type FastEquipAbilities = { FastEquipAbilities: {} };\n export type EquipAbility = { EquipAbility: { slot_id: number; ability_id: __OverlordEventAbilityId } };\n export type UnequipAbility = { UnequipAbility: { slot_id: __OverlordEventAbilitySlotId } };\n export type EquipAbilities = { EquipAbilities: { equipped_abilities: __OverlordEventEquippedAbilities } };\n export type UpgradeAbility = { UpgradeAbility: { ability_id: __OverlordEventAbilityId } };\n export type UpgradeAllAbilities = { UpgradeAllAbilities: {} };\n export type UpgradedAbilities = { UpgradedAbilities: { upgraded_abilities: __OverlordEventUpgradedAbilitiesMap } };\n export type UpgradeAbilityCase = { UpgradeAbilityCase: {} };\n /**\n * \u{421}\u{442}\u{430}\u{432}\u{438}\u{442} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{438} \u{432} \u{441}\u{43e}\u{43a}\u{435}\u{442}. \u{421}\u{43e}\u{43a}\u{435}\u{442} \u{43d}\u{435}\u{441}\u{451}\u{442} \u{441}\u{442}\u{43e}\u{440}\u{43e}\u{43d}\u{443} (Real/Fantasy),\n * \u{43f}\u{43e}\u{44d}\u{442}\u{43e}\u{43c}\u{443} \u{43e}\u{434}\u{438}\u{43d} \u{438} \u{442}\u{43e}\u{442} \u{436}\u{435} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{43f}\u{43e}\u{434}\u{445}\u{43e}\u{434}\u{438}\u{442} \u{432} \u{43b}\u{44e}\u{431}\u{43e}\u{439} \u{438}\u{437} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{43e}\u{432}.\n */\n export type SocketAbilityStone = { SocketAbilityStone: { ability_id: __OverlordEventAbilityId; socket_index: __OverlordEventAbilityStoneSocketIndex; stone_id: __OverlordEventAbilityStoneId } };\n /**\n * \u{412}\u{44b}\u{43d}\u{438}\u{43c}\u{430}\u{435}\u{442} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{438}\u{437} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{430} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{438}.\n */\n export type UnsocketAbilityStone = { UnsocketAbilityStone: { ability_id: __OverlordEventAbilityId; socket_index: __OverlordEventAbilityStoneSocketIndex } };\n /**\n * \u{41f}\u{43e}\u{432}\u{44b}\u{448}\u{430}\u{435}\u{442} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{43a}\u{430}\u{43c}\u{43d}\u{44f} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{438}, \u{442}\u{440}\u{430}\u{442}\u{44f} \u{435}\u{433}\u{43e} \u{441}\u{44b}\u{440}\u{44b}\u{435} \u{43a}\u{43e}\u{43f}\u{438}\u{438}.\n */\n export type UpgradeAbilityStone = { UpgradeAbilityStone: { stone_id: __OverlordEventAbilityStoneId } };\n /**\n * \u{412}\u{44b}\u{434}\u{430}\u{447}\u{430} \u{43a}\u{43e}\u{43f}\u{438}\u{439} \u{43a}\u{430}\u{43c}\u{43d}\u{435}\u{439} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{435}\u{439} (\u{434}\u{440}\u{43e}\u{43f}/\u{43d}\u{430}\u{433}\u{440}\u{430}\u{434}\u{430}). \u{421}\u{435}\u{440}\u{432}\u{435}\u{440}\u{43d}\u{43e}\u{435} \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{435}.\n */\n export type NewAbilityStones = { NewAbilityStones: { stones: __OverlordEventAbilityStoneDrop[] } };\n export type CurrencyIncrease = { CurrencyIncrease: { currencies: __OverlordEventCurrencyUnit[]; currency_source: __OverlordEventCurrencySource } };\n export type CurrencyDecrease = { CurrencyDecrease: { currencies: __OverlordEventCurrencyUnit[]; currency_consumer: __OverlordEventCurrencyConsumer } };\n export type NewCharacterLevel = { NewCharacterLevel: { level: number } };\n export type StartGame = { StartGame: {} };\n export type PrepareFight = { PrepareFight: { prepare_fight_type: __OverlordEventPrepareFightType } };\n export type StartFight = { StartFight: { fight_id: __OverlordEventUuid } };\n export type FightProgress = { FightProgress: {} };\n export type EndFight = { EndFight: { fight_id: __OverlordEventUuid; is_win: boolean; pvp_state: __OverlordEventPVPState | null } };\n export type StageCleared = { StageCleared: {} };\n export type RaidDungeon = { RaidDungeon: { dungeon_id: __OverlordEventDungeonTemplateId; difficulty: number; amount: number } };\n export type WaveCleared = { WaveCleared: {} };\n export type StartVassalPVPSync = { StartVassalPVPSync: { opponent_id: __OverlordEventUuid; opponent_suzerain_id: __OverlordEventUuid | null } };\n export type StartArenaPVPSync = { StartArenaPVPSync: { opponent_id: __OverlordEventUuid; is_bot: boolean } };\n export type StartArenaRematchSync = { StartArenaRematchSync: { match_id: __OverlordEventUuid } };\n export type RefreshArenaMatchmaking = { RefreshArenaMatchmaking: {} };\n export type BuyArenaTicket = { BuyArenaTicket: {} };\n export type StartMove = { StartMove: { entity_id: __OverlordEventUuid; to: __OverlordEventCoordinates; duration_ticks: number } };\n export type EndMove = { EndMove: { entity_id: __OverlordEventUuid } };\n export type SpawnEntity = { SpawnEntity: { id: __OverlordEventEntityId; entity_template_id: __OverlordEventEntityTemplateId; position: __OverlordEventCoordinates; entity_team: __OverlordEventEntityTeam; has_big_hp_bar: boolean; entity_attributes: __OverlordEventEntityAttributes } };\n export type StartCastAbility = { StartCastAbility: { by_entity_id: __OverlordEventUuid; ability_id: __OverlordEventAbilityId; pet_id: __OverlordEventPetId | null; /**\n * Core/Proc provenance carried to this event\\\'s own output \u{2014} see\n * [`OverlordEvent::carried_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type StartedCastAbility = { StartedCastAbility: { by_entity_id: __OverlordEventUuid; ability_id: __OverlordEventAbilityId; duration_ticks: number; /**\n * Core/Proc provenance carried to this event\\\'s own output \u{2014} see\n * [`OverlordEvent::carried_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type CastAbility = { CastAbility: { by_entity_id: __OverlordEventUuid; to_entity_id: __OverlordEventUuid; ability_id: __OverlordEventAbilityId; /**\n * Core/Proc provenance carried to this event\\\'s own output \u{2014} see\n * [`OverlordEvent::carried_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type StartCastProjectile = { StartCastProjectile: { by_entity_id: __OverlordEventUuid; to_entity_id: __OverlordEventUuid; projectile_id: __OverlordEventUuid; level: number; delay: number; /**\n * What launched this projectile, carried to the landing so the hit is\n * attributed to the ability rather than to the projectile template \u{2014}\n * a projectile is how a skill delivers its payload, and the catalog\n * gives projectiles no display name of their own.\n */\n source: __OverlordEventCombatSource; /**\n * Core/Proc provenance carried to this event\\\'s own output \u{2014} see\n * [`OverlordEvent::carried_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type StartedCastProjectile = { StartedCastProjectile: { by_entity_id: __OverlordEventUuid; to_entity_id: __OverlordEventUuid; projectile_id: __OverlordEventUuid; duration_ticks: number; /**\n * See [`OverlordEvent::StartCastProjectile::source`].\n */\n source: __OverlordEventCombatSource; /**\n * Core/Proc provenance carried to this event\\\'s own output \u{2014} see\n * [`OverlordEvent::carried_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n /**\n * A DERIVED copy of an ability\\\'s payload produced by a support stone\n * (Repeat / Pulse): the ability\\\'s own payload, scaled by\n * `payload_permille`, landing `delay` ticks after the original cast.\n *\n * It is deliberately NOT a cast: it never runs `on_cast`, never pays mana,\n * never touches a cooldown and never charges the pet bar, and the damage it\n * produces is tagged `derived` \u{2014} so no Law, Resonance, Mastery or trigger\n * reader may count it as a Core event.\n */\n export type DerivedAbilityStrike = { DerivedAbilityStrike: { by_entity_id: __OverlordEventUuid; to_entity_id: __OverlordEventUuid; ability_id: __OverlordEventAbilityId; level: number; /**\n * Payload share in permille (500 = 50% of the ability\\\'s payload).\n */\n payload_permille: number; /**\n * What the SOURCE cast finally paid for its mana, in x100 fixed point,\n * or `-1` when it never paid (no pool, a pet ult). A delayed copy\n * resolves after other casts may have landed, so it carries the price\n * with it instead of reading whatever the caster paid last \u{2014} that is\n * what lets a Mana-conditioned law or trigger judge the RE-trigger by\n * the same cost as the original (BAL-019).\n */\n source_paid_mana_x100: number; /**\n * Ticks (ms) to wait before the copy resolves. Routed onto the fight\n * clock at the cast site; the scheduled copy carries 0.\n */\n delay: number } };\n /**\n * `EntityIncrAttribute` that lands `delay` ticks later. Used by the\n * Shelter support to close its damage-reduction window; the fight clock\n * owns the timer, so nothing has to be polled per tick.\n */\n export type EntityIncrAttributeDelayed = { EntityIncrAttributeDelayed: { entity_id: __OverlordEventUuid; attribute: string; delta: number; delay: number } };\n export type CastProjectile = { CastProjectile: { by_entity_id: __OverlordEventUuid; to_entity_id: __OverlordEventUuid; projectile_id: __OverlordEventUuid; level: number; projectile_data: __OverlordEventCustomEventData; /**\n * See [`OverlordEvent::StartCastProjectile::source`].\n */\n source: __OverlordEventCombatSource; /**\n * Core/Proc provenance carried to this event\\\'s own output \u{2014} see\n * [`OverlordEvent::carried_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type Damage = { Damage: { /**\n * Combatant responsible for this damage. Ownerless environment and\n * legacy effects use `None` and do not grant flip progress.\n */\n by_entity_id: __OverlordEventEntityId | null; entity_id: __OverlordEventUuid; damage: number; damage_data: __OverlordEventCustomEventData; /**\n * Core/Proc provenance \u{2014} see [`OverlordEvent::combat_origin`].\n */\n origin: __OverlordEventCombatEventOrigin; /**\n * WHICH producer this damage belongs to \u{2014} the attribution the\n * end-of-fight breakdown is built from. Stamped at the emit site,\n * where the producing id is in scope; `origin` answers \\\"was this a\n * modifier\\\'s work\\\", this answers \\\"whose\\\".\n */\n source: __OverlordEventCombatSource } };\n /**\n * Server-authored marker for one completed global equipment-side flip.\n */\n export type GlobalFlip = { GlobalFlip: { /**\n * Fight-local entity whose equipment presentation changed. This is\n * required because PvP and party fights can contain several players,\n * each with an independent flip state.\n */\n entity_id: __OverlordEventEntityId; /**\n * Producer that supplied the threshold-crossing progress gain.\n */\n source: __OverlordEventFlipProgressSource; /**\n * Side presented before this transition.\n */\n from_side: __OverlordEventWorldSide; /**\n * Side presented after this transition.