pub struct OverlordEventPlayerNewStones {
pub trigger_stones: Vec<StoneTemplateId>,
pub effect_stones: Vec<StoneTemplateId>,
}Fields§
§trigger_stones: Vec<StoneTemplateId>§effect_stones: Vec<StoneTemplateId>Trait Implementations§
Source§impl Clone for OverlordEventPlayerNewStones
impl Clone for OverlordEventPlayerNewStones
Source§fn clone(&self) -> OverlordEventPlayerNewStones
fn clone(&self) -> OverlordEventPlayerNewStones
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for OverlordEventPlayerNewStones
impl Debug for OverlordEventPlayerNewStones
Source§impl EventStruct<OverlordEvent> for OverlordEventPlayerNewStones
impl EventStruct<OverlordEvent> for OverlordEventPlayerNewStones
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl PartialEq for OverlordEventPlayerNewStones
impl PartialEq for OverlordEventPlayerNewStones
Source§fn eq(&self, other: &OverlordEventPlayerNewStones) -> bool
fn eq(&self, other: &OverlordEventPlayerNewStones) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for OverlordEventPlayerNewStones
impl StructuralPartialEq for OverlordEventPlayerNewStones
Auto Trait Implementations§
impl Freeze for OverlordEventPlayerNewStones
impl RefUnwindSafe for OverlordEventPlayerNewStones
impl Send for OverlordEventPlayerNewStones
impl Sync for OverlordEventPlayerNewStones
impl Unpin for OverlordEventPlayerNewStones
impl UnwindSafe for OverlordEventPlayerNewStones
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more