Struct FightClock

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pub struct FightClock { /* private fields */ }

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impl FightClock

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pub fn set_now(&mut self, tick: u64)

Stamp the current tick. Called by the event handler before dispatch so schedule resolves relative delays against the right base.

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pub fn now(&self) -> u64

The tick the dispatch in progress is running at. OverlordLogic::pre_event stamps it in every dispatch path, so a hook that needs the current tick but does not take it as an argument (the stone triggers’ per-slot cooldown) reads it from here rather than growing a parameter through apply_success_hooks.

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pub fn set_dispatch_origin(&mut self, origin: CombatEventOrigin)

Arm the provenance every subsequent schedule inherits. Called by OverlordLogic::pre_event with the dispatching event’s provenance and reset to Core when the dispatch ends.

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pub fn schedule(&mut self, event: OverlordEvent, delay_ticks: u64)

Schedule event to fire delay_ticks after the current tick.

Inside a non-Core dispatch the event is stamped with that provenance — the delayed half of the inheritance rule. Stamping only ever upgrades (Core is the ambient default), so an event that was already marked by its emitter, or by the result-level restamp, is never downgraded here.

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pub fn set_heartbeat(&mut self, event: OverlordEvent, rate_ticks: u64)

Install (or replace) the recurring combat heartbeat. Fires immediately on the next collection, then every rate_ticks.

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pub fn clear(&mut self)

Drop all pending events and the heartbeat. Called when a new fight is prepared so nothing from the previous fight leaks into it.

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pub fn collect_due(&mut self, tick: u64) -> Vec<OverlordEvent>

Drain everything due at tick: pending events in (due_tick, seq) order, then the heartbeat if its interval elapsed.

Trait Implementations§

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impl Clone for FightClock

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fn clone(&self) -> FightClock

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FightClock

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FightClock

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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