\n */\n to_side: __OverlordEventWorldSide; /**\n * Monotonic transition key copied from the resulting `FlipState`.\n */\n revision: number } };\n /**\n * Server-authored marker for one Trigger-Stone fire. The combat outcomes a\n * fire produces are deliberately anonymous (`origin: Proc` carries no\n * source), so this is the only client-visible record of WHICH socketed\n * trigger fired \u{2014} the UI attributes the proc to its equipment slot with it.\n * Nothing reads it server-side.\n */\n export type StoneTriggerFired = { StoneTriggerFired: { /**\n * Fight-local combatant whose socketed trigger fired.\n */\n entity_id: __OverlordEventEntityId; /**\n * Equipment slot whose Trigger socket held the fired stone.\n */\n item_type: __OverlordEventItemType; /**\n * Catalog id of the fired Trigger Stone.\n */\n trigger_stone_id: __OverlordEventStoneTemplateId } };\n export type Heal = { Heal: { /**\n * Combatant responsible for this heal. `None` for ownerless healing\n * (regeneration on a mob, environment effects).\n */\n by_entity_id: __OverlordEventEntityId | null; entity_id: __OverlordEventUuid; heal: number; /**\n * Core/Proc provenance \u{2014} see [`OverlordEvent::combat_origin`].\n */\n origin: __OverlordEventCombatEventOrigin; /**\n * Producer of this heal \u{2014} see [`OverlordEvent::Damage::source`].\n */\n source: __OverlordEventCombatSource } };\n export type CounterAttack = { CounterAttack: { by_entity_id: __OverlordEventUuid; to_entity_id: __OverlordEventUuid; duration_ticks: number; /**\n * Core/Proc provenance \u{2014} see [`OverlordEvent::combat_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type Multicast = { Multicast: { entity_id: __OverlordEventUuid; amount: number; /**\n * Core/Proc provenance \u{2014} see [`OverlordEvent::combat_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type Evasion = { Evasion: { entity_id: __OverlordEventUuid; /**\n * Core/Proc provenance \u{2014} see [`OverlordEvent::combat_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type PlayerDeath = { PlayerDeath: {} };\n export type EntityDeath = { EntityDeath: { entity_id: __OverlordEventUuid; reward: __OverlordEventCurrencyUnit[]; /**\n * Core/Proc provenance \u{2014} see [`OverlordEvent::combat_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type EntityIncrAttribute = { EntityIncrAttribute: { entity_id: __OverlordEventUuid; attribute: string; delta: number } };\n export type EntityAddAbilityCooldown = { EntityAddAbilityCooldown: { entity_id: __OverlordEventUuid; ability_id: __OverlordEventUuid; delta_ticks: number } };\n export type EntityCancelCastWithCooldown = { EntityCancelCastWithCooldown: { entity_id: __OverlordEventUuid; ability_id: __OverlordEventUuid } };\n /**\n * Stuns an entity for `duration_ticks`. Internally cancels any in-flight cast (sending it\n * to its full cooldown), and freezes every ability\\\'s cooldown progression by extending\n * each one by `duration_ticks`. Off-cooldown abilities get a fresh stun-only cooldown.\n * Designers fire this from the `stun` effect\\\'s apply script \u{2014} no per-ability iteration in\n */\n export type EntityStun = { EntityStun: { entity_id: __OverlordEventUuid; duration_ticks: number } };\n export type EntityApplyEffect = { EntityApplyEffect: { entity_id: __OverlordEventUuid; effect_id: __OverlordEventUuid; /**\n * Core/Proc provenance carried to this event\\\'s own output \u{2014} see\n * [`OverlordEvent::carried_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type CastEffect = { CastEffect: { entity_id: __OverlordEventUuid; effect_id: __OverlordEventUuid; /**\n * Core/Proc provenance carried to this event\\\'s own output \u{2014} see\n * [`OverlordEvent::carried_origin`].\n */\n origin: __OverlordEventCombatEventOrigin } };\n export type CastEffectFromEvent = { CastEffectFromEvent: { entity_id: __OverlordEventUuid; effect_id: __OverlordEventUuid; caller_event: __OverlordEventOverlordEvent } };\n export type FightCustomEvent = { FightCustomEvent: { entity_id: number; value: string } };\n export type FightVisualEvent = { FightVisualEvent: { effect_type: string; effect_data: __OverlordEventCustomEventData } };\n export type SetMaxHp = { SetMaxHp: { entity_id: __OverlordEventEntityId; new_max_hp: number; new_hp: number } };\n export type ClaimVassalReward = { ClaimVassalReward: { character_id: __OverlordEventUuid } };\n export type ClaimSuzerainReward = { ClaimSuzerainReward: {} };\n export type NewSuzerain = { NewSuzerain: { new_suzerain: __OverlordEventSuzerain | null } };\n export type RemoveVassal = { RemoveVassal: { vassal_id: __OverlordEventUuid } };\n export type GiveTask = { GiveTask: { vassal_id: __OverlordEventUuid; template_task_id: __OverlordEventUuid } };\n export type NewTask = { NewTask: { new_task: __OverlordEventVassalTask } };\n export type AcceptTask = { AcceptTask: { task_id: __OverlordEventUuid; is_good: boolean } };\n export type TaskAccepted = { TaskAccepted: { task_id: __OverlordEventUuid; started_good: boolean; started_at: __OverlordEventDateTime<__OverlordEventUtc>; finish_at: __OverlordEventDateTime<__OverlordEventUtc> } };\n export type HitHands = { HitHands: { task_id: __OverlordEventUuid } };\n export type HandsHitted = { HandsHitted: { task_id: __OverlordEventUuid } };\n export type TaskFinished = { TaskFinished: { task_id: __OverlordEventUuid } };\n export type ClaimTaskReward = { ClaimTaskReward: { task_id: __OverlordEventUuid } };\n export type GiveResistTask = { GiveResistTask: { new_resist_task: __OverlordEventVassalTask } };\n export type AcceptResistTask = { AcceptResistTask: {} };\n export type ResistTaskAccepted = { ResistTaskAccepted: { new_resist_task: __OverlordEventVassalTask } };\n export type CatchResistTask = { CatchResistTask: { task_id: __OverlordEventUuid } };\n export type ResistTaskCatched = { ResistTaskCatched: { task_id: __OverlordEventUuid } };\n export type ResistTaskFinished = { ResistTaskFinished: { task_id: __OverlordEventUuid } };\n export type ClaimResistTaskReward = { ClaimResistTaskReward: { task_id: __OverlordEventUuid } };\n export type SetCustomValue = { SetCustomValue: { key: string; value: number } };\n export type SetConnectionStore = { SetConnectionStore: { key: string; value: number } };\n export type ClaimQuest = { ClaimQuest: { quest_id: __OverlordEventUuid } };\n export type ClaimAllQuests = { ClaimAllQuests: { quest_group_type: __OverlordEventQuestGroupType } };\n export type PatronQuestCompleted = { PatronQuestCompleted: { quest_id: __OverlordEventUuid } };\n export type HiddenQuestCompleted = { HiddenQuestCompleted: { quest_id: __OverlordEventUuid } };\n export type QuestCompleted = { QuestCompleted: { quest_id: __OverlordEventUuid } };\n export type NewQuests = { NewQuests: { quest_ids: __OverlordEventUuid[] } };\n export type UpdateActiveLoopTaskId = { UpdateActiveLoopTaskId: { quest_id: __OverlordEventUuid } };\n export type ResetRepeatingQuests = { ResetRepeatingQuests: { quest_ids: __OverlordEventUuid[] } };\n export type ClaimQuestProgressionReward = { ClaimQuestProgressionReward: { quest_group_type: __OverlordEventQuestGroupType } };\n export type ClaimReferralLvlUpReward = { ClaimReferralLvlUpReward: { level: number } };\n export type ClaimReferralDailyReward = { ClaimReferralDailyReward: {} };\n export type ReferralDailyRewardStatusUpdate = { ReferralDailyRewardStatusUpdate: { referral_daily_reward_status: boolean } };\n export type SendGift = { SendGift: { receiver_id: __OverlordEventUuid; config_gift_id: __OverlordEventUuid } };\n export type NewGift = { NewGift: { new_gift: __OverlordEventGift } };\n export type AcceptGift = { AcceptGift: { gift_id: __OverlordEventUuid } };\n export type ClaimAfkReward = { ClaimAfkReward: {} };\n export type AfkRewardClaimed = { AfkRewardClaimed: {} };\n /**\n * Emitted when the player crosses the AFK rewards unlock chapter threshold\n * and the async handler has adjusted `last_afk_reward_claimed_at` so that\n * the elapsed time is not less than `min_required_time_sec`.\n * The side effect handler persists the new value to the database.\n */\n export type AfkRewardsGatingUnlocked = { AfkRewardsGatingUnlocked: {} };\n export type ClaimAfkInstantRewardGems = { ClaimAfkInstantRewardGems: {} };\n export type WatchAd = { WatchAd: { ad_reward_type: __OverlordEventAdRewardType } };\n export type ShowBird = { ShowBird: { variant_id: __OverlordEventBirdVariantId } };\n /**\n * \u{41e}\u{442}\u{43f}\u{440}\u{430}\u{432}\u{43b}\u{44f}\u{435}\u{442}\u{441}\u{44f} \u{43a}\u{43b}\u{438}\u{435}\u{43d}\u{442}\u{43e}\u{43c}, \u{43a}\u{43e}\u{433}\u{434}\u{430} \u{43f}\u{442}\u{438}\u{446}\u{430} \u{431}\u{44b}\u{43b}\u{430} \u{443}\u{441}\u{43f}\u{435}\u{448}\u{43d}\u{43e} \u{43f}\u{43e}\u{43a}\u{430}\u{437}\u{430}\u{43d}\u{430} \u{438}\u{433}\u{440}\u{43e}\u{43a}\u{443}.\n * \u{41f}\u{435}\u{440}\u{435}\u{432}\u{43e}\u{434}\u{438}\u{442} \u{43f}\u{442}\u{438}\u{446}\u{443} \u{432} \u{43f}\u{43e}\u{43b}\u{43d}\u{44b}\u{439} \u{43a}\u{443}\u{43b}\u{434}\u{430}\u{443}\u{43d}.\n */\n export type BirdShown = { BirdShown: {} };\n export type ResetAdUsage = { ResetAdUsage: { placements: __OverlordEventAdPlacement[] } };\n export type ResetInstantRewardGemsPressCount = { ResetInstantRewardGemsPressCount: {} };\n export type ClaimBundleStepGeneric = { ClaimBundleStepGeneric: {} };\n export type AddBundleGroup = { AddBundleGroup: { bundle_ids: __OverlordEventBundleId[] } };\n export type LevelUpClass = { LevelUpClass: { class_id: __OverlordEventUuid } };\n export type Respec = { Respec: { new_class_id: __OverlordEventUuid } };\n export type LinkGuestAccount = { LinkGuestAccount: { token: string } };\n export type SetUsername = { SetUsername: { username: string } };\n export type SetCharacterBlocked = { SetCharacterBlocked: { character_id: __OverlordEventUuid; blocked: boolean } };\n export type CreateAbilityPreset = { CreateAbilityPreset: { name: string | null; ability_ids: __OverlordEventAbilityId[]; index: number } };\n export type EditAbilityPreset = { EditAbilityPreset: { preset_id: __OverlordEventAbilityPresetId; name: string; ability_ids: __OverlordEventAbilityId[] } };\n export type EnableCaseUpgradePopUp = { EnableCaseUpgradePopUp: {} };\n export type DisableCaseUpgradePopUp = { DisableCaseUpgradePopUp: {} };\n export type BuySkins = { BuySkins: { skin_ids: __OverlordEventSkinId[]; equip: boolean } };\n export type EquipAndUnequipSkins = { EquipAndUnequipSkins: { equip_skin_ids: __OverlordEventSkinId[]; unequip_skin_ids: __OverlordEventSkinId[] } };\n export type RunCheat = { RunCheat: { cheat: __OverlordEventCheat } };\n export type ClaimMail = { ClaimMail: { mail_id: __OverlordEventMailId } };\n export type ClaimAllMails = { ClaimAllMails: {} };\n export type MakeRead = { MakeRead: { mail_id: __OverlordEventMailId } };\n export type MakeAllRead = { MakeAllRead: {} };\n export type DeleteMail = { DeleteMail: { mail_id: __OverlordEventMailId } };\n export type DeleteAllMails = { DeleteAllMails: {} };\n export type NewMail = { NewMail: { new_mail: __OverlordEventMail } };\n export type NewOffer = { NewOffer: { offer_template_id: __OverlordEventOfferTemplateId } };\n export type BuyOffer = { BuyOffer: { purchase_token: string | null; offer_id: __OverlordEventOfferId } };\n export type OfferPurchaseCompleted = { OfferPurchaseCompleted: { purchase_token: string; offer_id: __OverlordEventOfferId; is_test_purchase: boolean } };\n export type OfferPurchaseFailed = { OfferPurchaseFailed: { purchase_token: string; offer_id: __OverlordEventOfferId } };\n export type PurchasesBanned = { PurchasesBanned: {} };\n export type ResetOffers = { ResetOffers: { new_offers: __OverlordEventOffer[] } };\n export type EquipPet = { EquipPet: { slot_id: number; pet_id: __OverlordEventPetId } };\n export type UnequipPet = { UnequipPet: { slot_id: __OverlordEventPetSlotId } };\n export type FastEquipPets = { FastEquipPets: {} };\n export type EquipPets = { EquipPets: { equipped_pets: __OverlordEventEquippedPets } };\n export type UpgradePet = { UpgradePet: { pet_id: __OverlordEventPetId } };\n export type UpgradeAllPets = { UpgradeAllPets: {} };\n /**\n * Pet Facets: the out-of-combat pre-selection the three \\\"one chosen Law\\\n * facets act on (`Lead Reading`, `Wild Reading`, `Dream Reader`).\n *\n * `None` clears the slot, which is legal: an unset selection falls back to\n * the lowest-slot eligible Law rather than switching the facet off.\n */\n export type SetPetFacetLaw = { SetPetFacetLaw: { role: __OverlordEventPetFacetLawRole; law_template_id: __OverlordEventLawTemplateId | null } };\n export type UpgradedPets = { UpgradedPets: { upgraded_pets: __OverlordEventUpgradedPetsMap } };\n export type UpgradePetSlot = { UpgradePetSlot: { slot_id: number } };\n export type OpenPetCase = { OpenPetCase: { roll_type: __OverlordEventPetCaseRollType } };\n /**\n * \u{41e}\u{431}\u{43d}\u{43e}\u{432}\u{43b}\u{44f}\u{435}\u{442} \u{432}\u{438}\u{448}\u{43b}\u{438}\u{441}\u{442} \u{433}\u{430}\u{447}\u{438} \u{43f}\u{435}\u{442}\u{43e}\u{432}.\n */\n export type SetPetGachaWishlist = { SetPetGachaWishlist: { pet_ids: __OverlordEventPetId[] } };\n export type PetCaseOpened = { PetCaseOpened: { batch_size: number } };\n export type NewPets = { NewPets: { pets: __OverlordEventPetDrop[] } };\n export type UpgradePetCase = { UpgradePetCase: {} };\n export type TutorialShown = { TutorialShown: { step_number: number } };\n export type TutorialStepCompleted = { TutorialStepCompleted: { step_number: number } };\n /**\n * Client lifecycle transition used for churn diagnostics.\n * Sent when the Unity app is paused/resumed or loses/regains focus.\n */\n export type ClientLifecycle = { ClientLifecycle: { lifecycle_status: string; active_screen_code: string; session_uptime_secs: number; current_chapter_level: number; current_character_level: number; current_power: number; active_fight: boolean; active_fight_current_wave: number } };\n export type AddCharacterToParty = { AddCharacterToParty: { character_id: __OverlordEventUuid } };\n export type RemoveCharacterFromParty = { RemoveCharacterFromParty: {} };\n export type RefreshPartyPlayers = { RefreshPartyPlayers: {} };\n export type RefreshPartyMemberState = { RefreshPartyMemberState: {} };\n /**\n * \u{41d}\u{430}\u{447}\u{430}\u{442}\u{44c} \u{438}\u{437}\u{443}\u{447}\u{435}\u{43d}\u{438}\u{435} \u{441}\u{43b}\u{435}\u{434}\u{443}\u{44e}\u{449}\u{435}\u{433}\u{43e} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{44f} \u{442}\u{430}\u{43b}\u{430}\u{43d}\u{442}\u{430} (\u{43a}\u{43b}\u{438}\u{435}\u{43d}\u{442} -> \u{431}\u{44d}\u{43a}\u{435}\u{43d}\u{434}).\n */\n export type StartTalentResearch = { StartTalentResearch: { talent_id: __OverlordEventTalentId } };\n /**\n * \u{411}\u{44d}\u{43a}\u{435}\u{43d}\u{434} \u{43f}\u{43e}\u{434}\u{442}\u{432}\u{435}\u{440}\u{436}\u{434}\u{430}\u{435}\u{442} \u{43d}\u{430}\u{447}\u{430}\u{43b}\u{43e} \u{438}\u{437}\u{443}\u{447}\u{435}\u{43d}\u{438}\u{44f} \u{442}\u{430}\u{43b}\u{430}\u{43d}\u{442}\u{430}.\n */\n export type TalentResearchStarted = { TalentResearchStarted: { talent_id: __OverlordEventTalentId; finish_at: __OverlordEventDateTime<__OverlordEventUtc> } };\n /**\n * \u{423}\u{441}\u{43a}\u{43e}\u{440}\u{438}\u{442}\u{44c} \u{438}\u{437}\u{443}\u{447}\u{435}\u{43d}\u{438}\u{435} \u{442}\u{430}\u{43b}\u{430}\u{43d}\u{442}\u{430} \u{441} \u{43f}\u{43e}\u{43c}\u{43e}\u{449}\u{44c}\u{44e} \u{442}\u{430}\u{439}\u{43c}\u{441}\u{43a}\u{438}\u{43f}-\u{431}\u{438}\u{43b}\u{435}\u{442}\u{438}\u{43a}\u{430}.\n */\n export type SpeedupTalentResearch = { SpeedupTalentResearch: {} };\n /**\n * \u{41f}\u{440}\u{43e}\u{43f}\u{443}\u{441}\u{442}\u{438}\u{442}\u{44c} \u{43e}\u{441}\u{442}\u{430}\u{432}\u{448}\u{435}\u{435}\u{441}\u{44f} \u{432}\u{440}\u{435}\u{43c}\u{44f} \u{438}\u{437}\u{443}\u{447}\u{435}\u{43d}\u{438}\u{44f} \u{437}\u{430} \u{432}\u{430}\u{43b}\u{44e}\u{442}\u{443} (\u{431}\u{440}\u{44e}\u{43b}\u{438}/\u{442}\u{430}\u{439}\u{43c}\u{441}\u{43a}\u{438}\u{43f}\u{44b}).\n */\n export type SkipTalentResearch = { SkipTalentResearch: {} };\n /**\n * \u{417}\u{430}\u{431}\u{440}\u{430}\u{442}\u{44c} \u{437}\u{430}\u{432}\u{435}\u{440}\u{448}\u{451}\u{43d}\u{43d}\u{44b}\u{439} \u{442}\u{430}\u{43b}\u{430}\u{43d}\u{442} (\u{43f}\u{43e}\u{441}\u{43b}\u{435} \u{438}\u{441}\u{442}\u{435}\u{447}\u{435}\u{43d}\u{438}\u{44f} \u{442}\u{430}\u{439}\u{43c}\u{435}\u{440}\u{430}). \u{42d}\u{43c}\u{438}\u{442}\u{438}\u{440}\u{443}\u{435}\u{442}\u{441}\u{44f} \u{431}\u{44d}\u{43a}\u{435}\u{43d}\u{434}\u{43e}\u{43c} \u{430}\u{432}\u{442}\u{43e}\u{43c}\u{430}\u{442}\u{438}\u{447}\u{435}\u{441}\u{43a}\u{438}.\n */\n export type ClaimTalentResearch = { ClaimTalentResearch: {} };\n /**\n * \u{41e}\u{442}\u{43a}\u{430}\u{442}\u{438}\u{442}\u{44c} \u{43d}\u{435}\u{437}\u{430}\u{431}\u{43b}\u{43e}\u{43a}\u{438}\u{440}\u{43e}\u{432}\u{430}\u{43d}\u{43d}\u{44b}\u{435} \u{441}\u{43b}\u{43e}\u{442}\u{44b} \u{441}\u{442}\u{430}\u{442}\u{443}\u{438}. \u{421}\u{43f}\u{438}\u{441}\u{44b}\u{432}\u{430}\u{435}\u{442} \u{432}\u{430}\u{43b}\u{44e}\u{442}\u{443}, \u{43d}\u{430}\u{447}\u{438}\u{441}\u{43b}\u{44f}\u{435}\u{442} \u{43e}\u{43f}\u{44b}\u{442} \u{441}\u{442}\u{430}\u{442}\u{443}\u{435}.\n */\n export type StatueRoll = { StatueRoll: { set_index: number; locked_slot_indices: number[] } };\n /**\n * \u{421}\u{434}\u{435}\u{43b}\u{430}\u{442}\u{44c} \u{443}\u{43a}\u{430}\u{437}\u{430}\u{43d}\u{43d}\u{44b}\u{439} \u{441}\u{435}\u{442} \u{441}\u{442}\u{430}\u{442}\u{443}\u{438} \u{430}\u{43a}\u{442}\u{438}\u{432}\u{43d}\u{44b}\u{43c} (\\\"In Use\\\").\n */\n export type StatueActivateSet = { StatueActivateSet: { set_index: number } };\n /**\n * \u{414}\u{43e}\u{431}\u{430}\u{432}\u{438}\u{442}\u{44c} \u{43d}\u{43e}\u{432}\u{44b}\u{439} \u{441}\u{435}\u{442} \u{441}\u{442}\u{430}\u{442}\u{443}\u{438} (\u{435}\u{441}\u{43b}\u{438} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{441}\u{442}\u{430}\u{442}\u{443}\u{438} \u{43f}\u{43e}\u{437}\u{432}\u{43e}\u{43b}\u{44f}\u{435}\u{442}).\n */\n export type StatueAddSet = { StatueAddSet: {} };\n /**\n * \u{41f}\u{435}\u{440}\u{435}\u{438}\u{43c}\u{435}\u{43d}\u{43e}\u{432}\u{430}\u{442}\u{44c} \u{441}\u{435}\u{442} \u{441}\u{442}\u{430}\u{442}\u{443}\u{438}.\n */\n export type StatueRenameSet = { StatueRenameSet: { set_index: number; name: string } };\n /**\n * \u{417}\u{430}\u{431}\u{43b}\u{43e}\u{43a}\u{438}\u{440}\u{43e}\u{432}\u{430}\u{442}\u{44c} \u{438}\u{43b}\u{438} \u{440}\u{430}\u{437}\u{431}\u{43b}\u{43e}\u{43a}\u{438}\u{440}\u{43e}\u{432}\u{430}\u{442}\u{44c} \u{441}\u{43b}\u{43e}\u{442} \u{441}\u{442}\u{430}\u{442}\u{443}\u{438}.\n */\n export type StatueLockSlot = { StatueLockSlot: { set_index: number; slot_index: number; is_locked: boolean } };\n /**\n * \u{411}\u{435}\u{441}\u{43f}\u{43b}\u{430}\u{442}\u{43d}\u{44b}\u{439} \u{43f}\u{435}\u{440}\u{432}\u{438}\u{447}\u{43d}\u{44b}\u{439} \u{440}\u{43e}\u{43b}\u{43b} \u{434}\u{43b}\u{44f} \u{43d}\u{43e}\u{432}\u{43e}\u{433}\u{43e} \u{441}\u{43b}\u{43e}\u{442}\u{430} \u{43d}\u{430} \u{43b}\u{44e}\u{431}\u{43e}\u{43c} \u{441}\u{435}\u{442}\u{435} (\u{43f}\u{43e}\u{441}\u{43b}\u{435} \u{441}\u{43e}\u{437}\u{434}\u{430}\u{43d}\u{438}\u{44f} \u{441}\u{435}\u{442}\u{430} \u{438}\u{43b}\u{438} \u{43f}\u{43e}\u{432}\u{44b}\u{448}\u{435}\u{43d}\u{438}\u{44f} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{44f} \u{441}\u{442}\u{430}\u{442}\u{443}\u{438}).\n */\n export type StatueRollNewSlot = { StatueRollNewSlot: { set_index: number; slot_index: number } };\n /**\n * \u{41f}\u{43e}\u{434}\u{43d}\u{44f}\u{442}\u{44c} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{43e}\u{434}\u{43d}\u{43e}\u{433}\u{43e} \u{44f}\u{434}\u{440}\u{430} \u{43d}\u{430} 1 \u{437}\u{430} \u{432}\u{430}\u{43b}\u{44e}\u{442}\u{443} \u{44f}\u{434}\u{435}\u{440}.\n */\n export type UpgradeCore = { UpgradeCore: { side: __OverlordEventWorldSide } };\n /**\n * \u{41f}\u{43e}\u{434}\u{43d}\u{44f}\u{442}\u{44c} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{430}, \u{43f}\u{43e}\u{442}\u{440}\u{430}\u{442}\u{438}\u{432} \u{441}\u{44b}\u{440}\u{44b}\u{435} \u{43a}\u{43e}\u{43f}\u{438}\u{438} \u{44d}\u{442}\u{43e}\u{433}\u{43e} \u{436}\u{435} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{430}. \u{415}\u{441}\u{43b}\u{438} \u{431}\u{43e}\u{439}\n * \u{443}\u{436}\u{435} \u{438}\u{434}\u{451}\u{442}, \u{43d}\u{43e}\u{432}\u{430}\u{44f} \u{441}\u{431}\u{43e}\u{440}\u{43a}\u{430} \u{43f}\u{440}\u{438}\u{43c}\u{435}\u{43d}\u{44f}\u{435}\u{442}\u{441}\u{44f} \u{441}\u{43e} \u{441}\u{43b}\u{435}\u{434}\u{443}\u{44e}\u{449}\u{435}\u{433}\u{43e} \u{431}\u{43e}\u{44f}.\n */\n export type UpgradeLaw = { UpgradeLaw: { law_template_id: __OverlordEventLawTemplateId } };\n /**\n * \u{41f}\u{43e}\u{441}\u{442}\u{430}\u{432}\u{438}\u{442}\u{44c} \u{437}\u{430}\u{43a}\u{43e}\u{43d} \u{432} \u{441}\u{43b}\u{43e}\u{442} \u{44f}\u{434}\u{440}\u{430} \u{441}\u{432}\u{43e}\u{435}\u{439} \u{441}\u{442}\u{43e}\u{440}\u{43e}\u{43d}\u{44b}. \u{422}\u{435}\u{43a}\u{443}\u{449}\u{438}\u{439} \u{431}\u{43e}\u{439} \u{43d}\u{435} \u{43f}\u{435}\u{440}\u{435}\u{441}\u{447}\u{438}\u{442}\u{44b}\u{432}\u{430}\u{435}\u{442}\u{441}\u{44f}.\n */\n export type SlotLaw = { SlotLaw: { law_template_id: __OverlordEventLawTemplateId; slot_index: number } };\n /**\n * \u{421}\u{43d}\u{44f}\u{442}\u{44c} \u{437}\u{430}\u{43a}\u{43e}\u{43d} \u{441}\u{43e} \u{441}\u{43b}\u{43e}\u{442}\u{430}. \u{421}\u{43d}\u{438}\u{43c}\u{430}\u{435}\u{442} \u{438} \u{432}\u{441}\u{435} \u{435}\u{433}\u{43e} \u{43c}\u{43e}\u{441}\u{442}\u{44b}; \u{442}\u{435}\u{43a}\u{443}\u{449}\u{438}\u{439} \u{431}\u{43e}\u{439} \u{43d}\u{435}\n * \u{43f}\u{435}\u{440}\u{435}\u{441}\u{447}\u{438}\u{442}\u{44b}\u{432}\u{430}\u{435}\u{442}\u{441}\u{44f}.\n */\n export type UnslotLaw = { UnslotLaw: { law_template_id: __OverlordEventLawTemplateId } };\n /**\n * \u{421}\u{43e}\u{437}\u{434}\u{430}\u{442}\u{44c} \u{43c}\u{43e}\u{441}\u{442} \u{43c}\u{435}\u{436}\u{434}\u{443} \u{434}\u{432}\u{443}\u{43c}\u{44f} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{430}\u{43c}\u{438} \u{438}\u{437} \u{440}\u{430}\u{437}\u{43d}\u{44b}\u{445} \u{44f}\u{434}\u{435}\u{440}. \u{422}\u{435}\u{43a}\u{443}\u{449}\u{438}\u{439} \u{431}\u{43e}\u{439} \u{441}\u{43e}\u{445}\u{440}\u{430}\u{43d}\u{44f}\u{435}\u{442}\n * \u{441}\u{432}\u{43e}\u{439} \u{441}\u{43d}\u{438}\u{43c}\u{43e}\u{43a}.\n */\n export type CreateLawBridge = { CreateLawBridge: { first_law_template_id: __OverlordEventLawTemplateId; second_law_template_id: __OverlordEventLawTemplateId } };\n /**\n * \u{421}\u{43d}\u{44f}\u{442}\u{44c} \u{43c}\u{43e}\u{441}\u{442} \u{43c}\u{435}\u{436}\u{434}\u{443} \u{434}\u{432}\u{443}\u{43c}\u{44f} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{430}\u{43c}\u{438}. \u{422}\u{435}\u{43a}\u{443}\u{449}\u{438}\u{439} \u{431}\u{43e}\u{439} \u{441}\u{43e}\u{445}\u{440}\u{430}\u{43d}\u{44f}\u{435}\u{442} \u{441}\u{432}\u{43e}\u{439} \u{441}\u{43d}\u{438}\u{43c}\u{43e}\u{43a}.\n */\n export type RemoveLawBridge = { RemoveLawBridge: { first_law_template_id: __OverlordEventLawTemplateId; second_law_template_id: __OverlordEventLawTemplateId } };\n /**\n * \u{421}\u{435}\u{440}\u{432}\u{435}\u{440}\u{43d}\u{44b}\u{439} \u{43c}\u{430}\u{440}\u{43a}\u{435}\u{440}: \u{438}\u{433}\u{440}\u{43e}\u{43a} \u{43f}\u{43e}\u{43b}\u{443}\u{447}\u{438}\u{43b} \u{43a}\u{43e}\u{43f}\u{438}\u{438} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{430} (\u{434}\u{440}\u{43e}\u{43f}).\n */\n export type NewLawCopies = { NewLawCopies: { law_template_id: __OverlordEventLawTemplateId; amount: number } };\n /**\n * \u{412}\u{441}\u{442}\u{430}\u{432}\u{438}\u{442}\u{44c} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{432} \u{441}\u{43e}\u{43a}\u{435}\u{442} \u{43f}\u{440}\u{435}\u{434}\u{43c}\u{435}\u{442}\u{430}. \u{41a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{430}\u{434}\u{440}\u{435}\u{441}\u{443}\u{435}\u{442}\u{441}\u{44f} \u{441}\u{432}\u{43e}\u{438}\u{43c} \u{448}\u{430}\u{431}\u{43b}\u{43e}\u{43d}\u{43e}\u{43c}:\n * \u{443} \u{438}\u{433}\u{440}\u{43e}\u{43a}\u{430} \u{43d}\u{435} \u{431}\u{43e}\u{43b}\u{44c}\u{448}\u{435} \u{43e}\u{434}\u{43d}\u{43e}\u{433}\u{43e} \u{44d}\u{43a}\u{437}\u{435}\u{43c}\u{43f}\u{43b}\u{44f}\u{440}\u{430} \u{43a}\u{430}\u{436}\u{434}\u{43e}\u{433}\u{43e} \u{448}\u{430}\u{431}\u{43b}\u{43e}\u{43d}\u{430}. \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43c}\u{435}\u{43d}\u{44f}\u{442}\u{44c} \u{438} \u{432}\n * \u{431}\u{43e}\u{44e}.\n */\n export type InsertStone = { InsertStone: { template_id: __OverlordEventStoneTemplateId; item_type: __OverlordEventItemType; socket: __OverlordEventStoneSocketSlot } };\n /**\n * \u{412}\u{44b}\u{43d}\u{443}\u{442}\u{44c} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{438}\u{437} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{430}. \u{41a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{432}\u{43e}\u{437}\u{432}\u{440}\u{430}\u{449}\u{430}\u{435}\u{442}\u{441}\u{44f} \u{432} \u{438}\u{43d}\u{432}\u{435}\u{43d}\u{442}\u{430}\u{440}\u{44c} \u{431}\u{435}\u{437} \u{43f}\u{43e}\u{442}\u{435}\u{440}\u{44c}.\n * \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43c}\u{435}\u{43d}\u{44f}\u{442}\u{44c} \u{438} \u{432} \u{431}\u{43e}\u{44e}.\n */\n export type RemoveStone = { RemoveStone: { template_id: __OverlordEventStoneTemplateId } };\n /**\n * \u{41f}\u{43e}\u{434}\u{43d}\u{44f}\u{442}\u{44c} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{43d}\u{430} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{437}\u{430} \u{441}\u{44b}\u{440}\u{44b}\u{435} \u{43a}\u{43e}\u{43f}\u{438}\u{438}. \u{418}\u{433}\u{440}\u{43e}\u{43a} \u{43d}\u{430}\u{437}\u{44b}\u{432}\u{430}\u{435}\u{442} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c}, \u{441}\u{435}\u{440}\u{432}\u{435}\u{440}\n * \u{441}\u{430}\u{43c} \u{441}\u{43f}\u{438}\u{441}\u{44b}\u{432}\u{430}\u{435}\u{442} \u{43d}\u{443}\u{436}\u{43d}\u{43e}\u{435} \u{447}\u{438}\u{441}\u{43b}\u{43e} \u{43a}\u{43e}\u{43f}\u{438}\u{439} \u{43f}\u{43e} \u{43b}\u{435}\u{441}\u{442}\u{43d}\u{438}\u{446}\u{435} \u{438}\u{437} \u{43a}\u{43e}\u{43d}\u{444}\u{438}\u{433}\u{430}. \u{422}\u{440}\u{438}\u{433}\u{433}\u{435}\u{440}\u{44b} \u{438}\n * \u{44d}\u{444}\u{444}\u{435}\u{43a}\u{442}\u{44b} \u{43a}\u{430}\u{447}\u{430}\u{44e}\u{442}\u{441}\u{44f} \u{440}\u{430}\u{437}\u{434}\u{435}\u{43b}\u{44c}\u{43d}\u{43e}. \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43a}\u{430}\u{447}\u{430}\u{442}\u{44c} \u{438} \u{432} \u{431}\u{43e}\u{44e}.\n */\n export type UpgradeStone = { UpgradeStone: { template_id: __OverlordEventStoneTemplateId } };\n /**\n * \u{411}\u{44b}\u{441}\u{442}\u{440}\u{43e} \u{43d}\u{430}\u{434}\u{435}\u{442}\u{44c} \u{432} \u{43f}\u{440}\u{435}\u{434}\u{43c}\u{435}\u{442} \u{43b}\u{443}\u{447}\u{448}\u{438}\u{435} \u{441}\u{432}\u{43e}\u{431}\u{43e}\u{434}\u{43d}\u{44b}\u{435} \u{43a}\u{430}\u{43c}\u{43d}\u{438}: \u{43e}\u{434}\u{438}\u{43d} Trigger \u{438} \u{434}\u{432}\u{430}\n * Effect \u{2014} \u{438}\u{43b}\u{438} \u{441}\u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e}, \u{441}\u{43a}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{43e}\u{432} \u{43e}\u{442}\u{43a}\u{440}\u{44b}\u{442}\u{43e}. \u{417}\u{430}\u{43a}\u{440}\u{44b}\u{442}\u{44b}\u{435} \u{438} \u{443}\u{436}\u{435} \u{437}\u{430}\u{43d}\u{44f}\u{442}\u{44b}\u{435}\n * \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{44b} \u{43f}\u{440}\u{43e}\u{43f}\u{443}\u{441}\u{43a}\u{430}\u{44e}\u{442}\u{441}\u{44f}, \u{43a}\u{430}\u{43c}\u{43d}\u{438} \u{438}\u{437} \u{434}\u{440}\u{443}\u{433}\u{438}\u{445} \u{43f}\u{440}\u{435}\u{434}\u{43c}\u{435}\u{442}\u{43e}\u{432} \u{43d}\u{435} \u{442}\u{440}\u{43e}\u{433}\u{430}\u{44e}\u{442}\u{441}\u{44f}, \u{ab}\u{43b}\u{443}\u{447}\u{448}\u{438}\u{439}\u{bb}\n * \u{441}\u{447}\u{438}\u{442}\u{430}\u{435}\u{442}\u{441}\u{44f} \u{441}\u{43d}\u{430}\u{447}\u{430}\u{43b}\u{430} \u{43f}\u{43e} \u{442}\u{438}\u{440}\u{443}, \u{43f}\u{43e}\u{442}\u{43e}\u{43c} \u{43f}\u{43e} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{44e}. \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43c}\u{435}\u{43d}\u{44f}\u{442}\u{44c} \u{438} \u{432} \u{431}\u{43e}\u{44e}.\n */\n export type QuickEquipStones = { QuickEquipStones: { item_type: __OverlordEventItemType } };\n /**\n * \u{41f}\u{440}\u{43e}\u{43a}\u{430}\u{447}\u{430}\u{442}\u{44c} \u{432}\u{441}\u{435} Trigger-\u{43a}\u{430}\u{43c}\u{43d}\u{438}, \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{44b}\u{43c} \u{445}\u{432}\u{430}\u{442}\u{430}\u{435}\u{442} \u{441}\u{44b}\u{440}\u{44b}\u{445} \u{43a}\u{43e}\u{43f}\u{438}\u{439}, \u{437}\u{430} \u{43e}\u{434}\u{438}\u{43d} \u{432}\u{44b}\u{437}\u{43e}\u{432} \u{2014}\n * \u{441}\u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{435}\u{439} \u{43f}\u{43e}\u{434}\u{440}\u{44f}\u{434}, \u{441}\u{43a}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{43f}\u{43e}\u{437}\u{432}\u{43e}\u{43b}\u{44f}\u{435}\u{442} \u{43b}\u{435}\u{441}\u{442}\u{43d}\u{438}\u{446}\u{430}. \u{41a}\u{430}\u{43c}\u{43d}\u{438} \u{432} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{430}\u{445} \u{438} \u{432}\n * \u{438}\u{43d}\u{432}\u{435}\u{43d}\u{442}\u{430}\u{440}\u{435} \u{43e}\u{431}\u{440}\u{430}\u{431}\u{430}\u{442}\u{44b}\u{432}\u{430}\u{44e}\u{442}\u{441}\u{44f} \u{43e}\u{434}\u{438}\u{43d}\u{430}\u{43a}\u{43e}\u{432}\u{43e}. \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43a}\u{430}\u{447}\u{430}\u{442}\u{44c} \u{438} \u{432} \u{431}\u{43e}\u{44e}.\n *\n * \u{41a}\u{430}\u{442}\u{430}\u{43b}\u{43e}\u{433}\u{438} \u{440}\u{430}\u{437}\u{434}\u{435}\u{43b}\u{435}\u{43d}\u{44b} \u{43d}\u{430} \u{434}\u{432}\u{430} \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{44f}, \u{43f}\u{43e}\u{442}\u{43e}\u{43c}\u{443} \u{447}\u{442}\u{43e} \u{43a}\u{43d}\u{43e}\u{43f}\u{43a}\u{430} \u{43d}\u{430} \u{44d}\u{43a}\u{440}\u{430}\u{43d}\u{435} \u{43a}\u{430}\u{447}\u{430}\u{435}\u{442} \u{442}\u{443}\n * \u{432}\u{43a}\u{43b}\u{430}\u{434}\u{43a}\u{443}, \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{430}\u{44f} \u{43e}\u{442}\u{43a}\u{440}\u{44b}\u{442}\u{430}, \u{430} \u{43d}\u{435} \u{43e}\u{431}\u{435} \u{441}\u{440}\u{430}\u{437}\u{443}.\n */\n export type UpgradeAllTriggerStones = { UpgradeAllTriggerStones: {} };\n /**\n * \u{422}\u{43e} \u{436}\u{435} \u{441}\u{430}\u{43c}\u{43e}\u{435} \u{434}\u{43b}\u{44f} Effect-\u{43a}\u{430}\u{43c}\u{43d}\u{435}\u{439}. \u{421}\u{43c}. `UpgradeAllTriggerStones`.\n */\n export type UpgradeAllEffectStones = { UpgradeAllEffectStones: {} };\n /**\n * \u{427}\u{442}\u{43e} \u{438}\u{43c}\u{435}\u{43d}\u{43d}\u{43e} \u{43f}\u{43e}\u{434}\u{43d}\u{44f}\u{43b}\u{430} \u{43f}\u{440}\u{43e}\u{43a}\u{430}\u{447}\u{43a}\u{430} \u{43a}\u{430}\u{43c}\u{43d}\u{435}\u{439}: id \u{448}\u{430}\u{431}\u{43b}\u{43e}\u{43d}\u{430} -> (\u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{434}\u{43e}, \u{43f}\u{43e}\u{441}\u{43b}\u{435}).\n * \u{41a}\u{430}\u{43a} `UpgradedAbilities` \u{2014} \u{444}\u{440}\u{43e}\u{43d}\u{442} \u{43f}\u{43e}\u{43a}\u{430}\u{437}\u{44b}\u{432}\u{430}\u{435}\u{442} \u{43f}\u{43e} \u{43d}\u{435}\u{43c}\u{443} \u{43e}\u{43a}\u{43d}\u{43e} \u{440}\u{435}\u{437}\u{443}\u{43b}\u{44c}\u{442}\u{430}\u{442}\u{430}, \u{430}\n * \u{43a}\u{432}\u{435}\u{441}\u{442}\u{44b} \u{447}\u{438}\u{442}\u{430}\u{44e}\u{442} \u{43f}\u{440}\u{43e}\u{433}\u{440}\u{435}\u{441}\u{441}. \u{41f}\u{443}\u{441}\u{442}\u{44b}\u{43c} \u{43d}\u{435} \u{43e}\u{442}\u{43f}\u{440}\u{430}\u{432}\u{43b}\u{44f}\u{435}\u{442}\u{441}\u{44f}.\n */\n export type UpgradedStones = { UpgradedStones: { upgraded_stones: __OverlordEventUpgradedStonesMap } };\n /**\n * \u{421}\u{435}\u{440}\u{432}\u{435}\u{440} \u{432}\u{44b}\u{434}\u{430}\u{43b} \u{43d}\u{43e}\u{432}\u{44b}\u{435} \u{441}\u{44b}\u{440}\u{44b}\u{435} \u{43a}\u{43e}\u{43f}\u{438}\u{438} \u{43a}\u{430}\u{43c}\u{43d}\u{435}\u{439} (\u{412}\u{420}\u{415}\u{41c}\u{415}\u{41d}\u{41d}\u{41e} \u{2014} \u{441} \u{43e}\u{442}\u{43a}\u{440}\u{44b}\u{442}\u{438}\u{44f} \u{441}\u{443}\u{43d}\u{434}\u{443}\u{43a}\u{430},\n * \u{441}\u{43c}. `configs::stones::StoneDropSettings`). \u{41a}\u{430}\u{436}\u{434}\u{44b}\u{439} \u{44d}\u{43b}\u{435}\u{43c}\u{435}\u{43d}\u{442} \u{2014} \u{43e}\u{434}\u{43d}\u{430} \u{43a}\u{43e}\u{43f}\u{438}\u{44f};\n * \u{43f}\u{43e}\u{432}\u{442}\u{43e}\u{440}\u{44b} \u{434}\u{43e}\u{43f}\u{443}\u{441}\u{442}\u{438}\u{43c}\u{44b} \u{438} \u{441}\u{447}\u{438}\u{442}\u{430}\u{44e}\u{442}\u{441}\u{44f} \u{448}\u{442}\u{443}\u{43a}\u{430}\u{43c}\u{438}.\n */\n export type PlayerNewStones = { PlayerNewStones: { trigger_stones: __OverlordEventStoneTemplateId[]; effect_stones: __OverlordEventStoneTemplateId[] } };\n export type ClaimProgressPassFreeReward = { ClaimProgressPassFreeReward: { tier: number } };\n export type ClaimProgressPassPaidReward = { ClaimProgressPassPaidReward: { tier: number } };\n export type ClaimAllProgressPassRewards = { ClaimAllProgressPassRewards: { is_paid: boolean } };\n /**\n * User rated the game (1\u{2013}5) or declined to rate (rating = None).\n */\n export type UserRating = { UserRating: { rating: number | null } };\n /**\n * Server tells the client to display the rate-us prompt.\n * Emitted whenever `current_chapter_level >= game_settings.rate_us_chapter`\n * and `character.rate_us_shown` is still false. Re-emitted on every new\n * session start until the client acknowledges with `RateUsShown`.\n */\n export type ShowRateUs = { ShowRateUs: {} };\n /**\n * Client confirms the rate-us prompt was displayed.\n * Flips `character.rate_us_shown` to true so the server stops emitting.\n */\n export type RateUsShown = { RateUsShown: {} };\n /**\n * Client reports the rate-us star selection (1\u{2013}5).\n */\n export type RateUs = { RateUs: { stars: number } };\n export type Error = { Error: { code: string; message: string } };\n export type CustomEvent = { CustomEvent: { event_type: string; data: __OverlordEventCustomEventData } };\n /**\n * Server-only: a multi-cell run passes its next cell. Keeps the runner\\\'s\n * coordinates ticking cell-by-cell during a single `StartMove` so\n * opponents target the cell he is actually passing, not the run\\\'s\n * destination. Scheduled by `handle_start_move`; appended at the enum\n * tail to keep postcard variant tags of older events stable.\n */\n export type MoveProgress = { MoveProgress: { entity_id: __OverlordEventUuid; to: __OverlordEventCoordinates } };\n /**\n * Temporarily pauses the matching active fight while the client downloads\n * required visual content, or a completed fight while it preloads the next\n * campaign location. Kept at the enum tail so postcard variant tags of\n * existing events remain stable.\n */\n export type SetFightContentLoading = { SetFightContentLoading: { fight_id: __OverlordEventUuid; loading: boolean } };\n /**\n * Claims every unclaimed Daily and Weekly entitlement for one rating as\n * a single standard bundle group. Duplicate requests are a no-op.\n * Appended at the enum tail to preserve postcard tags of existing events.\n */\n export type ClaimRatingRewards = { ClaimRatingRewards: { rating_type: __OverlordEventRatingType } };\n /**\n * Server-only projection event used by cron wake-ups to refresh one\n * rating\\\'s authoritative notification flags on a connected client.\n * Appended at the enum tail to preserve postcard tags of existing events.\n */\n export type SetRatingRewardAvailability = { SetRatingRewardAvailability: { availability: __OverlordEventRatingRewardAvailability } };\n /**\n * \u{41d}\u{430}\u{434}\u{435}\u{442}\u{44c} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442}. \u{41e}\u{434}\u{43d}\u{43e}\u{432}\u{440}\u{435}\u{43c}\u{435}\u{43d}\u{43d}\u{43e} \u{43d}\u{430}\u{434}\u{435}\u{442} \u{440}\u{43e}\u{432}\u{43d}\u{43e} \u{43e}\u{434}\u{438}\u{43d}: \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{435} \u{437}\u{430}\u{43c}\u{435}\u{43d}\u{44f}\u{435}\u{442}\n * \u{43f}\u{440}\u{435}\u{434}\u{44b}\u{434}\u{443}\u{449}\u{438}\u{439}, \u{441}\u{43d}\u{438}\u{43c}\u{430}\u{44f} \u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{435}\u{433}\u{43e} World Law. \u{412}\u{43b}\u{430}\u{434}\u{435}\u{43d}\u{438}\u{435} \u{438} \u{431}\u{43e}\u{43d}\u{443}\u{441} \u{437}\u{430} \u{432}\u{43b}\u{430}\u{434}\u{435}\u{43d}\u{438}\u{435} \u{43d}\u{435}\n * \u{43c}\u{435}\u{43d}\u{44f}\u{44e}\u{442}\u{441}\u{44f}. \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43c}\u{435}\u{43d}\u{44f}\u{442}\u{44c} \u{432} \u{431}\u{43e}\u{44e}.\n */\n export type EquipArtifact = { EquipArtifact: { template_id: __OverlordEventArtifactTemplateId } };\n /**\n * \u{412}\u{441}\u{442}\u{430}\u{432}\u{438}\u{442}\u{44c} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442}\u{430} \u{432} \u{43e}\u{434}\u{438}\u{43d} \u{438}\u{437} \u{448}\u{435}\u{441}\u{442}\u{438} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{43e}\u{432}. \u{421}\u{43e}\u{43a}\u{435}\u{442}, \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{44b}\u{439} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c}\n * \u{43f}\u{440}\u{438}\u{43d}\u{438}\u{43c}\u{430}\u{435}\u{442}, \u{437}\u{430}\u{434}\u{430}\u{43d} \u{435}\u{433}\u{43e} \u{448}\u{430}\u{431}\u{43b}\u{43e}\u{43d}\u{43e}\u{43c}; \u{447}\u{443}\u{436}\u{43e}\u{439} \u{441}\u{43e}\u{43a}\u{435}\u{442} \u{43e}\u{442}\u{43a}\u{43b}\u{43e}\u{43d}\u{44f}\u{435}\u{442}\u{441}\u{44f}. \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43c}\u{435}\u{43d}\u{44f}\u{442}\u{44c} \u{432} \u{431}\u{43e}\u{44e}.\n */\n export type InsertArtifactStone = { InsertArtifactStone: { template_id: __OverlordEventArtifactStoneTemplateId; socket: __OverlordEventArtifactSocketSlot } };\n /**\n * \u{412}\u{44b}\u{43d}\u{443}\u{442}\u{44c} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442}\u{430} \u{438}\u{437} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{430}. \u{41a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{43e}\u{441}\u{442}\u{430}\u{451}\u{442}\u{441}\u{44f} \u{432} \u{43a}\u{43e}\u{43b}\u{43b}\u{435}\u{43a}\u{446}\u{438}\u{438} \u{441}\n * \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{435}\u{43c} \u{438} \u{43a}\u{43e}\u{43f}\u{438}\u{44f}\u{43c}\u{438}. \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43c}\u{435}\u{43d}\u{44f}\u{442}\u{44c} \u{432} \u{431}\u{43e}\u{44e}.\n */\n export type RemoveArtifactStone = { RemoveArtifactStone: { template_id: __OverlordEventArtifactStoneTemplateId } };\n /**\n * \u{41f}\u{43e}\u{434}\u{43d}\u{44f}\u{442}\u{44c} \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442}\u{430} \u{43d}\u{430} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{437}\u{430} \u{441}\u{44b}\u{440}\u{44b}\u{435} \u{43a}\u{43e}\u{43f}\u{438}\u{438}. \u{41f}\u{440}\u{430}\u{432}\u{438}\u{43b}\u{43e} \u{43d}\u{435} \u{43c}\u{435}\u{43d}\u{44f}\u{435}\u{442}\u{441}\u{44f},\n * \u{440}\u{430}\u{441}\u{442}\u{451}\u{442} \u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{432}\u{435}\u{43b}\u{438}\u{447}\u{438}\u{43d}\u{430}. \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43c}\u{435}\u{43d}\u{44f}\u{442}\u{44c} \u{432} \u{431}\u{43e}\u{44e}.\n */\n export type UpgradeArtifactStone = { UpgradeArtifactStone: { template_id: __OverlordEventArtifactStoneTemplateId } };\n /**\n * \u{421}\u{435}\u{440}\u{432}\u{435}\u{440} \u{432}\u{44b}\u{434}\u{430}\u{43b} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442}\u{44b} \u{438}/\u{438}\u{43b}\u{438} \u{43a}\u{430}\u{43c}\u{43d}\u{438} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442}\u{430}. \u{41f}\u{435}\u{440}\u{432}\u{430}\u{44f} \u{43a}\u{43e}\u{43f}\u{438}\u{44f} \u{441}\u{43e}\u{437}\u{434}\u{430}\u{451}\u{442}\n * \u{43f}\u{440}\u{435}\u{434}\u{43c}\u{435}\u{442} \u{43f}\u{435}\u{440}\u{432}\u{43e}\u{433}\u{43e} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{44f}; \u{43a}\u{430}\u{436}\u{434}\u{44b}\u{439} \u{434}\u{443}\u{431}\u{43b}\u{438}\u{43a}\u{430}\u{442} \u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{431}\u{430}\u{43d}\u{43a}\u{443}\u{435}\u{442}\u{441}\u{44f} \u{441}\u{44b}\u{440}\u{43e}\u{439} \u{43a}\u{43e}\u{43f}\u{438}\u{435}\u{439},\n * \u{432} \u{442}\u{43e}\u{43c} \u{447}\u{438}\u{441}\u{43b}\u{435} \u{43d}\u{430} \u{43c}\u{430}\u{43a}\u{441}\u{438}\u{43c}\u{430}\u{43b}\u{44c}\u{43d}\u{43e}\u{43c} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{435}. \u{423}\u{440}\u{43e}\u{432}\u{43d}\u{438} \u{43c}\u{435}\u{43d}\u{44f}\u{44e}\u{442} \u{43e}\u{442}\u{434}\u{435}\u{43b}\u{44c}\u{43d}\u{44b}\u{435} \u{43a}\u{43b}\u{438}\u{435}\u{43d}\u{442}\u{441}\u{43a}\u{438}\u{435}\n * \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{44f} \u{443}\u{43b}\u{443}\u{447}\u{448}\u{435}\u{43d}\u{438}\u{44f}.\n */\n export type PlayerNewArtifacts = { PlayerNewArtifacts: { artifacts: __OverlordEventArtifactTemplateId[]; artifact_stones: __OverlordEventArtifactStoneTemplateId[] } };\n /**\n * \u{417}\u{430}\u{43f}\u{443}\u{441}\u{442}\u{438}\u{442}\u{44c} \u{44d}\u{444}\u{444}\u{435}\u{43a}\u{442}-\u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{43e}\u{442} \u{438}\u{43c}\u{435}\u{43d}\u{438} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442}\u{430} \u{2014} \u{441}\u{435}\u{440}\u{432}\u{435}\u{440}\u{43d}\u{43e}\u{435} \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{435}, \u{43a}\u{43b}\u{438}\u{435}\u{43d}\u{442}\n * \u{435}\u{433}\u{43e} \u{43d}\u{435} \u{448}\u{43b}\u{451}\u{442}.\n *\n * \u{421}\u{443}\u{449}\u{435}\u{441}\u{442}\u{432}\u{443}\u{435}\u{442} \u{440}\u{430}\u{434}\u{438} \u{43e}\u{434}\u{43d}\u{43e}\u{433}\u{43e} \u{43f}\u{440}\u{430}\u{432}\u{438}\u{43b}\u{430}: `FA-05 Staggered Entrance` \u{440}\u{430}\u{437}\u{43d}\u{43e}\u{441}\u{438}\u{442} \u{441}\u{432}\u{43e}\u{438}\n * \u{43f}\u{44f}\u{442}\u{44c} \u{44d}\u{444}\u{444}\u{435}\u{43a}\u{442}\u{43e}\u{432} \u{43f}\u{43e} \u{43f}\u{43e}\u{43b}\u{441}\u{435}\u{43a}\u{443}\u{43d}\u{434}\u{44b}. \u{412}\u{437}\u{432}\u{43e}\u{434} \u{432} v0.2 \u{2014} \u{43f}\u{440}\u{44f}\u{43c}\u{430}\u{44f} \u{437}\u{430}\u{43f}\u{438}\u{441}\u{44c} \u{432} \u{430}\u{442}\u{440}\u{438}\u{431}\u{443}\u{442}, \u{430} \u{43d}\u{435}\n * \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{435}, \u{43f}\u{43e}\u{44d}\u{442}\u{43e}\u{43c}\u{443} \u{43e}\u{442}\u{43b}\u{43e}\u{436}\u{438}\u{442}\u{44c} \u{441}\u{430}\u{43c} \u{44d}\u{444}\u{444}\u{435}\u{43a}\u{442} \u{43d}\u{435}\u{447}\u{435}\u{43c}; \u{43e}\u{442}\u{43a}\u{43b}\u{430}\u{434}\u{44b}\u{432}\u{430}\u{435}\u{442}\u{441}\u{44f} \u{432}\u{435}\u{441}\u{44c} \u{437}\u{430}\u{43f}\u{443}\u{441}\u{43a}\n * \u{446}\u{435}\u{43b}\u{438}\u{43a}\u{43e}\u{43c}, \u{438} \u{43e}\u{442}\u{43b}\u{43e}\u{436}\u{435}\u{43d}\u{43d}\u{44b}\u{439} \u{437}\u{430}\u{43f}\u{443}\u{441}\u{43a} \u{43d}\u{438}\u{447}\u{435}\u{43c} \u{43d}\u{435} \u{43e}\u{442}\u{43b}\u{438}\u{447}\u{430}\u{435}\u{442}\u{441}\u{44f} \u{43e}\u{442} \u{43e}\u{431}\u{44b}\u{447}\u{43d}\u{43e}\u{433}\u{43e}, \u{43a}\u{440}\u{43e}\u{43c}\u{435}\n * \u{43c}\u{43e}\u{43c}\u{435}\u{43d}\u{442}\u{430}. \u{411}\u{43e}\u{435}\u{432}\u{44b}\u{435} \u{43f}\u{43e}\u{43a}\u{430}\u{437}\u{430}\u{43d}\u{438}\u{44f} \u{43f}\u{435}\u{440}\u{435}\u{447}\u{438}\u{442}\u{44b}\u{432}\u{430}\u{44e}\u{442}\u{441}\u{44f} \u{43d}\u{430} \u{438}\u{441}\u{43f}\u{43e}\u{43b}\u{43d}\u{435}\u{43d}\u{438}\u{438}: \u{431}\u{43b}\u{438}\u{436}\u{430}\u{439}\u{448}\u{438}\u{439} \u{432}\u{440}\u{430}\u{433}\n * \u{447}\u{435}\u{440}\u{435}\u{437} \u{43f}\u{43e}\u{43b}\u{441}\u{435}\u{43a}\u{443}\u{43d}\u{434}\u{44b} \u{43c}\u{43e}\u{436}\u{435}\u{442} \u{431}\u{44b}\u{442}\u{44c} \u{434}\u{440}\u{443}\u{433}\u{438}\u{43c}. \u{415}\u{441}\u{43b}\u{438} \u{431}\u{43e}\u{44f} \u{443}\u{436}\u{435} \u{43d}\u{435}\u{442} \u{2014} \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{435} \u{43d}\u{438}\u{447}\u{435}\u{433}\u{43e} \u{43d}\u{435}\n * \u{434}\u{435}\u{43b}\u{430}\u{435}\u{442}.\n */\n export type FireArtifactEffect = { FireArtifactEffect: { /**\n * \u{411}\u{43e}\u{435}\u{446}, \u{447}\u{435}\u{439} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442} \u{437}\u{430}\u{43f}\u{443}\u{441}\u{43a}\u{430}\u{435}\u{442} \u{44d}\u{444}\u{444}\u{435}\u{43a}\u{442}: \u{43b}\u{43e}\u{43a}\u{430}\u{43b}\u{44c}\u{43d}\u{44b}\u{439} \u{433}\u{435}\u{440}\u{43e}\u{439}, \u{441}\u{43e}\u{44e}\u{437}\u{43d}\u{438}\u{43a} \u{43f}\u{43e}\n * party \u{438}\u{43b}\u{438} PvP-\u{441}\u{43e}\u{43f}\u{435}\u{440}\u{43d}\u{438}\u{43a}. \u{41f}\u{43e}\u{43a}\u{430}\u{437}\u{430}\u{43d}\u{438}\u{44f} \u{431}\u{43e}\u{44f} \u{43f}\u{435}\u{440}\u{435}\u{447}\u{438}\u{442}\u{44b}\u{432}\u{430}\u{44e}\u{442}\u{441}\u{44f} \u{43e}\u{442} \u{435}\u{433}\u{43e} \u{438}\u{43c}\u{435}\u{43d}\u{438}.\n */\n owner_id: __OverlordEventEntityId; effect_template_id: __OverlordEventStoneTemplateId; effect_level: number; /**\n * \u{414}\u{43e}\u{43b}\u{44f} \u{441}\u{438}\u{43b}\u{44b} \u{43f}\u{440}\u{430}\u{432}\u{438}\u{43b}\u{430}, \u{43f}\u{43e}\u{441}\u{447}\u{438}\u{442}\u{430}\u{43d}\u{43d}\u{430}\u{44f} \u{43d}\u{430} \u{444}\u{43b}\u{438}\u{43f}\u{435}. \u{412} \u{434}\u{435}\u{441}\u{44f}\u{442}\u{438}\u{442}\u{44b}\u{441}\u{44f}\u{447}\u{43d}\u{44b}\u{445}, \u{43f}\u{43e}\u{442}\u{43e}\u{43c}\u{443} \u{447}\u{442}\u{43e}\n * enum \u{441}\u{43e}\u{431}\u{44b}\u{442}\u{438}\u{439} \u{432}\u{44b}\u{432}\u{43e}\u{434}\u{438}\u{442} `Eq`, \u{430} `f64` \u{435}\u{433}\u{43e} \u{43d}\u{435} \u{440}\u{435}\u{430}\u{43b}\u{438}\u{437}\u{443}\u{435}\u{442}: `7000` \u{2014} \u{44d}\u{442}\u{43e} 0,7.\n */\n share_permyriad: number; /**\n * \u{41a}\u{430}\u{43c}\u{435}\u{43d}\u{44c}-\u{430}\u{441}\u{43f}\u{435}\u{43a}\u{442}, \u{447}\u{44c}\u{451} \u{43f}\u{440}\u{430}\u{432}\u{438}\u{43b}\u{43e} \u{43e}\u{442}\u{43b}\u{43e}\u{436}\u{438}\u{43b}\u{43e} \u{44d}\u{442}\u{43e}\u{442} \u{43f}\u{440}\u{43e}\u{433}\u{43e}\u{43d}. \u{41d}\u{443}\u{436}\u{435}\u{43d}, \u{447}\u{442}\u{43e}\u{431}\u{44b}\n * \u{43e}\u{442}\u{43b}\u{43e}\u{436}\u{435}\u{43d}\u{43d}\u{44b}\u{439} \u{437}\u{430}\u{43f}\u{443}\u{441}\u{43a} \u{43f}\u{43e}\u{43f}\u{430}\u{43b} \u{432} \u{442}\u{443} \u{436}\u{435} \u{441}\u{442}\u{440}\u{43e}\u{43a}\u{443} \u{440}\u{430}\u{437}\u{431}\u{43e}\u{440}\u{430} \u{431}\u{43e}\u{44f}, \u{447}\u{442}\u{43e} \u{438} \u{43c}\u{433}\u{43d}\u{43e}\u{432}\u{435}\u{43d}\u{43d}\u{44b}\u{439}.\n */\n artifact_stone_id: __OverlordEventArtifactStoneTemplateId } };\n /**\n * \u{41d}\u{430}\u{437}\u{43d}\u{430}\u{447}\u{438}\u{442}\u{44c} \u{43a}\u{430}\u{43c}\u{43d}\u{44e} \u{43f}\u{440}\u{430}\u{432}\u{43e}\u{439} \u{43a}\u{43e}\u{43b}\u{43e}\u{43d}\u{43a}\u{438} \u{437}\u{430}\u{43a}\u{43e}\u{43d}, \u{43d}\u{430} \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{44b}\u{439} \u{43e}\u{43d} \u{434}\u{435}\u{439}\u{441}\u{442}\u{432}\u{443}\u{435}\u{442}, \u{438}\u{43b}\u{438} \u{441}\u{43d}\u{44f}\u{442}\u{44c}\n * \u{43d}\u{430}\u{437}\u{43d}\u{430}\u{447}\u{435}\u{43d}\u{438}\u{435} (`law_template_id: None`). \u{41c}\u{43e}\u{436}\u{43d}\u{43e} \u{43c}\u{435}\u{43d}\u{44f}\u{442}\u{44c} \u{432} \u{431}\u{43e}\u{44e}.\n *\n * \u{410}\u{434}\u{440}\u{435}\u{441}\u{43e}\u{43c} \u{441}\u{43b}\u{443}\u{436}\u{438}\u{442} \u{43e}\u{434}\u{438}\u{43d} \u{437}\u{430}\u{43a}\u{43e}\u{43d}, \u{438} \u{44d}\u{442}\u{43e}\u{433}\u{43e} \u{445}\u{432}\u{430}\u{442}\u{430}\u{435}\u{442} \u{432} \u{442}\u{43e}\u{43c} \u{447}\u{438}\u{441}\u{43b}\u{435} \u{43a}\u{430}\u{43c}\u{43d}\u{44f}\u{43c} \u{43f}\u{440}\u{43e} \u{43c}\u{43e}\u{441}\u{442}\u{44b}:\n * \u{443} \u{43c}\u{43e}\u{441}\u{442}\u{430} \u{43d}\u{435}\u{442} \u{441}\u{432}\u{43e}\u{435}\u{433}\u{43e} \u{438}\u{434}\u{435}\u{43d}\u{442}\u{438}\u{444}\u{438}\u{43a}\u{430}\u{442}\u{43e}\u{440}\u{430}, \u{43d}\u{43e} \u{432} v0.2 \u{443} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{430} \u{440}\u{43e}\u{432}\u{43d}\u{43e} \u{43e}\u{434}\u{438}\u{43d} \u{43f}\u{430}\u{440}\u{442}\u{43d}\u{451}\u{440},\n * \u{43f}\u{43e}\u{44d}\u{442}\u{43e}\u{43c}\u{443} \u{ab}\u{43c}\u{43e}\u{441}\u{442}, \u{432} \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{43e}\u{43c} \u{441}\u{43e}\u{441}\u{442}\u{43e}\u{438}\u{442} \u{437}\u{430}\u{43a}\u{43e}\u{43d} X\u{bb} \u{2014} \u{43e}\u{434}\u{43d}\u{43e}\u{437}\u{43d}\u{430}\u{447}\u{43d}\u{44b}\u{439} \u{430}\u{434}\u{440}\u{435}\u{441}. \u{41e}\u{442}\u{441}\u{44e}\u{434}\u{430}\n * \u{441}\u{43b}\u{435}\u{434}\u{441}\u{442}\u{432}\u{438}\u{435}: \u{435}\u{441}\u{43b}\u{438} \u{438}\u{433}\u{440}\u{43e}\u{43a} \u{440}\u{430}\u{437}\u{431}\u{435}\u{440}\u{451}\u{442} \u{43c}\u{43e}\u{441}\u{442} \u{432}\u{44b}\u{431}\u{440}\u{430}\u{43d}\u{43d}\u{43e}\u{433}\u{43e} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{430} \u{438} \u{43f}\u{43e}\u{441}\u{442}\u{440}\u{43e}\u{438}\u{442} \u{435}\u{43c}\u{443}\n * \u{434}\u{440}\u{443}\u{433}\u{43e}\u{439}, \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c} \u{43f}\u{435}\u{440}\u{435}\u{435}\u{434}\u{435}\u{442} \u{43d}\u{430} \u{43d}\u{43e}\u{432}\u{44b}\u{439} \u{43c}\u{43e}\u{441}\u{442} \u{441}\u{430}\u{43c}.\n */\n export type SetArtifactStoneLawTarget = { SetArtifactStoneLawTarget: { template_id: __OverlordEventArtifactStoneTemplateId; law_template_id: __OverlordEventLawTemplateId | null } };\n /**\n * \u{417}\u{430}\u{43f}\u{43e}\u{43b}\u{43d}\u{44f}\u{435}\u{442} \u{441}\u{432}\u{43e}\u{431}\u{43e}\u{434}\u{43d}\u{44b}\u{435} \u{43e}\u{442}\u{43a}\u{440}\u{44b}\u{442}\u{44b}\u{435} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{44b} \u{41e}\u{414}\u{41d}\u{41e}\u{419} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{438} \u{43b}\u{443}\u{447}\u{448}\u{438}\u{43c}\u{438} \u{43a}\u{430}\u{43c}\u{43d}\u{44f}\u{43c}\u{438} \u{438}\u{437}\n * \u{43a}\u{43e}\u{43b}\u{43b}\u{435}\u{43a}\u{446}\u{438}\u{438}. \u{417}\u{430}\u{43a}\u{440}\u{44b}\u{442}\u{44b}\u{435} \u{438} \u{443}\u{436}\u{435} \u{437}\u{430}\u{43d}\u{44f}\u{442}\u{44b}\u{435} \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{44b} \u{43f}\u{440}\u{43e}\u{43f}\u{443}\u{441}\u{43a}\u{430}\u{44e}\u{442}\u{441}\u{44f}, \u{43f}\u{440}\u{430}\u{432}\u{438}\u{43b}\u{430} \u{43f}\u{440}\u{438}\u{451}\u{43c}\u{430} \u{442}\u{435}\n * \u{436}\u{435}, \u{447}\u{442}\u{43e} \u{443} \u{440}\u{443}\u{447}\u{43d}\u{43e}\u{439} \u{443}\u{441}\u{442}\u{430}\u{43d}\u{43e}\u{432}\u{43a}\u{438}: \u{441}\u{43e}\u{432}\u{43c}\u{435}\u{441}\u{442}\u{438}\u{43c}\u{43e}\u{441}\u{442}\u{44c} \u{43f}\u{43e} \u{442}\u{435}\u{433}\u{430}\u{43c}, \u{43e}\u{434}\u{43d}\u{43e} \u{441}\u{435}\u{43c}\u{435}\u{439}\u{441}\u{442}\u{432}\u{43e} \u{43d}\u{430}\n * \u{43e}\u{434}\u{438}\u{43d} Imprint, \u{43e}\u{434}\u{438}\u{43d} \u{448}\u{430}\u{431}\u{43b}\u{43e}\u{43d} \u{43d}\u{430} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{44c}. \u{421}\u{43e}\u{43a}\u{435}\u{442}, \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{43e}\u{43c}\u{443} \u{43d}\u{435}\u{447}\u{435}\u{433}\u{43e}\n * \u{43f}\u{440}\u{435}\u{434}\u{43b}\u{43e}\u{436}\u{438}\u{442}\u{44c}, \u{43e}\u{441}\u{442}\u{430}\u{451}\u{442}\u{441}\u{44f} \u{43f}\u{443}\u{441}\u{442}\u{44b}\u{43c} \u{431}\u{435}\u{437} \u{43e}\u{448}\u{438}\u{431}\u{43a}\u{438}.\n * \u{414}\u{43e}\u{431}\u{430}\u{432}\u{43b}\u{435}\u{43d}\u{43e} \u{432} \u{445}\u{432}\u{43e}\u{441}\u{442} enum, \u{447}\u{442}\u{43e}\u{431}\u{44b} \u{43d}\u{435} \u{441}\u{434}\u{432}\u{438}\u{43d}\u{443}\u{442}\u{44c} postcard-\u{442}\u{435}\u{433}\u{438} \u{441}\u{443}\u{449}\u{435}\u{441}\u{442}\u{432}\u{443}\u{44e}\u{449}\u{438}\u{445}.\n */\n export type QuickEquipAbilityStones = { QuickEquipAbilityStones: { ability_id: __OverlordEventAbilityId } };\n /**\n * \u{41f}\u{43e}\u{434}\u{43d}\u{438}\u{43c}\u{430}\u{435}\u{442} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{43a}\u{430}\u{436}\u{434}\u{43e}\u{433}\u{43e} \u{43a}\u{430}\u{43c}\u{43d}\u{44f} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{438}, \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{43e}\u{43c}\u{443} \u{445}\u{432}\u{430}\u{442}\u{430}\u{435}\u{442} \u{441}\u{44b}\u{440}\u{44b}\u{445}\n * \u{43a}\u{43e}\u{43f}\u{438}\u{439}, \u{2014} \u{441}\u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{435}\u{439} \u{43f}\u{43e}\u{434}\u{440}\u{44f}\u{434}, \u{441}\u{43a}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{43f}\u{43e}\u{437}\u{432}\u{43e}\u{43b}\u{44f}\u{435}\u{442} \u{43b}\u{435}\u{441}\u{442}\u{43d}\u{438}\u{446}\u{430}. \u{41a}\u{430}\u{43c}\u{43d}\u{438} \u{432}\n * \u{441}\u{43e}\u{43a}\u{435}\u{442}\u{430}\u{445} \u{438} \u{432} \u{43a}\u{43e}\u{43b}\u{43b}\u{435}\u{43a}\u{446}\u{438}\u{438} \u{43e}\u{431}\u{440}\u{430}\u{431}\u{430}\u{442}\u{44b}\u{432}\u{430}\u{44e}\u{442}\u{441}\u{44f} \u{43e}\u{434}\u{438}\u{43d}\u{430}\u{43a}\u{43e}\u{432}\u{43e}; \u{43a}\u{430}\u{43c}\u{435}\u{43d}\u{44c}, \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{44b}\u{439} \u{43d}\u{435} \u{43c}\u{43e}\u{436}\u{435}\u{442}\n * \u{43e}\u{43f}\u{43b}\u{430}\u{442}\u{438}\u{442}\u{44c} \u{441}\u{43b}\u{435}\u{434}\u{443}\u{44e}\u{449}\u{438}\u{439} \u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c}, \u{43f}\u{440}\u{43e}\u{43f}\u{443}\u{441}\u{43a}\u{430}\u{435}\u{442}\u{441}\u{44f}, \u{430} \u{43d}\u{435} \u{440}\u{43e}\u{43d}\u{44f}\u{435}\u{442} \u{432}\u{435}\u{441}\u{44c} \u{432}\u{44b}\u{437}\u{43e}\u{432}.\n * \u{414}\u{43e}\u{431}\u{430}\u{432}\u{43b}\u{435}\u{43d}\u{43e} \u{432} \u{445}\u{432}\u{43e}\u{441}\u{442} enum, \u{447}\u{442}\u{43e}\u{431}\u{44b} \u{43d}\u{435} \u{441}\u{434}\u{432}\u{438}\u{43d}\u{443}\u{442}\u{44c} postcard-\u{442}\u{435}\u{433}\u{438} \u{441}\u{443}\u{449}\u{435}\u{441}\u{442}\u{432}\u{443}\u{44e}\u{449}\u{438}\u{445}.\n */\n export type UpgradeAllAbilityStones = { UpgradeAllAbilityStones: {} };\n /**\n * \u{427}\u{442}\u{43e} \u{438}\u{43c}\u{435}\u{43d}\u{43d}\u{43e} \u{43f}\u{43e}\u{434}\u{43d}\u{44f}\u{43b}\u{430} \u{43c}\u{430}\u{441}\u{441}\u{43e}\u{432}\u{430}\u{44f} \u{43f}\u{440}\u{43e}\u{43a}\u{430}\u{447}\u{43a}\u{430} \u{43a}\u{430}\u{43c}\u{43d}\u{435}\u{439} \u{441}\u{43f}\u{43e}\u{441}\u{43e}\u{431}\u{43d}\u{43e}\u{441}\u{442}\u{435}\u{439}: id \u{448}\u{430}\u{431}\u{43b}\u{43e}\u{43d}\u{430} ->\n * (\u{443}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} \u{434}\u{43e}, \u{43f}\u{43e}\u{441}\u{43b}\u{435}). \u{41a}\u{430}\u{43a} `UpgradedStones` \u{2014} \u{444}\u{440}\u{43e}\u{43d}\u{442} \u{43f}\u{43e}\u{43a}\u{430}\u{437}\u{44b}\u{432}\u{430}\u{435}\u{442} \u{43f}\u{43e} \u{43d}\u{435}\u{43c}\u{443} \u{43e}\u{43a}\u{43d}\u{43e}\n * \u{440}\u{435}\u{437}\u{443}\u{43b}\u{44c}\u{442}\u{430}\u{442}\u{430}. \u{41f}\u{443}\u{441}\u{442}\u{44b}\u{43c} \u{43d}\u{435} \u{43e}\u{442}\u{43f}\u{440}\u{430}\u{432}\u{43b}\u{44f}\u{435}\u{442}\u{441}\u{44f}.\n * \u{414}\u{43e}\u{431}\u{430}\u{432}\u{43b}\u{435}\u{43d}\u{43e} \u{432} \u{445}\u{432}\u{43e}\u{441}\u{442} enum, \u{447}\u{442}\u{43e}\u{431}\u{44b} \u{43d}\u{435} \u{441}\u{434}\u{432}\u{438}\u{43d}\u{443}\u{442}\u{44c} postcard-\u{442}\u{435}\u{433}\u{438} \u{441}\u{443}\u{449}\u{435}\u{441}\u{442}\u{432}\u{443}\u{44e}\u{449}\u{438}\u{445}.\n */\n export type UpgradedAbilityStones = { UpgradedAbilityStones: { upgraded_ability_stones: __OverlordEventUpgradedAbilityStonesMap } };\n /**\n * Raises one owned artifact by one level and atomically spends the exact\n * raw-copy cost configured for that next level. Appended at the enum tail\n * to preserve postcard tags of every existing event.\n */\n export type UpgradeArtifact = { UpgradeArtifact: { template_id: __OverlordEventArtifactTemplateId } };\n /**\n * \u{421}\u{431}\u{440}\u{430}\u{441}\u{44b}\u{432}\u{430}\u{435}\u{442} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{438} \u{41e}\u{411}\u{41e}\u{418}\u{425} \u{44f}\u{434}\u{435}\u{440} \u{432} 0 \u{438} \u{432}\u{43e}\u{437}\u{432}\u{440}\u{430}\u{449}\u{430}\u{435}\u{442} \u{432}\u{441}\u{44e} \u{432}\u{430}\u{43b}\u{44e}\u{442}\u{443}, \u{43f}\u{43e}\u{442}\u{440}\u{430}\u{447}\u{435}\u{43d}\u{43d}\u{443}\u{44e}\n * \u{43d}\u{430} \u{438}\u{445} \u{43f}\u{43e}\u{434}\u{44a}\u{451}\u{43c} (\u{442}\u{43e}\u{447}\u{43d}\u{430}\u{44f} \u{441}\u{443}\u{43c}\u{43c}\u{430} `core_level_cost` \u{43f}\u{43e} \u{43e}\u{431}\u{435}\u{438}\u{43c} \u{43b}\u{435}\u{441}\u{442}\u{43d}\u{438}\u{446}\u{430}\u{43c}).\n * \u{423}\u{440}\u{43e}\u{432}\u{435}\u{43d}\u{44c} 0 \u{43d}\u{435} \u{434}\u{430}\u{451}\u{442} \u{441}\u{43b}\u{43e}\u{442}\u{43e}\u{432} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{43e}\u{432}, \u{43f}\u{43e}\u{44d}\u{442}\u{43e}\u{43c}\u{443} \u{432}\u{441}\u{435} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{44b} \u{441}\u{43d}\u{438}\u{43c}\u{430}\u{44e}\u{442}\u{441}\u{44f} \u{441}\u{43e}\n * \u{441}\u{43b}\u{43e}\u{442}\u{43e}\u{432} \u{43f}\u{443}\u{442}\u{451}\u{43c} `UnslotLaw`: \u{43c}\u{43e}\u{441}\u{442}\u{44b} \u{443}\u{445}\u{43e}\u{434}\u{44f}\u{442}, \u{43a}\u{430}\u{43c}\u{43d}\u{438} \u{430}\u{440}\u{442}\u{435}\u{444}\u{430}\u{43a}\u{442}\u{430} \u{437}\u{430}\u{431}\u{44b}\u{432}\u{430}\u{44e}\u{442}\n * \u{432}\u{44b}\u{431}\u{440}\u{430}\u{43d}\u{43d}\u{44b}\u{435} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{44b}. \u{421}\u{430}\u{43c}\u{438} \u{437}\u{430}\u{43a}\u{43e}\u{43d}\u{44b}, \u{438}\u{445} \u{443}\u{440}\u{43e}\u{432}\u{43d}\u{438} \u{438} \u{43a}\u{43e}\u{43f}\u{438}\u{438} \u{43d}\u{435} \u{442}\u{440}\u{43e}\u{433}\u{430}\u{44e}\u{442}\u{441}\u{44f}.\n * \u{414}\u{43e}\u{431}\u{430}\u{432}\u{43b}\u{435}\u{43d}\u{43e} \u{432} \u{445}\u{432}\u{43e}\u{441}\u{442} enum \u{440}\u{430}\u{434}\u{438} \u{441}\u{442}\u{430}\u{431}\u{438}\u{43b}\u{44c}\u{43d}\u{43e}\u{441}\u{442}\u{438} postcard-\u{442}\u{435}\u{433}\u{43e}\u{432}.\n */\n export type ResetCores = { ResetCores: {} };\n /**\n * \u{412}\u{44b}\u{431}\u{43e}\u{440} \u{43c}\u{438}\u{440}\u{430} (Real/Fantasy), \u{441} \u{43a}\u{43e}\u{442}\u{43e}\u{440}\u{43e}\u{433}\u{43e} \u{438}\u{433}\u{440}\u{43e}\u{43a} \u{441}\u{442}\u{430}\u{440}\u{442}\u{443}\u{435}\u{442} \u{430}\u{440}\u{435}\u{43d}\u{430}-\u{431}\u{43e}\u{438} \u{2014} \u{438} \u{43a}\u{430}\u{43a}\n * \u{430}\u{442}\u{430}\u{43a}\u{443}\u{44e}\u{449}\u{438}\u{439}, \u{438} \u{43a}\u{430}\u{43a} \u{441}\u{43d}\u{430}\u{43f}\u{448}\u{43e}\u{442}-\u{43e}\u{43f}\u{43f}\u{43e}\u{43d}\u{435}\u{43d}\u{442} \u{432} \u{447}\u{443}\u{436}\u{438}\u{445} \u{431}\u{43e}\u{44f}\u{445}. \u{412}\u{430}\u{43b}\u{438}\u{434}\u{435}\u{43d} \u{442}\u{43e}\u{43b}\u{44c}\u{43a}\u{43e} \u{43f}\u{440}\u{438}\n * \u{440}\u{430}\u{437}\u{43b}\u{43e}\u{447}\u{435}\u{43d}\u{43d}\u{43e}\u{43c} \u{444}\u{43b}\u{438}\u{43f}\u{435}. \u{414}\u{43e}\u{431}\u{430}\u{432}\u{43b}\u{435}\u{43d}\u{43e} \u{432} \u{445}\u{432}\u{43e}\u{441}\u{442} enum \u{440}\u{430}\u{434}\u{438} \u{441}\u{442}\u{430}\u{431}\u{438}\u{43b}\u{44c}\u{43d}\u{43e}\u{441}\u{442}\u{438}\n * postcard-\u{442}\u{435}\u{433}\u{43e}\u{432}.\n */\n export type SetArenaWorldSide = { SetArenaWorldSide: { side: __OverlordEventWorldSide } };\n}\n\nexport type OverlordEvent = { OpenItemCase: { batch_size: number } } | { AutoChestOpenItemCase: { batch_size: number } } | { PlayerNewItems: { items: Item[] } } | { PlayerEquipItem: { item_id: Uuid } } | { SellItem: { item_id: Uuid } } | { ItemSold: { item_id: Uuid } } | { ItemsExpired: { item_ids: Uuid[] } } | { PlinkoBallDropped: { item_id: Uuid; path: PlinkoDirection[] } } | { UpgradeItemCase: {} } | { ItemCaseUpgraded: {} } | { SpeedupUpgradeItemCase: {} } | { SkipUpgradeItemCase: {} } | { ClaimUpgradeItemCase: {} } | { EnableAutoSell: {} } | { DisableAutoSell: {} } | { SetGearOverrideEnabled: { item_type: ItemType; enabled: boolean } } | { EnableAutoChest: {} } | { DisableAutoChest: {} } | { EnableAutoChestFilter: { filter_id: AutoChestFilterId } } | { DisableAutoChestFilter: {} } | { EnableAutoChestPowerCompare: {} } | { DisableAutoChestPowerCompare: {} } | { UpdateAutoChestBatchSize: { batch_size: number } } | { NewAutoChestFilter: { filter: AutoChestFilter } } | { UpdateAutoChestFilter: { updated_filter: AutoChestFilter } } | { RemoveAutoChestFilter: { filter_id: AutoChestFilterId } } | { OpenAbilityCase: { roll_type: AbilityCaseRollType } } | { SetAbilityGachaWishlist: { ability_ids: AbilityId[] } } | { UpgradeAbilitySlot: { slot_id: number } } | { AbilityCaseOpened: { batch_size: number } } | { NewAbilities: { abilities: AbilityDrop[] } } | { FastEquipAbilities: {} } | { EquipAbility: { slot_id: number; ability_id: AbilityId } } | { UnequipAbility: { slot_id: AbilitySlotId } } | { EquipAbilities: { equipped_abilities: EquippedAbilities } } | { UpgradeAbility: { ability_id: AbilityId } } | { UpgradeAllAbilities: {} } | { UpgradedAbilities: { upgraded_abilities: UpgradedAbilitiesMap } } | { UpgradeAbilityCase: {} } | { SocketAbilityStone: { ability_id: AbilityId; socket_index: AbilityStoneSocketIndex; stone_id: AbilityStoneId } } | { UnsocketAbilityStone: { ability_id: AbilityId; socket_index: AbilityStoneSocketIndex } } | { UpgradeAbilityStone: { stone_id: AbilityStoneId } } | { NewAbilityStones: { stones: AbilityStoneDrop[] } } | { CurrencyIncrease: { currencies: CurrencyUnit[]; currency_source: CurrencySource } } | { CurrencyDecrease: { currencies: CurrencyUnit[]; currency_consumer: CurrencyConsumer } } | { NewCharacterLevel: { level: number } } | { StartGame: {} } | { PrepareFight: { prepare_fight_type: PrepareFightType } } | { StartFight: { fight_id: Uuid } } | { FightProgress: {} } | { EndFight: { fight_id: Uuid; is_win: boolean; pvp_state: PVPState | null } } | { StageCleared: {} } | { RaidDungeon: { dungeon_id: DungeonTemplateId; difficulty: number; amount: number } } | { WaveCleared: {} } | { StartVassalPVPSync: { opponent_id: Uuid; opponent_suzerain_id: Uuid | null } } | { StartArenaPVPSync: { opponent_id: Uuid; is_bot: boolean } } | { StartArenaRematchSync: { match_id: Uuid } } | { RefreshArenaMatchmaking: {} } | { BuyArenaTicket: {} } | { StartMove: { entity_id: Uuid; to: Coordinates; duration_ticks: number } } | { EndMove: { entity_id: Uuid } } | { SpawnEntity: { id: EntityId; entity_template_id: EntityTemplateId; position: Coordinates; entity_team: EntityTeam; has_big_hp_bar: boolean; entity_attributes: EntityAttributes } } | { StartCastAbility: { by_entity_id: Uuid; ability_id: AbilityId; pet_id: PetId | null; origin: CombatEventOrigin } } | { StartedCastAbility: { by_entity_id: Uuid; ability_id: AbilityId; duration_ticks: number; origin: CombatEventOrigin } } | { CastAbility: { by_entity_id: Uuid; to_entity_id: Uuid; ability_id: AbilityId; origin: CombatEventOrigin } } | { StartCastProjectile: { by_entity_id: Uuid; to_entity_id: Uuid; projectile_id: Uuid; level: number; delay: number; source: CombatSource; origin: CombatEventOrigin } } | { StartedCastProjectile: { by_entity_id: Uuid; to_entity_id: Uuid; projectile_id: Uuid; duration_ticks: number; source: CombatSource; origin: CombatEventOrigin } } | { DerivedAbilityStrike: { by_entity_id: Uuid; to_entity_id: Uuid; ability_id: AbilityId; level: number; payload_permille: number; source_paid_mana_x100: number; delay: number } } | { EntityIncrAttributeDelayed: { entity_id: Uuid; attribute: string; delta: number; delay: number } } | { CastProjectile: { by_entity_id: Uuid; to_entity_id: Uuid; projectile_id: Uuid; level: number; projectile_data: CustomEventData; source: CombatSource; origin: CombatEventOrigin } } | { Damage: { by_entity_id: EntityId | null; entity_id: Uuid; damage: number; damage_data: CustomEventData; origin: CombatEventOrigin; source: CombatSource } } | { GlobalFlip: { entity_id: EntityId; source: FlipProgressSource; from_side: WorldSide; to_side: WorldSide; revision: number } } | { StoneTriggerFired: { entity_id: EntityId; item_type: ItemType; trigger_stone_id: StoneTemplateId } } | { Heal: { by_entity_id: EntityId | null; entity_id: Uuid; heal: number; origin: CombatEventOrigin; source: CombatSource } } | { CounterAttack: { by_entity_id: Uuid; to_entity_id: Uuid; duration_ticks: number; origin: CombatEventOrigin } } | { Multicast: { entity_id: Uuid; amount: number; origin: CombatEventOrigin } } | { Evasion: { entity_id: Uuid; origin: CombatEventOrigin } } | { PlayerDeath: {} } | { EntityDeath: { entity_id: Uuid; reward: CurrencyUnit[]; origin: CombatEventOrigin } } | { EntityIncrAttribute: { entity_id: Uuid; attribute: string; delta: number } } | { EntityAddAbilityCooldown: { entity_id: Uuid; ability_id: Uuid; delta_ticks: number } } | { EntityCancelCastWithCooldown: { entity_id: Uuid; ability_id: Uuid } } | { EntityStun: { entity_id: Uuid; duration_ticks: number } } | { EntityApplyEffect: { entity_id: Uuid; effect_id: Uuid; origin: CombatEventOrigin } } | { CastEffect: { entity_id: Uuid; effect_id: Uuid; origin: CombatEventOrigin } } | { CastEffectFromEvent: { entity_id: Uuid; effect_id: Uuid; caller_event: OverlordEvent } } | { FightCustomEvent: { entity_id: number; value: string } } | { FightVisualEvent: { effect_type: string; effect_data: CustomEventData } } | { SetMaxHp: { entity_id: EntityId; new_max_hp: number; new_hp: number } } | { ClaimVassalReward: { character_id: Uuid } } | { ClaimSuzerainReward: {} } | { NewSuzerain: { new_suzerain: Suzerain | null } } | { RemoveVassal: { vassal_id: Uuid } } | { GiveTask: { vassal_id: Uuid; template_task_id: Uuid } } | { NewTask: { new_task: VassalTask } } | { AcceptTask: { task_id: Uuid; is_good: boolean } } | { TaskAccepted: { task_id: Uuid; started_good: boolean; started_at: DateTime<Utc>; finish_at: DateTime<Utc> } } | { HitHands: { task_id: Uuid } } | { HandsHitted: { task_id: Uuid } } | { TaskFinished: { task_id: Uuid } } | { ClaimTaskReward: { task_id: Uuid } } | { GiveResistTask: { new_resist_task: VassalTask } } | { AcceptResistTask: {} } | { ResistTaskAccepted: { new_resist_task: VassalTask } } | { CatchResistTask: { task_id: Uuid } } | { ResistTaskCatched: { task_id: Uuid } } | { ResistTaskFinished: { task_id: Uuid } } | { ClaimResistTaskReward: { task_id: Uuid } } | { SetCustomValue: { key: string; value: number } } | { SetConnectionStore: { key: string; value: number } } | { ClaimQuest: { quest_id: Uuid } } | { ClaimAllQuests: { quest_group_type: QuestGroupType } } | { PatronQuestCompleted: { quest_id: Uuid } } | { HiddenQuestCompleted: { quest_id: Uuid } } | { QuestCompleted: { quest_id: Uuid } } | { NewQuests: { quest_ids: Uuid[] } } | { UpdateActiveLoopTaskId: { quest_id: Uuid } } | { ResetRepeatingQuests: { quest_ids: Uuid[] } } | { ClaimQuestProgressionReward: { quest_group_type: QuestGroupType } } | { ClaimReferralLvlUpReward: { level: number } } | { ClaimReferralDailyReward: {} } | { ReferralDailyRewardStatusUpdate: { referral_daily_reward_status: boolean } } | { SendGift: { receiver_id: Uuid; config_gift_id: Uuid } } | { NewGift: { new_gift: Gift } } | { AcceptGift: { gift_id: Uuid } } | { ClaimAfkReward: {} } | { AfkRewardClaimed: {} } | { AfkRewardsGatingUnlocked: {} } | { ClaimAfkInstantRewardGems: {} } | { WatchAd: { ad_reward_type: AdRewardType } } | { ShowBird: { variant_id: BirdVariantId } } | { BirdShown: {} } | { ResetAdUsage: { placements: AdPlacement[] } } | { ResetInstantRewardGemsPressCount: {} } | { ClaimBundleStepGeneric: {} } | { AddBundleGroup: { bundle_ids: BundleId[] } } | { LevelUpClass: { class_id: Uuid } } | { Respec: { new_class_id: Uuid } } | { LinkGuestAccount: { token: string } } | { SetUsername: { username: string } } | { SetCharacterBlocked: { character_id: Uuid; blocked: boolean } } | { CreateAbilityPreset: { name: string | null; ability_ids: AbilityId[]; index: number } } | { EditAbilityPreset: { preset_id: AbilityPresetId; name: string; ability_ids: AbilityId[] } } | { EnableCaseUpgradePopUp: {} } | { DisableCaseUpgradePopUp: {} } | { BuySkins: { skin_ids: SkinId[]; equip: boolean } } | { EquipAndUnequipSkins: { equip_skin_ids: SkinId[]; unequip_skin_ids: SkinId[] } } | { RunCheat: { cheat: Cheat } } | { ClaimMail: { mail_id: MailId } } | { ClaimAllMails: {} } | { MakeRead: { mail_id: MailId } } | { MakeAllRead: {} } | { DeleteMail: { mail_id: MailId } } | { DeleteAllMails: {} } | { NewMail: { new_mail: Mail } } | { NewOffer: { offer_template_id: OfferTemplateId } } | { BuyOffer: { purchase_token: string | null; offer_id: OfferId } } | { OfferPurchaseCompleted: { purchase_token: string; offer_id: OfferId; is_test_purchase: boolean } } | { OfferPurchaseFailed: { purchase_token: string; offer_id: OfferId } } | { PurchasesBanned: {} } | { ResetOffers: { new_offers: Offer[] } } | { EquipPet: { slot_id: number; pet_id: PetId } } | { UnequipPet: { slot_id: PetSlotId } } | { FastEquipPets: {} } | { EquipPets: { equipped_pets: EquippedPets } } | { UpgradePet: { pet_id: PetId } } | { UpgradeAllPets: {} } | { SetPetFacetLaw: { role: PetFacetLawRole; law_template_id: LawTemplateId | null } } | { UpgradedPets: { upgraded_pets: UpgradedPetsMap } } | { UpgradePetSlot: { slot_id: number } } | { OpenPetCase: { roll_type: PetCaseRollType } } | { SetPetGachaWishlist: { pet_ids: PetId[] } } | { PetCaseOpened: { batch_size: number } } | { NewPets: { pets: PetDrop[] } } | { UpgradePetCase: {} } | { TutorialShown: { step_number: number } } | { TutorialStepCompleted: { step_number: number } } | { ClientLifecycle: { lifecycle_status: string; active_screen_code: string; session_uptime_secs: number; current_chapter_level: number; current_character_level: number; current_power: number; active_fight: boolean; active_fight_current_wave: number } } | { AddCharacterToParty: { character_id: Uuid } } | { RemoveCharacterFromParty: {} } | { RefreshPartyPlayers: {} } | { RefreshPartyMemberState: {} } | { StartTalentResearch: { talent_id: TalentId } } | { TalentResearchStarted: { talent_id: TalentId; finish_at: DateTime<Utc> } } | { SpeedupTalentResearch: {} } | { SkipTalentResearch: {} } | { ClaimTalentResearch: {} } | { StatueRoll: { set_index: number; locked_slot_indices: number[] } } | { StatueActivateSet: { set_index: number } } | { StatueAddSet: {} } | { StatueRenameSet: { set_index: number; name: string } } | { StatueLockSlot: { set_index: number; slot_index: number; is_locked: boolean } } | { StatueRollNewSlot: { set_index: number; slot_index: number } } | { UpgradeCore: { side: WorldSide } } | { UpgradeLaw: { law_template_id: LawTemplateId } } | { SlotLaw: { law_template_id: LawTemplateId; slot_index: number } } | { UnslotLaw: { law_template_id: LawTemplateId } } | { CreateLawBridge: { first_law_template_id: LawTemplateId; second_law_template_id: LawTemplateId } } | { RemoveLawBridge: { first_law_template_id: LawTemplateId; second_law_template_id: LawTemplateId } } | { NewLawCopies: { law_template_id: LawTemplateId; amount: number } } | { InsertStone: { template_id: StoneTemplateId; item_type: ItemType; socket: StoneSocketSlot } } | { RemoveStone: { template_id: StoneTemplateId } } | { UpgradeStone: { template_id: StoneTemplateId } } | { QuickEquipStones: { item_type: ItemType } } | { UpgradeAllTriggerStones: {} } | { UpgradeAllEffectStones: {} } | { UpgradedStones: { upgraded_stones: UpgradedStonesMap } } | { PlayerNewStones: { trigger_stones: StoneTemplateId[]; effect_stones: StoneTemplateId[] } } | { ClaimProgressPassFreeReward: { tier: number } } | { ClaimProgressPassPaidReward: { tier: number } } | { ClaimAllProgressPassRewards: { is_paid: boolean } } | { UserRating: { rating: number | null } } | { ShowRateUs: {} } | { RateUsShown: {} } | { RateUs: { stars: number } } | { Error: { code: string; message: string } } | { CustomEvent: { event_type: string; data: CustomEventData } } | { MoveProgress: { entity_id: Uuid; to: Coordinates } } | { SetFightContentLoading: { fight_id: Uuid; loading: boolean } } | { ClaimRatingRewards: { rating_type: RatingType } } | { SetRatingRewardAvailability: { availability: RatingRewardAvailability } } | { EquipArtifact: { template_id: ArtifactTemplateId } } | { InsertArtifactStone: { template_id: ArtifactStoneTemplateId; socket: ArtifactSocketSlot } } | { RemoveArtifactStone: { template_id: ArtifactStoneTemplateId } } | { UpgradeArtifactStone: { template_id: ArtifactStoneTemplateId } } | { PlayerNewArtifacts: { artifacts: ArtifactTemplateId[]; artifact_stones: ArtifactStoneTemplateId[] } } | { FireArtifactEffect: { owner_id: EntityId; effect_template_id: StoneTemplateId; effect_level: number; share_permyriad: number; artifact_stone_id: ArtifactStoneTemplateId } } | { SetArtifactStoneLawTarget: { template_id: ArtifactStoneTemplateId; law_template_id: LawTemplateId | null } } | { QuickEquipAbilityStones: { ability_id: AbilityId } } | { UpgradeAllAbilityStones: {} } | { UpgradedAbilityStones: { upgraded_ability_stones: UpgradedAbilityStonesMap } } | { UpgradeArtifact: { template_id: ArtifactTemplateId } } | { ResetCores: {} } | { SetArenaWorldSide: { side: WorldSide } };"
const SERIALIZATION_CONFIG: SerializationConfig
type JsType = JsType
fn into_js(&self) -> Result<Self::JsType, Error>where
Self: Serialize,
fn from_js<T>(js: T) -> Result<Self, Error>
Source§impl VariantNames for OverlordEvent
impl VariantNames for OverlordEvent
Source§impl VectorFromWasmAbi for OverlordEventwhere
Self: DeserializeOwned,
impl VectorFromWasmAbi for OverlordEventwhere
Self: DeserializeOwned,
type Abi = <JsType as VectorFromWasmAbi>::Abi
unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Self]>
Source§impl VectorIntoWasmAbi for OverlordEventwhere
OverlordEvent: Serialize,
impl VectorIntoWasmAbi for OverlordEventwhere
OverlordEvent: Serialize,
type Abi = <JsType as VectorIntoWasmAbi>::Abi
fn vector_into_abi(vector: Box<[Self]>) -> Self::Abi
Source§impl WasmDescribeVector for OverlordEvent
impl WasmDescribeVector for OverlordEvent
impl Eq for OverlordEvent
impl StructuralPartialEq for OverlordEvent
Auto Trait Implementations§
impl Freeze for OverlordEvent
impl RefUnwindSafe for OverlordEvent
impl Send for OverlordEvent
impl Sync for OverlordEvent
impl Unpin for OverlordEvent
impl UnwindSafe for OverlordEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::AbiSource§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi, except that it may throw and never
return in the case of Err.